public static void SetTags <T>(this GameObject obj, T tags) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .SetTags(obj, tags); }
public static void SetTags <T>(this Component cmp, T tags) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .SetTags(cmp, tags); }