static bool TypeExists(string fileLabel, string typename) { var type = Utilites.GetType(typename); if (type == null) { return(false); } var path = Utilites.GetAssetPath(fileLabel); var script = AssetDatabase.LoadAssetAtPath(path, typeof(MonoScript)) as MonoScript; if ((script == null) || (script.GetClass() != null)) { return(false); } return(true); }