EndVertical() 공개 정적인 메소드

Close a group started with BeginVertical.

public static EndVertical ( ) : void
리턴 void
예제 #1
0
 private void EndGUI()
 {
     GL.Space(5);
     EGL.EndHorizontal();
     GL.Space(2);
     EGL.EndVertical();
 }
    /* TODO: Show the below struct editors using standard inspector drawing tools */

    bool ShowSplatPrototype(SplatPrototype splatPrototype, int id)
    {
        bool removeThis = false;

        EGL.BeginVertical(GuiUtils.Skin.box);
        {
            GUILayout.Label(id.ToString() + ". " + (splatPrototype.texture != null ? splatPrototype.texture.name : ""));

            EGL.BeginHorizontal();
            {
                splatPrototype.texture = EGL.ObjectField(splatPrototype.texture, typeof(Texture2D), false, GUILayout.Width(64f), GUILayout.Height(64f)) as Texture2D;

                EGL.BeginVertical();
                {
                    splatPrototype.tileOffset = EGL.Vector2Field("Tile Offset", splatPrototype.tileOffset);
                    splatPrototype.tileSize   = EGL.Vector2Field("Tile Size", splatPrototype.tileSize);
                }
                EGL.EndVertical();

                if (GUILayout.Button("Remove", GUILayout.Width(64f), GUILayout.Height(64f)))
                {
                    removeThis = true;
                }
            }
            EGL.EndHorizontal();
        }
        EGL.EndVertical();

        return(removeThis);
    }
    void ShowHeightmaps()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;

        EGL.BeginVertical();
        {
            GUILayout.Label("The settings for processing heightmaps.");

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Postfix for heightmap files.");
                importCfg.HeightmapTag = EGL.TextField("Name postfix", importCfg.HeightmapTag);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Heightmap file specifications. Please use raw file\nwith x^2+1 dimensions.");
                importCfg.HeightmapExtention = EGL.TextField("File extention", importCfg.HeightmapExtention);
                importCfg.HeightmapFlipX     = EGL.Toggle("Mirror X", importCfg.HeightmapFlipX);
                importCfg.HeightmapFlipY     = EGL.Toggle("Mirror Y", importCfg.HeightmapFlipY);
                importCfg.HeightFormat       = (HeightfileFormat)EditorGUILayout.EnumPopup("Byte Format", importCfg.HeightFormat);
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
    void OnGUI()
    {
        EGL.LabelField("Generated texture", EditorStyles.boldLabel);

        EGL.LabelField("Show channels:");
        EGL.BeginHorizontal();
        _c[3] = GUILayout.Toggle(_c[3], "A");
        EG.BeginDisabledGroup(_c[3]);
        _c[0] = GUILayout.Toggle(_c[0], "R");
        _c[1] = GUILayout.Toggle(_c[1], "G");
        _c[2] = GUILayout.Toggle(_c[2], "B");
        EG.EndDisabledGroup();
        EGL.EndHorizontal();

        EGL.LabelField("Zoom");
        zoom = EGL.Slider(zoom, 0.2f, 3f);

        EGL.LabelField("Slice");
        slice = EGL.Slider(slice, 0f, 1f);

        Rect r_tex = EGL.BeginVertical(GUILayout.ExpandHeight(true));

        r_tex.height = r_tex.width = Mathf.Min(r_tex.height, r_tex.width);
        if (texture)
        {
            previewMaterial.SetFloat("_Zoom", zoom);
            previewMaterial.SetFloat("_Slice", slice);
            previewMaterial.SetVector("_Channels", ChannelVector());
            EG.DrawPreviewTexture(r_tex, texture, previewMaterial);
        }
        EGL.EndVertical();
    }
    bool ShowTreePrototype(TreePrototype treePrototype, int id)
    {
        bool removeThis = false;

        EGL.BeginVertical(GuiUtils.Skin.box);
        {
            GUILayout.Label(id.ToString() + ". " + (treePrototype.prefab != null ? treePrototype.prefab.name : ""));

            EGL.BeginHorizontal();
            {
                treePrototype.prefab = EGL.ObjectField(treePrototype.prefab, typeof(GameObject), false) as GameObject;

                EGL.BeginVertical();
                {
                    treePrototype.bendFactor = EGL.FloatField("Bend Factor", treePrototype.bendFactor);
                }
                EGL.EndVertical();

                if (GUILayout.Button("Remove", GUILayout.Width(64f), GUILayout.Height(64f)))
                {
                    removeThis = true;
                }
            }
            EGL.EndHorizontal();
        }
        EGL.EndVertical();

        return(removeThis);
    }
        void DrawHyperLinkInputSection(SP dialog)
        {
            if (!isHyperlinkButtonClicked)
            {
                return;
            }

            if (string.IsNullOrEmpty(hyperlinkSavedText) || hyperLinkSavedStartIndex < 0 || hyperlinkSavedEndIndex < 0)
            {
                return;
            }

            EGL.BeginVertical(ES.helpBox);
            EGL.LabelField("Selected Text:", ES.miniBoldLabel);
            EGL.LabelField(hyperlinkSavedText, ES.helpBox);
            EGL.LabelField("Link:", ES.miniBoldLabel);
            savedLink = EGL.TextField(string.IsNullOrEmpty(savedLink) ? HyperlinkPrefix : savedLink);
            if (GUILayout.Button("Insert hyperlink"))
            {
                string newText = string.Format("<a href=\"{0}\">{1}</a>", savedLink, hyperlinkSavedText);
                ReplaceTextInProperty(dialog, hyperLinkSavedStartIndex, hyperlinkSavedEndIndex, newText);
                isHyperlinkButtonClicked = false;
            }
            EGL.EndVertical();
            EGL.Space();
        }
    void ShowSettings()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;

        EGL.BeginVertical();
        {
            EGL.Separator();

            GUILayout.Label("LOD Levels");

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                if (importCfg.LodLevels.Count >= 4)
                {
                    GUI.enabled = false;
                }
                if (GUILayout.Button("Add LOD Level"))
                {
                    importCfg.LodLevels.Add(new LodLevel());
                    importCfg.IsDirty = true; // Todo: Nasty
                }
                GUI.enabled = true;

                // Show the list of LODS
                EGL.BeginVertical();
                {
                    _lodScrollPos = EGL.BeginScrollView(_lodScrollPos, GUILayout.MinHeight(96f), GUILayout.MaxHeight(Screen.height));
                    {
                        var removeThese = new List <LodLevel>();
                        int i           = 0;
                        foreach (LodLevel lod in importCfg.LodLevels)
                        {
                            if (ShowLodLevel(lod, i))
                            {
                                removeThese.Add(lod);
                                importCfg.IsDirty = true; // Nasty
                            }
                            i++;
                        }
                        foreach (LodLevel lod in removeThese)
                        {
                            importCfg.LodLevels.Remove(lod);
                        }
                    }
                    EGL.EndScrollView();
                }
                EGL.EndVertical();

                EGL.Space();

                GUILayout.Label("Control how many assets are processed in one go.");
                importCfg.BatchLimit = EGL.IntField("Batch limit", importCfg.BatchLimit);
                GUILayout.Label("Larger batches mean faster processing but require\nmore memory. Change this with care, or Unity's\nmemory might run out!");
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
    bool ShowLodLevel(LodLevel lod, int index)
    {
        bool removeThis = false;

        EGL.BeginVertical(GuiUtils.Skin.box);
        {
            GUILayout.Label("[" + index + "]");

            lod.Level = EGL.IntField("Lod Level", lod.Level);
            GUILayout.BeginHorizontal();
            {
                lod.FolderPath = EGL.TextField("Folder Path", lod.FolderPath);
                if (GUILayout.Button("Browse", GUILayout.Width(50f)))
                {
                    lod.FolderPath = UPath.GetProjectPath(EditorUtility.OpenFolderPanel("Browse", lod.FolderPath, Application.dataPath));
                }
            }
            GUILayout.EndHorizontal();

            lod.GridSize = EGL.IntField("Grid Size", lod.GridSize);

            lod.HeightmapResolution = EGL.IntField("Heightmap Resolution (px)", lod.HeightmapResolution);
            lod.SplatmapResolution  = EGL.IntField("Splatmap Resolution (px)", lod.SplatmapResolution);

            lod.HasDetailMap = EGL.Toggle("Use Detail Map?", lod.HasDetailMap);
            lod.HasTreeMap   = EGL.Toggle("Use Tree Map?", lod.HasTreeMap);

            if (lod.HasDetailMap)
            {
                lod.DetailmapResolution      = EGL.IntField("Detailmap Resolution (px)", lod.DetailmapResolution);
                lod.DetailResolutionPerPatch = EGL.IntField("Detailmap Patch Size (px)", lod.DetailResolutionPerPatch);
            }

            EGL.Space();

            GUILayout.Label("In-game terrain dimensions.");
            lod.TerrainWidth  = EGL.FloatField("Width & Length (m)", lod.TerrainWidth);
            lod.TerrainHeight = EGL.FloatField("Height (m)", lod.TerrainHeight);

            EGL.Space();

            GUILayout.Label("Relief Terrain Configuration");
            lod.ColormapResolution  = EGL.IntField("Colormap Resolution", lod.ColormapResolution);
            lod.NormalmapResolution = EGL.IntField("Normalmap Resolution", lod.NormalmapResolution);


            EGL.Space();

            if (GUILayout.Button("Remove", GUILayout.Width(64f), GUILayout.Height(64f)))
            {
                removeThis = true;
            }
        }
        EGL.EndVertical();

        return(removeThis);
    }
예제 #9
0
        private void TextureGUI()
        {
            data.curve = UGL.CurveField(data.curve);
            int?toRemove = null;

            for (int i = 0; i < data.textureNames.Count; i++)
            {
                UGL.BeginHorizontal();
                data.textureNames[i] = UGL.DelayedTextField(data.textureNames[i], GUILayout.MaxWidth(Screen.width));
                GUILayout.FlexibleSpace();
                Texture2D oldVal = i < data.textures.Count ? data.textures[i]: null;
                Texture2D newVal = (Texture2D)UGL.ObjectField("", oldVal, typeof(Texture2D), true, GUILayout.Width(100));
                UGL.BeginVertical();
                if (GUILayout.Button("Set As Curve", GUILayout.Width(100)))
                {
                    Texture2D text = new Texture2D(100, 1);
                    for (int j = 0; j < text.width; j++)
                    {
                        float sample = data.curve.Evaluate((float)j / text.width);
                        text.SetPixel(j, 0, new Color(sample, sample, sample));
                    }
                    text.Apply();
                    if (text != oldVal)
                    {
                        string path = AssetDatabase.GetAssetPath(data);
                        AssetDatabase.AddObjectToAsset(text, path);
                        newVal = text;
                    }
                }
                GUI.color = Color.red;
                if (GUILayout.Button("-", GUILayout.Width(100)))
                {
                    toRemove = i;
                }
                UGL.EndVertical();
                GUI.color = Color.white;
                if (oldVal != newVal)
                {
                    if (!data.textures.Contains(oldVal))
                    {
                        data.textures.Add(newVal);
                    }
                    else
                    {
                        data.textures[data.textures.IndexOf(oldVal)] = newVal;
                    }
                }
                UGL.EndHorizontal();
            }
            if (toRemove != null)
            {
                data.textureNames.RemoveAt((int)toRemove);
            }
        }
    void OnGUI()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;

        if (editorUtilities == null)
        {
            GUILayout.Label("No running instance of LandmassImporter found");
            return;
        }

        if (editorUtilities.IsProcessing)
        {
            ShowProgressBar();
        }

        GUI.enabled = !editorUtilities.IsProcessing;

        EGL.BeginVertical();
        {
            EGL.Separator();

            _currentState = (MenuState)GUILayout.Toolbar((int)_currentState, menuTitles);

            EGL.BeginHorizontal();
            {
                _globalScrollPos = EGL.BeginScrollView(_globalScrollPos, GuiUtils.Skin.box);
                {
                    EGL.BeginVertical();
                    {
                        EGL.Separator();

                        _menus[_currentState]();
                        GUILayout.FlexibleSpace();

                        EGL.Separator();
                    }
                    EGL.EndVertical();
                }
                EGL.EndScrollView();
            }
            EGL.EndHorizontal();

            EGL.Separator();

            ShowSaveButtons();

            GUILayout.Space(16);
        }
        EGL.EndVertical();

        GUI.enabled = true;
    }
        /// <summary>
        /// Draw an element inside the target array property.
        /// </summary>
        /// <param name="arrayProperty">Array property.</param>
        /// <param name="elementIndex">Element index to get the element out of the array property.</param>
        /// <param name="getSelectedIndex">Get selected index.</param>
        /// <param name="setSelectedIndex">Set selected index.</param>
        /// <param name="drawInnerProperties">Action to draw inner properties of the element property.</param>
        void DrawArrayElement(SP arrayProperty, int elementIndex, string minSizeWarning, int minSize,
                              Func <int> getSelectedIndex, Action <int> setSelectedIndex, Action <SP> drawInnerProperties)
        {
            var elementProperty = arrayProperty.GetArrayElementAtIndex(elementIndex);

            EGL.BeginHorizontal();

            EGL.BeginVertical(E_SM.GetCustomStyle("Item Box"));

            if (drawInnerProperties != null)
            {
                drawInnerProperties(elementProperty);
            }

            EGL.EndVertical();

            var deleteIcon           = EditorGUIUtility.IconContent("Toolbar Minus");
            var deleteButtonStyle    = GUIStyle.none;
            var deleteButtonMinWidth = GUILayout.MaxWidth(E_SM.smallButtonWidth);

            /// Draw a button to remove element property from array property.
            bool canDelete = arrayProperty.arraySize > minSize;

            EditorGUI.BeginDisabledGroup(!canDelete); // Disable the "-" button
            if (GUILayout.Button(deleteIcon, deleteButtonStyle, deleteButtonMinWidth))
            {
                if (arrayProperty.arraySize > minSize)
                {
                    if (getSelectedIndex() > elementIndex)
                    {
                        setSelectedIndex(getSelectedIndex() - 1);
                    }

                    arrayProperty.DeleteArrayElementAtIndex(elementIndex);

                    /// We need to return here so the deleted element won't be displayed in the codes below,
                    /// causing unexpected error.
                    return;
                }

                if (!string.IsNullOrEmpty(minSizeWarning))
                {
                    Debug.Log(minSizeWarning);
                }
            }
            EditorGUI.EndDisabledGroup();

            EGL.EndHorizontal();
        }
 void ShowHelp()
 {
     EGL.BeginVertical();
     {
         GUILayout.Label("Landmass version: " + version); // Todo: Version number from xml?
         EGL.Separator();
         GUILayout.Label("Made by Martijn Zandvliet");
         EGL.Separator();
         if (GUILayout.Button("Show Documentation"))
         {
             Application.OpenURL(readmeUrl);
         }
     }
     EGL.EndVertical();
 }
    void ShowTerrainSettings()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;
        TerrainConfiguration    terrainStreamingConfiguration = importCfg.TerrainConfiguration;

        EGL.BeginVertical();
        {
            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                if (GUILayout.Button("Apply to selected TerrainData assets"))
                {
                    QueueCall(editorUtilities.ApplyDimensionsToSelection);
                }
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("In-game terrain LOD settings.");
                terrainStreamingConfiguration.HeightmapPixelError = EGL.Slider("Pixel Error", terrainStreamingConfiguration.HeightmapPixelError, 1f, 200f);
                terrainStreamingConfiguration.BasemapDistance     = EGL.FloatField("Basemap Dist.", terrainStreamingConfiguration.BasemapDistance);
                terrainStreamingConfiguration.CastShadows         = EGL.Toggle("Cast Shadows", terrainStreamingConfiguration.CastShadows);
                EGL.Separator();
                terrainStreamingConfiguration.DetailObjectDistance    = EGL.Slider("Detail Distance", terrainStreamingConfiguration.DetailObjectDistance, 0f, 250f);
                terrainStreamingConfiguration.DetailObjectDensity     = EGL.Slider("Detail Density", terrainStreamingConfiguration.DetailObjectDensity, 0f, 1f);
                terrainStreamingConfiguration.TreeDistance            = EGL.Slider("Tree Distance", terrainStreamingConfiguration.TreeDistance, 0f, 2000f);
                terrainStreamingConfiguration.TreeBillboardDistance   = EGL.Slider("Billboard Start", terrainStreamingConfiguration.TreeBillboardDistance, 50f, 2000f);
                terrainStreamingConfiguration.TreeCrossFadeLength     = EGL.Slider("Fade Length", terrainStreamingConfiguration.TreeCrossFadeLength, 0f, 200f);
                terrainStreamingConfiguration.TreeMaximumFullLODCount = EGL.IntSlider("Max Mesh Trees", terrainStreamingConfiguration.TreeMaximumFullLODCount, 0, 500);
                EGL.Separator();

                if (GUILayout.Button("Apply to selected Scene assets"))
                {
                    QueueCall(editorUtilities.ApplyTerrainLODSettingsToSelection);
                }
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
    bool ShowDetailPrototype(DetailPrototype prototype, int id)
    {
        bool removeThis = false;

        EGL.BeginVertical(GuiUtils.Skin.box);
        {
            EGL.BeginHorizontal();
            {
                EGL.BeginVertical();
                {
                    prototype.usePrototypeMesh = EGL.Toggle("Use Mesh", prototype.usePrototypeMesh);
                    prototype.prototype        = EGL.ObjectField(prototype.prototype, typeof(GameObject), false) as GameObject;
                    prototype.prototypeTexture = EGL.ObjectField(prototype.prototypeTexture, typeof(Texture2D), false, GUILayout.Width(64f),
                                                                 GUILayout.Height(64f)) as Texture2D;
                }
                EGL.EndVertical();

                EGL.BeginVertical();
                {
                    prototype.bendFactor   = EGL.FloatField("Bend Factor", prototype.bendFactor);
                    prototype.dryColor     = EGL.ColorField("Dry Color", prototype.dryColor);
                    prototype.healthyColor = EGL.ColorField("Healthy Color", prototype.healthyColor);
                    prototype.maxHeight    = EGL.FloatField("Max Height", prototype.maxHeight);
                    prototype.minHeight    = EGL.FloatField("Min Height", prototype.minHeight);
                    prototype.maxWidth     = EGL.FloatField("Max Width", prototype.maxWidth);
                    prototype.minWidth     = EGL.FloatField("Min Width", prototype.minWidth);
                    prototype.noiseSpread  = EGL.FloatField("Noise Spread", prototype.noiseSpread);
                    prototype.renderMode   = (DetailRenderMode)EGL.EnumPopup("Noise Spread", prototype.renderMode);
                }
                EGL.EndVertical();

                if (GUILayout.Button("Remove", GUILayout.Width(64f), GUILayout.Height(64f)))
                {
                    removeThis = true;
                }
            }
            EGL.EndHorizontal();
        }
        EGL.EndVertical();

        return(removeThis);
    }
    void ShowTiledImport()
    {
        EGL.BeginVertical();
        {
            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Terrain input folder");
                _tiledInputLodLevel = EGL.IntField("Lod Level", _tiledInputLodLevel);

                if (GUILayout.Button("Load into scene"))
                {
                    _doTiledImport = true;
                }

                EGL.Separator();
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
예제 #16
0
    private void OnGUI()
    {
        UG.BeginVertical();

        chosenMeshGenerationType = (MeshGenerationType)UG.EnumPopup("网格生成类型", chosenMeshGenerationType);
        defaultMaterial          = UG.ObjectField("默认材质", defaultMaterial, typeof(Material), false) as Material;

        switch (chosenMeshGenerationType)
        {
        case MeshGenerationType.Plane: OnPlaneGenerationGUI(); break;

        case MeshGenerationType.Box: OnBoxGenerationGUI(); break;

        case MeshGenerationType.Slope: OnSlopeGenerationGUI(); break;

        case MeshGenerationType.VolumetricFluid: OnVolumetricFluidGenerationGUI(); break;

        default: UG.HelpBox("需要选择一种网格生成类别进行编辑!", MessageType.Warning); break;
        }

        UG.EndVertical();
    }
    void ShowSaveButtons()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;

        EGL.BeginVertical();
        {
            EGL.BeginHorizontal();
            {
                EGL.Separator();

                if (GUILayout.Button("Save Settings"))
                {
                    editorUtilities.SaveSettings();
                }
                if (GUILayout.Button("Load Settings"))
                {
                    editorUtilities.LoadSettings();
                }
                GUI.enabled = true;

                EGL.Separator();
            }
            EGL.EndHorizontal();

            EGL.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();
                if (importCfg.IsDirty)
                {
                    GUILayout.Label("You have unsaved settings.");
                }
                GUILayout.FlexibleSpace();
            }
            EGL.EndHorizontal();
        }
        EGL.EndVertical();
    }
        internal bool DrawInspector()
        {
            serializedObject.Update();

            GameObject go = target as GameObject;

            // Don't let icon be null as it will create null reference exceptions.
            Texture2D icon = (Texture2D)(Styles.typelessIcon.image);

            // Leave iconContent to be default if multiple objects not the same type.
            if (m_AllOfSamePrefabType)
            {
                icon = PrefabUtility.GetIconForGameObject(go);
            }

            // Can't do this in OnEnable since it will cause Styles static initializer to be called and
            // access properties on EditorStyles static class before that one has been initialized.
            if (m_OpenPrefabContent == null)
            {
                if (targets.Length == 1)
                {
                    GameObject originalSourceOrVariant = PrefabUtility.GetOriginalSourceOrVariantRoot((GameObject)target);
                    if (originalSourceOrVariant != null)
                    {
                        m_OpenPrefabContent = new GUIContent(
                            Styles.openPrefab.text,
                            string.Format(Styles.openPrefab.tooltip, originalSourceOrVariant.name));
                    }
                }
                if (m_OpenPrefabContent == null)
                {
                    m_OpenPrefabContent = new GUIContent(Styles.openPrefab.text);
                }
            }

            EditorGUILayout.BeginHorizontal();
            Vector2 dropDownSize = EditorGUI.GetObjectIconDropDownSize(kIconSize, kIconSize);

            EditorGUI.ObjectIconDropDown(GUILayoutUtility.GetRect(dropDownSize.x, dropDownSize.y, GUILayout.ExpandWidth(false)), targets, true, icon, m_Icon);
            DrawPostIconContent();

            using (new EditorGUI.DisabledScope(m_ImmutableSelf))
            {
                EditorGUILayout.BeginVertical();
                {
                    EditorGUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.BeginHorizontal(GUILayout.Width(Styles.tagFieldWidth));
                        {
                            GUILayout.FlexibleSpace();

                            // IsActive
                            EditorGUI.PropertyField(
                                GUILayoutUtility.GetRect(EditorStyles.toggle.padding.left, EditorGUIUtility.singleLineHeight, EditorStyles.toggle,
                                                         GUILayout.ExpandWidth(false)), m_IsActive, GUIContent.none);
                        }
                        EditorGUILayout.EndHorizontal();

                        // Disable the name field of root GO in prefab asset
                        using (new EditorGUI.DisabledScope(m_IsAsset && m_IsAssetRoot))
                        {
                            // Name
                            EditorGUILayout.DelayedTextField(m_Name, GUIContent.none, EditorStyles.boldTextField);
                        }

                        // Static flags toggle
                        DoStaticToggleField(go);

                        // Static flags dropdown
                        DoStaticFlagsDropDown(go);
                    }
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.Space(EditorGUI.kControlVerticalSpacing);

                    EditorGUILayout.BeginHorizontal();
                    {
                        // Tag
                        DoTagsField(go);

                        EditorGUILayout.Space(EditorGUI.kDefaultSpacing, false);

                        // Layer
                        DoLayerField(go);
                    }
                    EditorGUILayout.EndHorizontal();
                }
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndHorizontal();

            // Prefab Toolbar
            if (EditorGUIUtility.comparisonViewMode == EditorGUIUtility.ComparisonViewMode.None)
            {
                EditorGUILayout.Space(EditorGUI.kControlVerticalSpacing);

                DoPrefabButtons();
            }

            serializedObject.ApplyModifiedProperties();

            return(true);
        }
예제 #19
0
 public void Dispose()
 {
     EGL.EndVertical();
 }
예제 #20
0
    private void OnGUI()
    {
        UG.BeginVertical();

        UG.BeginHorizontal();
        UG.LabelField("当前数据源:" + (_dataPath.IsNullPath() ? "未在本地保存,已编辑内容随时可能丢失!" : _dataPath));
        if (GUILayout.Button("选择"))
        {
            string path = EditorUtility.OpenFilePanelWithFilters("选择数据源文件", Application.dataPath + "/Hotassets/Data", new [] { "text", "txt" });
            if (!string.IsNullOrEmpty(path))
            {
                Dictionary <string, List <InterlocutionData> > temperData = null;
                try {
                    temperData = JsonConvert.DeserializeObject <Dictionary <string, List <InterlocutionData> > >(File.ReadAllText(path));
                } catch (JsonException) {
                    temperData = _data;
                    path       = _dataPath;
                    EditorApplication.Beep();
                    EditorUtility.DisplayDialog("异常捕获!", "数据源文件不能被正确加载,请确定.json文件的有效性", "知道了");
                } finally {
                    _data     = temperData;
                    _dataPath = path;
                }
            }
        }

        UG.EndHorizontal();

        UG.BeginHorizontal();

        int subject = UG.Popup("所属学科", _editingSubject, InterlocutionData.Keys);

        if (subject != _editingSubject)
        {
            _editingInterlocution = -1;
        }
        _editingSubject = subject;
        string key = InterlocutionData.Keys[_editingSubject];

        UG.LabelField("分组", _editingSubject != InterlocutionData.Keys.Length - 1 ? Subject.ToSubject(InterlocutionData.Keys[_editingSubject]).group.ToString() : "无");

        UG.EndHorizontal();

        _scrollPostion = UG.BeginScrollView(_scrollPostion);

        if (!_data.ContainsKey(key))
        {
            _data[key] = new List <InterlocutionData>();
        }
        List <InterlocutionData> interlocutions = _data[key];

        int _deletedInterlocution = -1;

        UG.LabelField("[已有 " + interlocutions.Count + " 道问答]");
        for (int i = 0, l = interlocutions.Count; i < l; i++)
        {
            UG.BeginHorizontal();

            UG.LabelField("[Q " + i + "] " + interlocutions[i].question);
            if (GUILayout.Button("编辑"))
            {
                _editingInterlocution = i;
            }

            if (GUILayout.Button("删除"))
            {
                EditorApplication.Beep();
                if (EditorUtility.DisplayDialog("危险操作警告⚠️", "即将删除问答 [Q" + i + "] (该操作不可逆)", "确认", "取消"))
                {
                    _deletedInterlocution = i;
                    if (_editingInterlocution == _deletedInterlocution)
                    {
                        _editingInterlocution = -1;
                    }
                }
            }

            UG.EndHorizontal();
        }

        if (_deletedInterlocution != -1)
        {
            interlocutions.RemoveAt(_deletedInterlocution);
        }

        UG.EndScrollView();

        if (GUILayout.Button("添加问答"))
        {
            _editingInterlocution = interlocutions.Count;
            interlocutions.Add(new InterlocutionData());
        }

        UG.LabelField("问答编辑区");
        if (_editingInterlocution != -1)
        {
            UG.LabelField("Q " + _editingInterlocution);
            InterlocutionData interlocution = interlocutions[_editingInterlocution];
            interlocution.question = UG.TextArea(interlocution.question);
            interlocution.answer   = (Option)UG.EnumPopup("正确选项", interlocution.answer);
            UG.LabelField("选项A");
            interlocution.optionA = UG.TextArea(interlocution.optionA);
            UG.LabelField("选项B");
            interlocution.optionB = UG.TextArea(interlocution.optionB);
            UG.LabelField("选项C");
            interlocution.optionC = UG.TextArea(interlocution.optionC);
            UG.LabelField("选项D");
            interlocution.optionD = UG.TextArea(interlocution.optionD);
        }
        else
        {
            UG.HelpBox("需要选择一个问答进行编辑!", MessageType.Warning);
        }

        if (GUILayout.Button("保存"))
        {
            bool toSave   = true;
            bool toImport = false;
            if (_dataPath.IsNullPath())
            {
                string path = EditorUtility.SaveFilePanel("保存问答数据", Application.dataPath + "/Hotassets/Data", "InterlocutionData", "txt");
                if (string.IsNullOrEmpty(path))
                {
                    toSave = false;
                }
                else
                {
                    _dataPath = path;
                    toImport  = true;
                }
            }

            if (toSave)
            {
                File.WriteAllText(_dataPath, JsonConvert.SerializeObject(_data));
                EditorPrefs.SetString(DATA_SAVE_PATH, _dataPath);
            }

            if (toImport)
            {
                AssetDatabase.ImportAsset(_dataPath.Substring(_dataPath.IndexOf("Assets")));
            }
        }

        UG.EndVertical();
    }
    void ShowSingleImport()
    {
        ImporterConfiguration config = LandmassEditorUtilities.Instance.ImportCfg;

        EGL.BeginVertical();
        {
            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Target Terrain");
                _singleTargetTerrain = EGL.ObjectField(_singleTargetTerrain, typeof(Terrain), true, GUILayout.Width(240f)) as Terrain;
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                /* ----- Heightmap ----- */

                GUILayout.Label("Heightmap");

                GUILayout.BeginHorizontal();
                {
                    EGL.LabelField("Path", _singleHeightmapPath);
                    if (GUILayout.Button("Browse", GUILayout.Width(60f)))
                    {
                        _singleHeightmapPath = EditorUtility.OpenFilePanel("Browse to Heightmap file",
                                                                           _singleHeightmapPath, "r16");
                    }
                }
                GUILayout.EndHorizontal();

                GUI.enabled = _singleHeightmapPath != "";
                {
                    if (GUILayout.Button("Apply"))
                    {
                        LandmasImporter.ParseHeightmapFileToTerrain(
                            _singleHeightmapPath,
                            _singleTargetTerrain.terrainData,
                            config.HeightFormat,
                            config.HeightmapFlipX,
                            config.HeightmapFlipY
                            );
                    }
                }
                GUI.enabled = true;
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                /* ----- Splatmaps ------ */

                GUILayout.Label("Splatmap");
                _singleSplatmap = EGL.ObjectField(_singleSplatmap, typeof(Texture2D), false, GUILayout.Width(100f), GUILayout.Height(100f)) as Texture2D;

                EGL.Separator();

                GUI.enabled = _singleSplatmap != null && _singleTargetTerrain != null;
                {
                    if (GUILayout.Button("Apply"))
                    {
                        var splatmap = new float[_singleSplatmap.width, _singleSplatmap.height, 4];
                        LandmasImporter.TextureToSplatMap(
                            _singleSplatmap,
                            ref splatmap,
                            false,
                            true);

                        LandmasImporter.Instance.NormalizeSplatmap(ref splatmap, config.NormalizationMode);
                        LandmasImporter.Instance.ParseSplatmapToTerrain(splatmap, _singleTargetTerrain.terrainData);
                    }
                }
                GUI.enabled = true;
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                /* ------ Treemaps ----- */

                GUILayout.Label("Treemap");
                _singleTreemap = EGL.ObjectField(_singleTreemap, typeof(Texture2D), false, GUILayout.Width(100f), GUILayout.Height(100f)) as Texture2D;

                GUI.enabled = _singleTreemap != null;
                {
                    if (GUILayout.Button("Apply"))
                    {
                        LandmasImporter.ParseTreemapTexturesToTerrain(_singleTreemap, _singleTargetTerrain.terrainData);
                    }
                }
                GUI.enabled = true;

                EGL.Separator();

                if (GUILayout.Button("Flush Terrain"))
                {
                    Terrain terrain = Selection.activeGameObject.GetComponent <Terrain>();
                    if (terrain)
                    {
                        Debug.Log("Flushing Terrain");
                        terrain.Flush();
                    }
                }
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
    void ShowDetailMaps()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;

        EGL.BeginVertical();
        {
            GUILayout.Label("The settings for processing detail maps.");

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Postfix for detailmap files.");
                importCfg.SplatmapTag = EGL.TextField("Name postfix", importCfg.SplatmapTag);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Splatmap file specifications. Please use x^2.");
                importCfg.SplatmapExtention = EGL.TextField("File extention", importCfg.SplatmapExtention);
                importCfg.SplatmapFlipX     = EGL.Toggle("Mirror X", importCfg.SplatmapFlipX);
                importCfg.SplatmapFlipY     = EGL.Toggle("Mirror Y", importCfg.SplatmapFlipY);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("The textures to assign. (Current count: " + editorUtilities.DetailPrototypes.Count + ")");

                EGL.Separator();

                EGL.BeginHorizontal();
                {
                    if (editorUtilities.DetailPrototypes.Count >= 8)
                    {
                        GUI.enabled = false;
                    }
                    if (GUILayout.Button("Add Prototype"))
                    {
                        editorUtilities.DetailPrototypes.Add(new DetailPrototype());
                        importCfg.IsDirty = true; // Todo: Nasty, because the above prototypes still need to be converted to a serializable format, which is not directly done here
                    }
                    GUI.enabled = true;
                }
                EGL.EndHorizontal();

                // Show the list
                EGL.BeginVertical();
                {
                    _prototypeScrollPos = EGL.BeginScrollView(_prototypeScrollPos, GUILayout.MinHeight(96f), GUILayout.MaxHeight(Screen.height));
                    {
                        List <DetailPrototype> removeThese = new List <DetailPrototype>();
                        int i = 0;
                        foreach (DetailPrototype prototype in editorUtilities.DetailPrototypes)
                        {
                            if (ShowDetailPrototype(prototype, i))
                            {
                                removeThese.Add(prototype);
                                importCfg.IsDirty = true; // Nasty
                            }
                            i++;
                        }
                        foreach (DetailPrototype prototype in removeThese)
                        {
                            editorUtilities.DetailPrototypes.Remove(prototype);
                        }
                    }
                    EGL.EndScrollView();
                }
                EGL.EndVertical();
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
    void ShowSplatmaps()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;

        EGL.BeginVertical();
        {
            GUILayout.Label("The settings for processing splatmaps.");

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Postfix for splatmap files.");
                importCfg.SplatmapTag = EGL.TextField("Name postfix", importCfg.SplatmapTag);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Splatmap file specifications. Please use x^2.");
                importCfg.SplatmapExtention = EGL.TextField("File extention", importCfg.SplatmapExtention);
                importCfg.SplatmapFlipX     = EGL.Toggle("Mirror X", importCfg.SplatmapFlipX);
                importCfg.SplatmapFlipY     = EGL.Toggle("Mirror Y", importCfg.SplatmapFlipY);
                importCfg.TrimEmptyChannels = EGL.Toggle("Trim empty", importCfg.TrimEmptyChannels);
                importCfg.NormalizationMode = (NormalizationMode)EditorGUILayout.EnumPopup("Normalize mode", importCfg.NormalizationMode);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("The textures to assign. (Current count: " + editorUtilities.SplatPrototypes.Count + ")");

                EGL.Separator();

                EGL.BeginHorizontal();
                {
                    if (editorUtilities.SplatPrototypes.Count >= 8)
                    {
                        GUI.enabled = false;
                    }
                    if (GUILayout.Button("Add Prototype"))
                    {
                        editorUtilities.SplatPrototypes.Add(new SplatPrototype());
                        importCfg.IsDirty = true; // Todo: Nasty
                    }
                    GUI.enabled = true;

                    if (GUILayout.Button("Grab from Selected Terrain Object or Asset"))
                    {
                        GetPrototypesFromSelectedTerrain();
                        importCfg.IsDirty = true; // Todo: Nasty
                    }
                }
                EGL.EndHorizontal();

                // Show the list
                EGL.BeginVertical();
                {
                    _prototypeScrollPos = EGL.BeginScrollView(_prototypeScrollPos, GUILayout.MinHeight(96f), GUILayout.MaxHeight(Screen.height));
                    {
                        List <SplatPrototype> removeThese = new List <SplatPrototype>();
                        int i = 0;
                        foreach (SplatPrototype splatPrototype in editorUtilities.SplatPrototypes)
                        {
                            if (ShowSplatPrototype(splatPrototype, i))
                            {
                                removeThese.Add(splatPrototype);
                                importCfg.IsDirty = true; // Nasty
                            }
                            i++;
                        }
                        foreach (SplatPrototype splatPrototype in removeThese)
                        {
                            editorUtilities.SplatPrototypes.Remove(splatPrototype);
                        }
                    }
                    EGL.EndScrollView();
                }
                EGL.EndVertical();
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
예제 #24
0
        private void OnGUI()
        {
            if (settings == null)
            {
                settings = ConstantGenerator.GetSettingsFile();
            }

            if (logo == null)
            {
                logo = ConstantGenerator.GetLogo();
            }

            if (border == null)
            {
                border = ConstantGenerator.GetBorder();
            }

            EditorGUI.BeginChangeCheck();

            StartGUI("Layers");
            if (DrawGenButton())
            {
                LayersGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                LayersGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Tags");
            if (DrawGenButton())
            {
                TagsGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                TagsGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Sort Layers");
            if (DrawGenButton())
            {
                SortingLayersGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                SortingLayersGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Scenes");
            if (DrawGenButton())
            {
                ScenesGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                ScenesGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Shader Props");
            if (DrawGenButton())
            {
                ShaderPropsGen.Generate(false);
                window.Close();
            }

            if (DrawForceGenButton())
            {
                ShaderPropsGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Anim Params");
            if (DrawGenButton())
            {
                AnimParamsGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                AnimParamsGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Anim Layers");
            if (DrawGenButton())
            {
                AnimLayersGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                AnimLayersGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Anim States");
            if (DrawGenButton())
            {
                AnimStatesGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                AnimStatesGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Nav Areas");
            if (DrawGenButton())
            {
                NavAreasGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                NavAreasGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // =========================================================================================
            DrawLine(Color.white, 2, 5);

            GUIStyle style = new GUIStyle(GUI.skin.button);

            style.alignment = TextAnchor.MiddleCenter;
            style.fontStyle = FontStyle.Bold;

            EGL.BeginHorizontal();
            EGL.BeginVertical();
            EGL.BeginHorizontal();
            if (GL.Button("GENERATE ALL", style))
            {
                LayersGen.Generate();
                TagsGen.Generate();
                SortingLayersGen.Generate();
                ScenesGen.Generate();
                ShaderPropsGen.Generate(false);
                AnimParamsGen.Generate();
                AnimLayersGen.Generate();
                AnimStatesGen.Generate();
                window.Close();
            }
            GL.FlexibleSpace();
            EGL.EndHorizontal();

            EGL.BeginHorizontal();
            if (GL.Button("FORCE GENERATE ALL", style))
            {
                LayersGen.ForceGenerate();
                TagsGen.ForceGenerate();
                SortingLayersGen.ForceGenerate();
                ScenesGen.ForceGenerate();
                ShaderPropsGen.ForceGenerate();
                AnimParamsGen.ForceGenerate();
                AnimLayersGen.ForceGenerate();
                AnimStatesGen.ForceGenerate();
                window.Close();
            }
            GL.FlexibleSpace();
            EGL.EndHorizontal();
            EGL.EndVertical();
            EGL.BeginVertical();
            // ---------------------------------------------------------------------------------------
            Color genOnReloadColor;
            Color updateOnReloadColor;

            if (settings.regenerateOnMissing)
            {
                genOnReloadColor = Color.green * 2;
            }
            else
            {
                genOnReloadColor = Color.white * 1.5f;
            }

            if (settings.updateOnReload)
            {
                updateOnReloadColor = Color.green * 2;
            }
            else
            {
                updateOnReloadColor = Color.white * 1.5f;
            }

            EGL.BeginHorizontal();
            GUI.backgroundColor = genOnReloadColor;
            if (GL.Button(new GUIContent("ReGen On Missing", "Automatically re-generates the constants file is none is present."), style))
            {
                settings.regenerateOnMissing = !settings.regenerateOnMissing;
                EditorUtility.SetDirty(settings);
            }
            EGL.EndHorizontal();

            EGL.BeginHorizontal();
            GUI.backgroundColor = updateOnReloadColor;
            if (GL.Button(new GUIContent("Update On Reload", "Automatically re-generates the constants on editor recompile if any changes are detected."), style))
            {
                settings.updateOnReload = !settings.updateOnReload;
                EditorUtility.SetDirty(settings);
            }
            EGL.EndHorizontal();

            EGL.EndVertical();
            EGL.EndHorizontal();
            // =========================================================================================
            DrawLine(Color.white, 2, 5);

            GUI.backgroundColor = Color.gray;
            GUI.contentColor    = Color.white * 10;

// check for unity versions using conditional directives
// NOTE: there is no "BeginFoldoutHeaderGroup" in below 2019.1
 #if UNITY_2019_OR_NEWER
            showFoldOut = EGL.BeginFoldoutHeaderGroup(showFoldOut, "Create Generator Script");
#else
            showFoldOut = EGL.Foldout(showFoldOut, "Create Generator Script");
 #endif
            if (showFoldOut)
            {
                GL.Space(5);
                GUI.contentColor = Color.white * 10;
                generatorName    = EGL.TextField("Generator Name", generatorName);
                outputFileName   = EGL.TextField("Output File Name", outputFileName);

                GL.Space(5);
                EGL.BeginHorizontal();

                if (!settings.regenerateOnMissing)
                {
                    EGL.BeginVertical();
                    GL.FlexibleSpace();
                    EGL.HelpBox("NOTE: Force Generate will only delete the file but will NOT generate a new one if the [ReGen On Missing] is turned off",
                                MessageType.Warning);
                    EGL.EndVertical();
                }
                else
                {       // ============================================================================
                        // Draw Ma Awesome Logo
                    EGL.BeginVertical();
                    GL.FlexibleSpace();
                    Rect horiRect = EGL.BeginHorizontal();

                    Rect boxRect = new Rect(horiRect.x + 3, horiRect.y - 54, 125, 52);

                    Rect backgroundRect = boxRect;
                    backgroundRect.width  = border.width;
                    backgroundRect.height = border.height;
                    GUI.DrawTexture(backgroundRect, border);
                    // GUI.Box( boxRect, iconBackground, );

                    GUI.Label(new Rect(boxRect.x + 3, boxRect.y + 16, 100, 20), "Created BY: ");

                    Rect logoRect = new Rect(boxRect.x + 76, boxRect.y + 2, logo.width, logo.height);
                    GUI.DrawTexture(logoRect, logo);

                    EGL.EndHorizontal();
                    EGL.EndVertical();
                    // ============================================================================
                }

                GL.FlexibleSpace();

                GUI.contentColor = Color.white * 5;
                EGL.BeginVertical();
                GL.FlexibleSpace();
                GUI.backgroundColor = Color.white * 2.5f;
                GUI.contentColor    = Color.black * 5;
                if (GL.Button("Create", new GUIStyle(GUI.skin.button)
                {
                    fontStyle = FontStyle.Bold, fontSize = 12
                },
                              GL.Width(75), GL.Height(30)))
                {
                    if (generatorName == string.Empty || outputFileName == string.Empty || generatorName == null || outputFileName == null)
                    {
                        Debug.LogWarning("Fill out all the fields");
                    }
                    else
                    {
                        TemplateGen.GenerateTemplate(generatorName, outputFileName);
                        window.Close();
                    }
                }
                EGL.EndVertical();
                GL.Space(1);
                EGL.EndHorizontal();
            }

 #if UNITY_2019_OR_NEWER
            EGL.EndFoldoutHeaderGroup();
 #endif

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(settings);
            }
        }
예제 #25
0
        public override void OnInspectorGUI()
        {
            bool GUIEnabledValue = GUI.enabled;

            if (Provider.enabled && !Provider.isActive && !EditorUserSettings.WorkOffline)
            {
                GUI.enabled = false;
            }

            if (m_Edited)
            {
                UpdateOrder(m_Edited);
                m_Edited = null;
            }

            EditorGUILayout.BeginVertical(EditorStyles.inspectorFullWidthMargins);
            {
                GUILayout.Label(Content.helpText, EditorStyles.helpBox);

                EditorGUILayout.Space();

                // Vertical that contains box and the toolbar below it
                Rect listRect = EditorGUILayout.BeginVertical();
                {
                    int        dropFieldId = EditorGUIUtility.GetControlID(s_DropFieldHash, FocusType.Passive, listRect);
                    MonoScript dropped     = EditorGUI.DoDropField(listRect, dropFieldId, typeof(MonoScript), MonoScriptValidatorCallback, false, Styles.dropField) as MonoScript;
                    if (dropped)
                    {
                        AddScriptToCustomOrder(dropped);
                    }

                    // Vertical that is used as a border around the scrollview
                    EditorGUILayout.BeginVertical(Styles.boxBackground);
                    {
                        // The scrollview itself
                        m_Scroll = EditorGUILayout.BeginVerticalScrollView(m_Scroll);
                        {
                            // List
                            Rect r       = GUILayoutUtility.GetRect(10, kListElementHeight * m_CustomTimeScripts.Count, GUILayout.ExpandWidth(true));
                            int  changed = DragReorderGUI.DragReorder(r, kListElementHeight, m_CustomTimeScripts, DrawElement);
                            if (changed >= 0)
                            {
                                // Give dragged item value in between neighbors
                                SetExecutionOrderAtIndexAccordingToNeighbors(changed, 0);
                                // Update neighbors if needed
                                UpdateOrder(m_CustomTimeScripts[changed]);
                                // Neighbors may have been moved so there's more space around dragged item,
                                // so set order again to get possible rounding benefits
                                SetExecutionOrderAtIndexAccordingToNeighbors(changed, 0);
                            }
                        } EditorGUILayout.EndScrollView();
                    } EditorGUILayout.EndVertical();

                    // The toolbar below the box
                    GUILayout.BeginHorizontal(Styles.toolbar);
                    {
                        GUILayout.FlexibleSpace();
                        Rect       r2;
                        GUIContent content = Content.iconToolbarPlus;
                        r2 = GUILayoutUtility.GetRect(content, Styles.toolbarDropDown);
                        if (EditorGUI.DropdownButton(r2, content, FocusType.Passive, Styles.toolbarDropDown))
                        {
                            ShowScriptPopup(r2);
                        }
                    } GUILayout.EndHorizontal();
                } GUILayout.EndVertical();

                ApplyRevertGUI();
            } GUILayout.EndVertical();

            GUI.enabled = GUIEnabledValue;
            if (Provider.enabled && !Provider.isActive && !EditorUserSettings.WorkOffline)
            {
                EditorGUILayout.HelpBox("Version control is disconnected", MessageType.Warning);
            }

            GUILayout.FlexibleSpace();
        }
예제 #26
0
        public override void OnInspectorGUI()
        {
            // Tabs.
            {
                // Select tabs.
                EditorGUI.BeginChangeCheck();
                var rect = EditorGUILayout.BeginVertical(Styles.kSettingsFramebox);

                // Draw General Settings Tab.
                GUIStyle buttonStyle = null;
                var      buttonRect  = GetTabSelection(rect, 0, out buttonStyle);
                if (GUI.Toggle(buttonRect, generalSettingsSelected, Content.kGeneralLabel, buttonStyle))
                {
                    generalSettingsSelected = true;
                }

                // Draw Collision Settings Tab.
                buttonRect = GetTabSelection(rect, 1, out buttonStyle);
                if (GUI.Toggle(buttonRect, !generalSettingsSelected, Content.kCollisionLabel, buttonStyle))
                {
                    generalSettingsSelected = false;
                }

                GUILayoutUtility.GetRect(10, EditorGUI.kTabButtonHeight);
                EditorGUI.EndChangeCheck();
            }

            // Draw tab selection.
            if (generalSettingsSelected)
            {
                // Update object.
                serializedObject.Update();

                // Draw standard property settings.
                EditorGUILayout.Space();
                EditorGUILayout.Space();
                DrawPropertiesExcluding(serializedObject, "m_JobOptions", "m_ReuseCollisionCallbacks", "m_AutoSyncTransforms", "m_GizmoOptions");

                // Reuse Collision Callbacks.
                EditorGUILayout.PropertyField(m_ReuseCollisionCallbacks);
                if (!m_ReuseCollisionCallbacks.boolValue)
                {
                    EditorGUILayout.HelpBox(Content.kReuseCollisionCallbacksLabel.ToString(), MessageType.Warning, false);
                    EditorGUILayout.Space();
                }

                // Auto Sync Transforms.
                EditorGUILayout.PropertyField(m_AutoSyncTransforms);
                if (m_AutoSyncTransforms.boolValue)
                {
                    EditorGUILayout.HelpBox(Content.kAutoSyncTransformsLabel.ToString(), MessageType.Warning, false);
                    EditorGUILayout.Space();
                }

                // Draw the Gizmo options.
                Physics2D.GizmoOptions gizmoOptions = (Physics2D.GizmoOptions)m_GizmoOptions.intValue;
                gizmoOptions            = (Physics2D.GizmoOptions)EditorGUILayout.EnumFlagsField(Content.kGizmosLabel, gizmoOptions);
                m_GizmoOptions.intValue = (int)gizmoOptions;

                // Multithreading.
                GUILayout.BeginHorizontal();
                GUILayout.Space(0);
                EditorGUILayout.PropertyField(m_Multithreading, Content.kMultithreadingLabel, true);
                GUILayout.EndHorizontal();

                // Padding.
                EditorGUILayout.Space();

                // Apply changes.
                serializedObject.ApplyModifiedProperties();
            }
            else
            {
                // Layer Collision Matrix.
                LayerCollisionMatrixGUI2D.Draw(
                    Content.kLayerCollisionMatrixLabel,
                    (int layerA, int layerB) => { return(!Physics2D.GetIgnoreLayerCollision(layerA, layerB)); },
                    (int layerA, int layerB, bool val) => { Physics2D.IgnoreLayerCollision(layerA, layerB, !val); }
                    );
            }

            EditorGUILayout.EndVertical();
        }
예제 #27
0
        private void DrawToolbar()
        {
            if (!canEditInScene)
            {
                EditorGUILayout.HelpBox(Styles.disabledEditMessage, MessageType.Info);
            }

            EditorGUILayout.BeginVertical("GroupBox");
            GUILayout.Label(Styles.sceneTools);

            EditorGUI.BeginDisabled(!canEditInScene);
            EditorGUILayout.Space();
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            EditMode.DoInspectorToolbar(Styles.sceneViewEditModes, Styles.toolContents, GetBounds, this);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            // Tools box
            GUILayout.BeginVertical(EditorStyles.helpBox);
            string helpText = Styles.baseSceneEditingToolText;

            if (sceneViewEditing)
            {
                int index = ArrayUtility.IndexOf(Styles.sceneViewEditModes, EditMode.editMode);
                if (index >= 0)
                {
                    helpText = Styles.ToolNames[index].text;
                }
            }

            GUILayout.Label(helpText, Styles.richTextMiniLabel);
            GUILayout.EndVertical();

            // Editing mode toolbar
            if (sceneViewEditing)
            {
                switch (EditMode.editMode)
                {
                case EditMode.SceneViewEditMode.LineRendererEdit:
                    DrawEditPointTools();
                    break;

                case EditMode.SceneViewEditMode.LineRendererCreate:
                    CreatePointTools();
                    break;
                }
            }
            if (!sceneViewEditing)
            {
                EditorGUI.BeginChangeCheck();
                showSimplifyPreview = EditorGUILayout.Toggle(Styles.simplifyPreview, showSimplifyPreview);
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel(Styles.tolerance);
                simplifyTolerance = Mathf.Max(0, EditorGUILayout.FloatField(simplifyTolerance, GUILayout.MaxWidth(35.0f)));
                if (GUILayout.Button(Styles.simplify, EditorStyles.miniButton))
                {
                    SimplifyPoints();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    ResetSimplifyPreview();
                    SceneView.RepaintAll();
                }

                EditorGUILayout.EndHorizontal();
            }
            EditorGUI.EndDisabled();

            EditorGUILayout.EndVertical();
        }
    void ShowTreemaps()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;

        EGL.BeginVertical();
        {
            GUILayout.Label("The settings for processing tree maps.");

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Postfix for treemap files.");
                importCfg.TreemapTag = EGL.TextField("Name postfix", importCfg.TreemapTag);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Treemap file specifications. Please use x^2.");
                importCfg.SplatmapExtention = EGL.TextField("File extention", importCfg.SplatmapExtention);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("The prototypes to assign. (Current count: " + editorUtilities.TreePrototypes.Count + ")");

                EGL.Separator();

                EGL.BeginHorizontal();
                {
                    if (editorUtilities.TreePrototypes.Count >= 8)
                    {
                        GUI.enabled = false;
                    }
                    if (GUILayout.Button("Add Prototype"))
                    {
                        editorUtilities.TreePrototypes.Add(new TreePrototype());
                        importCfg.IsDirty = true; // Todo: Nasty
                    }
                    GUI.enabled = true;
                }
                EGL.EndHorizontal();

                // Show the list
                EGL.BeginVertical();
                {
                    _prototypeScrollPos = EGL.BeginScrollView(_prototypeScrollPos, GUILayout.MinHeight(96f), GUILayout.MaxHeight(Screen.height));
                    {
                        List <TreePrototype> removeThese = new List <TreePrototype>();
                        int i = 0;
                        foreach (TreePrototype prototype in editorUtilities.TreePrototypes)
                        {
                            if (ShowTreePrototype(prototype, i))
                            {
                                removeThese.Add(prototype);
                                importCfg.IsDirty = true; // Nasty
                            }
                            i++;
                        }
                        foreach (TreePrototype prototype in removeThese)
                        {
                            editorUtilities.TreePrototypes.Remove(prototype);
                        }
                    }
                    EGL.EndScrollView();
                }
                EGL.EndVertical();
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }