public static GetTierSettings ( BuildTargetGroup target, GraphicsTier tier ) : |
||
target | BuildTargetGroup | |
tier | GraphicsTier | |
리턴 |
public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings) { TierSettings tierSettings = EditorGraphicsSettings.GetTierSettings(target, (GraphicsTier)tier); tierSettings.standardShaderQuality = settings.standardShaderQuality; tierSettings.cascadedShadowMaps = settings.cascadedShadowMaps; tierSettings.reflectionProbeBoxProjection = settings.reflectionProbeBoxProjection; tierSettings.reflectionProbeBlending = settings.reflectionProbeBlending; EditorGraphicsSettings.SetTierSettings(target, (GraphicsTier)tier, tierSettings); }
public static PlatformShaderSettings GetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier) { TierSettings tierSettings = EditorGraphicsSettings.GetTierSettings(target, (GraphicsTier)tier); return(new PlatformShaderSettings { cascadedShadowMaps = tierSettings.cascadedShadowMaps, standardShaderQuality = tierSettings.standardShaderQuality, reflectionProbeBoxProjection = tierSettings.reflectionProbeBoxProjection, reflectionProbeBlending = tierSettings.reflectionProbeBlending }); }
public static TierSettings GetTierSettings(BuildTargetGroup target, ShaderHardwareTier tier) { return(EditorGraphicsSettings.GetTierSettings(target, (GraphicsTier)tier)); }