public static SetTierSettings ( BuildTargetGroup target, GraphicsTier tier, |
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target | BuildTargetGroup | |
tier | GraphicsTier | |
settings | ||
리턴 | void |
public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings) { TierSettings tierSettings = EditorGraphicsSettings.GetTierSettings(target, (GraphicsTier)tier); tierSettings.standardShaderQuality = settings.standardShaderQuality; tierSettings.cascadedShadowMaps = settings.cascadedShadowMaps; tierSettings.reflectionProbeBoxProjection = settings.reflectionProbeBoxProjection; tierSettings.reflectionProbeBlending = settings.reflectionProbeBlending; EditorGraphicsSettings.SetTierSettings(target, (GraphicsTier)tier, tierSettings); }
public static void SetTierSettings(BuildTargetGroup target, ShaderHardwareTier tier, TierSettings settings) { EditorGraphicsSettings.SetTierSettings(target, (GraphicsTier)tier, settings); }