예제 #1
0
        public static void CloseAllWindows()
        {
            WindowPending[] pendingArray = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[];
            WindowPending   pending      = (pendingArray.Length <= 0) ? null : pendingArray[0];

            if (pending != null)
            {
                pending.Close();
            }
        }
예제 #2
0
        public static void CloseAllWindows()
        {
            var           wins = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[];
            WindowPending win  = wins.Length > 0 ? wins[0] : null;

            if (win != null)
            {
                win.Close();
            }
        }
예제 #3
0
        public static void CloseAllWindows()
        {
            WindowPending[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[];
            WindowPending   windowPending    = objectsOfTypeAll.Length <= 0 ? (WindowPending)null : objectsOfTypeAll[0];

            if (!((UnityEngine.Object)windowPending != (UnityEngine.Object)null))
            {
                return;
            }
            windowPending.Close();
        }