public static bool HasAnyTags <T>(this Component cmp, T mask) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .HasAnyTags(cmp, mask)); }
public static bool HasAnyTags <T>(this GameObject obj, T mask) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .HasAnyTags(obj, mask)); }