SetTierSettings() public static method

public static SetTierSettings ( BuildTargetGroup target, GraphicsTier tier, TierSettings settings ) : void
target BuildTargetGroup
tier GraphicsTier
settings TierSettings
return void
        public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings)
        {
            TierSettings tierSettings = EditorGraphicsSettings.GetTierSettings(target, (GraphicsTier)tier);

            tierSettings.standardShaderQuality        = settings.standardShaderQuality;
            tierSettings.cascadedShadowMaps           = settings.cascadedShadowMaps;
            tierSettings.reflectionProbeBoxProjection = settings.reflectionProbeBoxProjection;
            tierSettings.reflectionProbeBlending      = settings.reflectionProbeBlending;
            EditorGraphicsSettings.SetTierSettings(target, (GraphicsTier)tier, tierSettings);
        }
 public static void SetTierSettings(BuildTargetGroup target, ShaderHardwareTier tier, TierSettings settings)
 {
     EditorGraphicsSettings.SetTierSettings(target, (GraphicsTier)tier, settings);
 }