public override bool Execute(WindowState state) { return(KeyboardNavigation.SelectDownTrack(true)); }
public override bool Execute(WindowState state) { // Switches to track header if no left track exists return(KeyboardNavigation.SelectLeftItem(state)); }
public override bool Execute(WindowState state) { return(KeyboardNavigation.SelectRightItem(state, true)); }
public override bool Execute(ActionContext actionContext) { return(KeyboardNavigation.SelectDownTrack(true)); }
public override bool Execute(WindowState state) { return(KeyboardNavigation.UnCollapseGroup(state)); }
public override bool Execute(ActionContext actionContext) { return(KeyboardNavigation.SelectRightItem(true)); }
public override bool Execute(ActionContext actionContext) { // Switches to track header if no left track exists return(KeyboardNavigation.SelectLeftItem()); }
public override bool Execute(ActionContext actionContext) { return(KeyboardNavigation.UnCollapseGroup(actionContext.tracks)); }
public override bool Execute(ActionContext actionContext) { return(KeyboardNavigation.NavigateRight(actionContext.tracks)); }
public override bool Execute(IEnumerable <TrackAsset> tracks) { return(KeyboardNavigation.TryExpand(tracks.Where(track => track.subTracksObjects.Any() && track.IsCollapsed()))); }