public virtual void UMAReady() { if (umaData) { umaData.myRenderer.enabled = true; umaData.FireUpdatedEvent(false); umaData.FireCharacterCompletedEvents(); if (umaData.skeleton.boneCount > 300) { Debug.LogWarning("Skeleton has " + umaData.skeleton.boneCount + " bones, may be an error with slots!"); } } }
public virtual void UMAReady() { if (umaData) { umaData.Show(); umaData.FireUpdatedEvent(false); umaData.FireCharacterCompletedEvents(); if (umaData.skeleton.boneCount > 300) { if (Debug.isDebugBuild) { Debug.LogWarning("Skeleton has " + umaData.skeleton.boneCount + " bones, may be an error with slots!"); } } } }