internal static void OnSubmitted(Task task) { WindowChange[] array = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (array.Length == 0) { return; } WindowChange windowChange = array[0]; windowChange.assetList = task.assetList; windowChange.submitResultCode = task.resultCode; windowChange.submitErrorMessage = null; if ((task.resultCode & 2) != 0) { string empty = string.Empty; Message[] messages = task.messages; for (int i = 0; i < messages.Length; i++) { Message message = messages[i]; if (message.severity == Message.Severity.Error) { WindowChange expr_77 = windowChange; expr_77.submitErrorMessage = expr_77.submitErrorMessage + empty + message.message; } } } if ((task.resultCode & 3) != 0) { WindowPending.UpdateAllWindows(); } windowChange.RefreshList(); }
void OnErrorGUI() { GUILayout.Label("Submit failed", EditorStyles.boldLabel); string msg = ""; if (!string.IsNullOrEmpty(submitErrorMessage)) { msg = submitErrorMessage + "\n"; } msg += "See console for details. You can get more details by increasing log level in EditorSettings."; GUILayout.Label(msg); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Close")) { ResetAndClose(); // The error message may be telling that the plugin is opening a window // to handle conflicts. After that has been handled and we close this window // we want to update our state. WindowPending.UpdateAllWindows(); } GUILayout.EndHorizontal(); }
public void OnDisable() { if (!cancelled) { WindowPending.UpdateAllWindows(); } }
public void OnDisable() { if (this.cancelled) { return; } WindowPending.UpdateAllWindows(); }
void OnGUI() { GUILayout.Label("Revert Files", EditorStyles.boldLabel); GUILayout.FlexibleSpace(); // I would use GUIUtility.GetLastRect() here after the box but that seems to have wierd side effects. Rect r1 = new Rect(6, 40, position.width - 12, position.height - 82); GUILayout.BeginArea(r1); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); GUILayout.EndArea(); revertList.OnGUI(new Rect(r1.x + 2, r1.y + 2, r1.width - 4, r1.height - 4), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Cancel")) { Close(); } if (assetList.Count > 0 && GUILayout.Button("Revert")) { string openScenes = ""; foreach (Asset a in assetList) { Scene openScene = SceneManager.GetSceneByPath(a.path); if ((openScene.IsValid()) && (openScene.isLoaded)) { openScenes += openScene.path + "\n"; } } if (openScenes.Length > 0) { bool continueRevert = EditorUtility.DisplayDialog("Revert open scene(s)?", "You are about to revert your currently open scene(s):\n\n" + openScenes + "\nContinuing will remove all unsaved changes.", "Continue", "Cancel"); if (!continueRevert) { Close(); return; } } Provider.Revert(assetList, RevertMode.Normal).Wait(); WindowPending.UpdateAllWindows(); AssetDatabase.Refresh(); InspectorWindow.RefreshInspectors(); Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12); }
public static void CloseAllWindows() { var wins = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending win = wins.Length > 0 ? wins[0] : null; if (win != null) { win.Close(); } }
public static void UpdateAllWindows() { WindowPending[] array = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending[] array2 = array; for (int i = 0; i < array2.Length; i++) { WindowPending windowPending = array2[i]; windowPending.UpdateWindow(); } }
public static void ExpandLatestChangeSet() { WindowPending[] array = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending[] array2 = array; for (int i = 0; i < array2.Length; i++) { WindowPending windowPending = array2[i]; windowPending.pendingList.ExpandLastItem(); } }
public static void CloseAllWindows() { WindowPending[] pendingArray = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending pending = (pendingArray.Length <= 0) ? null : pendingArray[0]; if (pending != null) { pending.Close(); } }
private static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction) { WindowPending[] array = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending[] array2 = array; for (int i = 0; i < array2.Length; i++) { WindowPending windowPending = array2[i]; switch (completionAction) { case CompletionAction.UpdatePendingWindow: case CompletionAction.OnCheckoutCompleted: windowPending.UpdateWindow(); break; case CompletionAction.OnChangeContentsPendingWindow: windowPending.OnChangeContents(task); break; case CompletionAction.OnIncomingPendingWindow: windowPending.OnIncoming(task); break; case CompletionAction.OnChangeSetsPendingWindow: windowPending.OnChangeSets(task); break; case CompletionAction.OnGotLatestPendingWindow: windowPending.OnGotLatest(task); break; } } if (completionAction != CompletionAction.OnSubmittedChangeWindow) { if (completionAction != CompletionAction.OnAddedChangeWindow) { if (completionAction == CompletionAction.OnCheckoutCompleted) { if (EditorUserSettings.showFailedCheckout) { WindowCheckoutFailure.OpenIfCheckoutFailed(task.assetList); } } } else { WindowChange.OnAdded(task); } } else { WindowChange.OnSubmitted(task); } task.Dispose(); }
public static void CloseAllWindows() { WindowPending[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending windowPending = objectsOfTypeAll.Length <= 0 ? (WindowPending)null : objectsOfTypeAll[0]; if (!((UnityEngine.Object)windowPending != (UnityEngine.Object)null)) { return; } windowPending.Close(); }
private static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction) { WindowPending[] array = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending[] array2 = array; for (int i = 0; i < array2.Length; i++) { WindowPending windowPending = array2[i]; if (completionAction == CompletionAction.UpdatePendingWindow) { windowPending.UpdateWindow(); } else { if (completionAction == CompletionAction.OnChangeContentsPendingWindow) { windowPending.OnChangeContents(task); } else { if (completionAction == CompletionAction.OnIncomingPendingWindow) { windowPending.OnIncoming(task); } else { if (completionAction == CompletionAction.OnChangeSetsPendingWindow) { windowPending.OnChangeSets(task); } else { if (completionAction == CompletionAction.OnGotLatestPendingWindow) { windowPending.OnGotLatest(task); } } } } } } if (completionAction == CompletionAction.OnSubmittedChangeWindow) { WindowChange.OnSubmitted(task); } else { if (completionAction == CompletionAction.OnAddedChangeWindow) { WindowChange.OnAdded(task); } } task.Dispose(); }
internal static void OnSubmitted(Task task) { var winsChange = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (winsChange.Length == 0) { return; // user closed submit window before submit finished. Just ignore the status callback. } var win = winsChange[0]; win.assetList = task.assetList; win.submitResultCode = task.resultCode; win.submitErrorMessage = null; if ((task.resultCode & (int)SubmitResult.Error) != 0) { string delim = ""; foreach (Message msg in task.messages) { if (msg.severity == Message.Severity.Error) { win.submitErrorMessage += delim + msg.message; } } } if ((task.resultCode & ((int)SubmitResult.OK | (int)SubmitResult.Error)) != 0) { WindowPending.UpdateAllWindows(); bool isNewChangeSet = win.changeSet == null; if (isNewChangeSet) { // When change list becomes empty we open it to make "delete empty changessets" button visible Task flushTask = Provider.Status(""); // Make a dummy task and wait for it since that will guarantee up to date lists flushTask.Wait(); WindowPending.ExpandLatestChangeSet(); } } if ((task.resultCode & (int)SubmitResult.OK) != 0) { win.ResetAndClose(); } else { WindowResolve.Open(win.assetList); win.ResetAndClose(); } }
internal static void OnAdded(Task task) { WindowChange[] array = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (array.Length != 0) { WindowChange windowChange = array[0]; windowChange.taskSubmit = null; windowChange.submitResultCode = 256; windowChange.submitErrorMessage = null; windowChange.taskAdd = null; windowChange.taskStatus = Provider.Status(windowChange.assetList, false); windowChange.assetList = null; WindowPending.UpdateAllWindows(); } }
internal static void OnAdded(Task task) { WindowChange[] changeArray = UnityEngine.Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (changeArray.Length != 0) { WindowChange change = changeArray[0]; change.taskSubmit = null; change.submitResultCode = 0x100; change.submitErrorMessage = null; change.taskAdd = null; change.taskStatus = Provider.Status(change.assetList, false); change.assetList = null; WindowPending.UpdateAllWindows(); } }
private void OnGUI() { GUILayout.Label("Revert Files", EditorStyles.boldLabel, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); Rect screenRect = new Rect(6f, 40f, this.position.width - 12f, this.position.height - 82f); GUILayout.BeginArea(screenRect); GUILayout.Box(string.Empty, new GUILayoutOption[2] { GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true) }); GUILayout.EndArea(); this.revertList.OnGUI(new Rect(screenRect.x + 2f, screenRect.y + 2f, screenRect.width - 4f, screenRect.height - 4f), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Cancel")) { this.Close(); } if (this.assetList.Count > 0 && GUILayout.Button("Revert")) { string str = string.Empty; using (List <Asset> .Enumerator enumerator = this.assetList.GetEnumerator()) { while (enumerator.MoveNext()) { Scene sceneByPath = SceneManager.GetSceneByPath(enumerator.Current.path); if (sceneByPath.IsValid() && sceneByPath.isLoaded) { str = str + sceneByPath.path + "\n"; } } } if (str.Length > 0 && !EditorUtility.DisplayDialog("Revert open scene(s)?", "You are about to revert your currently open scene(s):\n\n" + str + "\nContinuing will remove all unsaved changes.", "Continue", "Cancel")) { this.Close(); return; } Provider.Revert(this.assetList, RevertMode.Normal).Wait(); WindowPending.UpdateAllWindows(); AssetDatabase.Refresh(); this.Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12f); }
internal static void OnAdded(Task task) { WindowChange[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (objectsOfTypeAll.Length == 0) { return; } WindowChange windowChange = objectsOfTypeAll[0]; windowChange.taskSubmit = (Task)null; windowChange.submitResultCode = 256; windowChange.submitErrorMessage = (string)null; windowChange.taskAdd = (Task)null; windowChange.taskStatus = Provider.Status(windowChange.assetList, false); windowChange.assetList = (AssetList)null; WindowPending.UpdateAllWindows(); }
internal static void OnSubmitted(Task task) { WindowChange[] array = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (array.Length == 0) { return; } WindowChange windowChange = array[0]; windowChange.assetList = task.assetList; windowChange.submitResultCode = task.resultCode; windowChange.submitErrorMessage = null; if ((task.resultCode & 2) != 0) { string empty = string.Empty; Message[] messages = task.messages; for (int i = 0; i < messages.Length; i++) { Message message = messages[i]; if (message.severity == Message.Severity.Error) { WindowChange expr_77 = windowChange; expr_77.submitErrorMessage = expr_77.submitErrorMessage + empty + message.message; } } } if ((task.resultCode & 3) != 0) { WindowPending.UpdateAllWindows(); bool flag = windowChange.changeSet == null; if (flag) { Task task2 = Provider.Status(string.Empty); task2.Wait(); WindowPending.ExpandLatestChangeSet(); } } if ((task.resultCode & 1) != 0) { windowChange.ResetAndClose(); } else { windowChange.RefreshList(); } }
private void OnGUI() { GUILayout.Label("Revert Files", EditorStyles.boldLabel, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); Rect screenRect = new Rect(6f, 40f, base.position.width - 12f, base.position.height - 82f); GUILayout.BeginArea(screenRect); GUILayout.Box(string.Empty, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true) }); GUILayout.EndArea(); this.revertList.OnGUI(new Rect(screenRect.x + 2f, screenRect.y + 2f, screenRect.width - 4f, screenRect.height - 4f), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button("Cancel", new GUILayoutOption[0])) { base.Close(); } if (this.assetList.Count > 0 && GUILayout.Button("Revert", new GUILayoutOption[0])) { foreach (Asset current in this.assetList) { if (current.path == EditorApplication.currentScene) { if (!EditorUtility.DisplayDialog("Revert open scene?", "You are about to revert your currently open scene:\n\n" + EditorApplication.currentScene + "\n\nContinuing will remove all unsaved changes.", "Continue", "Cancel")) { base.Close(); return; } break; } } Provider.Revert(this.assetList, RevertMode.Normal).Wait(); WindowPending.UpdateAllWindows(); AssetDatabase.Refresh(); base.Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12f); }
internal static void OnSubmitted(Task task) { WindowChange[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (objectsOfTypeAll.Length == 0) { return; } WindowChange windowChange1 = objectsOfTypeAll[0]; windowChange1.assetList = task.assetList; windowChange1.submitResultCode = task.resultCode; windowChange1.submitErrorMessage = (string)null; if ((task.resultCode & 2) != 0) { string empty = string.Empty; foreach (Message message in task.messages) { if (message.severity == Message.Severity.Error) { WindowChange windowChange2 = windowChange1; string str = windowChange2.submitErrorMessage + empty + message.message; windowChange2.submitErrorMessage = str; } } } if ((task.resultCode & 3) != 0) { WindowPending.UpdateAllWindows(); if (windowChange1.changeSet == null) { Provider.Status(string.Empty).Wait(); WindowPending.ExpandLatestChangeSet(); } } if ((task.resultCode & 1) != 0) { windowChange1.ResetAndClose(); } else { windowChange1.RefreshList(); } }
internal static void OnAdded(Task task) { var winsChange = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (winsChange.Length == 0) { return; // user closed submit window before submit finished. Just ignore the status callback. } var win = winsChange[0]; win.taskSubmit = null; win.submitResultCode = kSubmitNotStartedResultCode; win.submitErrorMessage = null; win.taskAdd = null; // Refetch status win.taskStatus = Provider.Status(win.assetList, false); win.assetList = null; WindowPending.UpdateAllWindows(); // reflect newly added assets in pending window }
private void OnErrorGUI() { GUILayout.Label("Submit failed", EditorStyles.boldLabel, new GUILayoutOption[0]); string str = string.Empty; if (!string.IsNullOrEmpty(this.submitErrorMessage)) { str = this.submitErrorMessage + "\n"; } GUILayout.Label(str + "See console for details. You can get more details by increasing log level in EditorSettings."); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Close")) { this.ResetAndClose(); WindowPending.UpdateAllWindows(); } GUILayout.EndHorizontal(); }
internal static void OnSubmitted(Task task) { WindowChange[] changeArray = UnityEngine.Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[]; if (changeArray.Length != 0) { WindowChange change = changeArray[0]; change.assetList = task.assetList; change.submitResultCode = task.resultCode; change.submitErrorMessage = null; if ((task.resultCode & 2) != 0) { string str = ""; foreach (Message message in task.messages) { if (message.severity == Message.Severity.Error) { change.submitErrorMessage = change.submitErrorMessage + str + message.message; } } } if ((task.resultCode & 3) != 0) { WindowPending.UpdateAllWindows(); if (change.changeSet == null) { Provider.Status("").Wait(); WindowPending.ExpandLatestChangeSet(); } } if ((task.resultCode & 1) != 0) { change.ResetAndClose(); } else { change.RefreshList(); } } }
private void OnErrorGUI() { GUILayout.Label("Submit failed", EditorStyles.boldLabel, new GUILayoutOption[0]); string text = string.Empty; if (!string.IsNullOrEmpty(this.submitErrorMessage)) { text = this.submitErrorMessage + "\n"; } text += "See console for details. You can get more details by increasing log level in EditorSettings."; GUILayout.Label(text, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button("Close", new GUILayoutOption[0])) { this.taskSubmit = null; this.submitResultCode = 256; this.submitErrorMessage = null; base.Close(); WindowPending.UpdateAllWindows(); } GUILayout.EndHorizontal(); }
public static void OnStatusUpdated() { WindowPending.UpdateAllWindows(); }
private void OnGUI() { this.InitStyles(); if (!WindowPending.s_DidReload) { WindowPending.s_DidReload = true; this.UpdateWindow(); } this.CreateResources(); Event current = Event.current; float fixedHeight = EditorStyles.toolbar.fixedHeight; GUILayout.BeginArea(new Rect(0f, 0f, base.position.width, fixedHeight)); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); int num = (this.incomingList.Root != null) ? this.incomingList.Root.ChildCount : 0; this.m_ShowIncoming = !GUILayout.Toggle(!this.m_ShowIncoming, "Outgoing", EditorStyles.toolbarButton, new GUILayoutOption[0]); GUIContent content = GUIContent.Temp("Incoming" + ((num != 0) ? (" (" + num.ToString() + ")") : string.Empty)); this.m_ShowIncoming = GUILayout.Toggle(this.m_ShowIncoming, content, EditorStyles.toolbarButton, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); EditorGUI.BeginDisabledGroup(Provider.activeTask != null); CustomCommand[] customCommands = Provider.customCommands; for (int i = 0; i < customCommands.Length; i++) { CustomCommand customCommand = customCommands[i]; if (customCommand.context == CommandContext.Global && GUILayout.Button(customCommand.label, EditorStyles.toolbarButton, new GUILayoutOption[0])) { customCommand.StartTask(); } } EditorGUI.EndDisabledGroup(); bool flag = Mathf.FloorToInt(base.position.width - this.s_ToolbarButtonsWidth) > 0; if (flag && GUILayout.Button("Settings", EditorStyles.toolbarButton, new GUILayoutOption[0])) { EditorApplication.ExecuteMenuItem("Edit/Project Settings/Editor"); EditorWindow.FocusWindowIfItsOpen <InspectorWindow>(); GUIUtility.ExitGUI(); } Color color = GUI.color; GUI.color = new Color(1f, 1f, 1f, 0.5f); bool flag2 = GUILayout.Button(this.refreshIcon, EditorStyles.toolbarButton, new GUILayoutOption[0]); GUI.color = color; if (current.isKey && GUIUtility.keyboardControl == 0 && current.type == EventType.KeyDown && current.keyCode == KeyCode.F5) { flag2 = true; current.Use(); } if (flag2) { Provider.InvalidateCache(); if (Provider.isActive && Provider.onlineState == OnlineState.Online) { Task task = Provider.ChangeSets(); task.SetCompletionAction(CompletionAction.OnChangeSetsPendingWindow); Task task2 = Provider.Incoming(); task2.SetCompletionAction(CompletionAction.OnIncomingPendingWindow); } else { Provider.UpdateSettings(); } } GUILayout.EndArea(); Rect rect = new Rect(0f, fixedHeight, base.position.width, base.position.height - fixedHeight - 17f); bool flag3 = false; GUILayout.EndHorizontal(); if (!Provider.isActive) { Color color2 = GUI.color; GUI.color = new Color(0.8f, 0.5f, 0.5f); rect.height = fixedHeight; GUILayout.BeginArea(rect); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); string text = "DISABLED"; if (Provider.enabled) { if (Provider.onlineState == OnlineState.Updating) { GUI.color = new Color(0.8f, 0.8f, 0.5f); text = "CONNECTING..."; } else { text = "OFFLINE"; } } GUILayout.Label(text, EditorStyles.miniLabel, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndArea(); rect.y += rect.height; if (!string.IsNullOrEmpty(Provider.offlineReason)) { GUI.Label(rect, Provider.offlineReason); } GUI.color = color2; flag3 = false; } else { if (this.m_ShowIncoming) { flag3 |= this.incomingList.OnGUI(rect, base.hasFocus); } else { flag3 |= this.pendingList.OnGUI(rect, base.hasFocus); } rect.y += rect.height; rect.height = 17f; GUI.Label(rect, GUIContent.none, WindowPending.s_Styles.bottomBarBg); GUIContent content2 = new GUIContent("Apply All Incoming Changes"); Vector2 vector = EditorStyles.miniButton.CalcSize(content2); Rect rect2 = new Rect(rect.x, rect.y - 2f, rect.width - vector.x - 5f, rect.height); WindowPending.ProgressGUI(rect2, Provider.activeTask, false); if (this.m_ShowIncoming) { Rect position = rect; position.width = vector.x; position.height = vector.y; position.y = rect.y + 2f; position.x = base.position.width - vector.x - 5f; EditorGUI.BeginDisabledGroup(this.incomingList.Size == 0); if (GUI.Button(position, content2, EditorStyles.miniButton)) { Asset item = new Asset(string.Empty); Task latest = Provider.GetLatest(new AssetList { item }); latest.SetCompletionAction(CompletionAction.OnGotLatestPendingWindow); } EditorGUI.EndDisabledGroup(); } } if (flag3) { base.Repaint(); } }
private void OnGUI() { this.InitStyles(); if (!WindowPending.s_DidReload) { WindowPending.s_DidReload = true; this.UpdateWindow(); } this.CreateResources(); Event current = Event.current; float fixedHeight = EditorStyles.toolbar.fixedHeight; bool flag1 = false; GUILayout.BeginArea(new Rect(0.0f, 0.0f, this.position.width, fixedHeight)); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); int num = this.incomingList.Root != null ? this.incomingList.Root.ChildCount : 0; this.m_ShowIncoming = !GUILayout.Toggle(!this.m_ShowIncoming, "Outgoing", EditorStyles.toolbarButton, new GUILayoutOption[0]); this.m_ShowIncoming = GUILayout.Toggle(this.m_ShowIncoming, GUIContent.Temp("Incoming" + (num != 0 ? " (" + num.ToString() + ")" : string.Empty)), EditorStyles.toolbarButton, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { flag1 = true; } GUILayout.FlexibleSpace(); EditorGUI.BeginDisabledGroup(Provider.activeTask != null); foreach (CustomCommand customCommand in Provider.customCommands) { if (customCommand.context == CommandContext.Global && GUILayout.Button(customCommand.label, EditorStyles.toolbarButton, new GUILayoutOption[0])) { customCommand.StartTask(); } } EditorGUI.EndDisabledGroup(); if (Mathf.FloorToInt(this.position.width - this.s_ToolbarButtonsWidth - this.s_SettingsButtonWidth - this.s_DeleteChangesetsButtonWidth) > 0 && this.HasEmptyPendingChangesets() && GUILayout.Button("Delete Empty Changesets", EditorStyles.toolbarButton, new GUILayoutOption[0])) { this.DeleteEmptyPendingChangesets(); } if (Mathf.FloorToInt(this.position.width - this.s_ToolbarButtonsWidth - this.s_SettingsButtonWidth) > 0 && GUILayout.Button("Settings", EditorStyles.toolbarButton, new GUILayoutOption[0])) { EditorApplication.ExecuteMenuItem("Edit/Project Settings/Editor"); EditorWindow.FocusWindowIfItsOpen <InspectorWindow>(); GUIUtility.ExitGUI(); } Color color1 = GUI.color; GUI.color = new Color(1f, 1f, 1f, 0.5f); bool flag2 = GUILayout.Button((Texture)this.refreshIcon, EditorStyles.toolbarButton, new GUILayoutOption[0]); bool flag3 = flag1 || flag2; GUI.color = color1; if (current.isKey && GUIUtility.keyboardControl == 0 && (current.type == EventType.KeyDown && current.keyCode == KeyCode.F5)) { flag3 = true; current.Use(); } if (flag3) { if (flag2) { Provider.InvalidateCache(); } this.UpdateWindow(); } GUILayout.EndArea(); Rect rect = new Rect(0.0f, fixedHeight, this.position.width, (float)((double)this.position.height - (double)fixedHeight - 17.0)); bool flag4 = false; GUILayout.EndHorizontal(); bool flag5; if (!Provider.isActive) { Color color2 = GUI.color; GUI.color = new Color(0.8f, 0.5f, 0.5f); rect.height = fixedHeight; GUILayout.BeginArea(rect); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); string text = "DISABLED"; if (Provider.enabled) { if (Provider.onlineState == OnlineState.Updating) { GUI.color = new Color(0.8f, 0.8f, 0.5f); text = "CONNECTING..."; } else { text = "OFFLINE"; } } GUILayout.Label(text, EditorStyles.miniLabel, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndArea(); rect.y += rect.height; if (!string.IsNullOrEmpty(Provider.offlineReason)) { GUI.Label(rect, Provider.offlineReason); } GUI.color = color2; flag5 = false; } else { flag5 = !this.m_ShowIncoming ? flag4 | this.pendingList.OnGUI(rect, this.hasFocus) : flag4 | this.incomingList.OnGUI(rect, this.hasFocus); rect.y += rect.height; rect.height = 17f; GUI.Label(rect, GUIContent.none, WindowPending.s_Styles.bottomBarBg); GUIContent content = new GUIContent("Apply All Incoming Changes"); Vector2 vector2 = EditorStyles.miniButton.CalcSize(content); WindowPending.ProgressGUI(new Rect(rect.x, rect.y - 2f, (float)((double)rect.width - (double)vector2.x - 5.0), rect.height), Provider.activeTask, false); if (this.m_ShowIncoming) { Rect position = rect; position.width = vector2.x; position.height = vector2.y; position.y = rect.y + 2f; position.x = (float)((double)this.position.width - (double)vector2.x - 5.0); EditorGUI.BeginDisabledGroup(this.incomingList.Size == 0); if (GUI.Button(position, content, EditorStyles.miniButton)) { Asset asset = new Asset(string.Empty); AssetList assets = new AssetList(); assets.Add(asset); Provider.GetLatest(assets).SetCompletionAction(CompletionAction.OnGotLatestPendingWindow); } EditorGUI.EndDisabledGroup(); } } if (!flag5) { return; } this.Repaint(); }