예제 #1
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 public override bool Execute(WindowState state)
 {
     return(KeyboardNavigation.SelectDownTrack(true));
 }
예제 #2
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 public override bool Execute(WindowState state)
 {
     // Switches to track header if no left track exists
     return(KeyboardNavigation.SelectLeftItem(state));
 }
예제 #3
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 public override bool Execute(WindowState state)
 {
     return(KeyboardNavigation.SelectRightItem(state, true));
 }
예제 #4
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 public override bool Execute(ActionContext actionContext)
 {
     return(KeyboardNavigation.SelectDownTrack(true));
 }
예제 #5
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 public override bool Execute(WindowState state)
 {
     return(KeyboardNavigation.UnCollapseGroup(state));
 }
예제 #6
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 public override bool Execute(ActionContext actionContext)
 {
     return(KeyboardNavigation.SelectRightItem(true));
 }
예제 #7
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 public override bool Execute(ActionContext actionContext)
 {
     // Switches to track header if no left track exists
     return(KeyboardNavigation.SelectLeftItem());
 }
예제 #8
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 public override bool Execute(ActionContext actionContext)
 {
     return(KeyboardNavigation.UnCollapseGroup(actionContext.tracks));
 }
 public override bool Execute(ActionContext actionContext)
 {
     return(KeyboardNavigation.NavigateRight(actionContext.tracks));
 }
예제 #10
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 public override bool Execute(IEnumerable <TrackAsset> tracks)
 {
     return(KeyboardNavigation.TryExpand(tracks.Where(track => track.subTracksObjects.Any() && track.IsCollapsed())));
 }