/// <summary> /// Create component instance. /// </summary> /// <returns>Component instance.</returns> protected TComponent CreateComponent() { TComponent component; if (ComponentsCache.Count > 0) { component = ComponentsCache[ComponentsCache.Count - 1]; ComponentsCache.RemoveAt(ComponentsCache.Count - 1); } else { component = Compatibility.Instantiate(template); component.transform.SetParent(Container, false); Utilites.FixInstantiated(template, component); component.Owner = Owner; } component.Index = -2; component.transform.SetAsLastSibling(); component.gameObject.SetActive(true); CallbackAdd(component); return(component); }
/// <summary> /// Adds page the component. /// </summary> /// <param name="page">Page.</param> protected virtual void AddComponent(int page) { ScrollRectPage component; if (DefaultPagesCache.Count > 0) { component = DefaultPagesCache[DefaultPagesCache.Count - 1]; DefaultPagesCache.RemoveAt(DefaultPagesCache.Count - 1); } else { component = Compatibility.Instantiate(SRDefaultPage); component.transform.SetParent(SRDefaultPage.transform.parent, false); component.OnPageSelect.AddListener(GoToPage); Utilites.FixInstantiated(SRDefaultPage, component); } component.transform.SetAsLastSibling(); component.gameObject.SetActive(true); component.SetPage(page); DefaultPages.Add(component); }
// Token: 0x06004925 RID: 18725 RVA: 0x00186ED4 File Offset: 0x001852D4 private void CreateButtons() { if (this.tabObjects.Length > this.defaultButtons.Count) { for (int i = this.defaultButtons.Count; i < this.tabObjects.Length; i++) { Button button = UnityEngine.Object.Instantiate <Button>(this.DefaultTabButton); button.transform.SetParent(this.Container, false); Utilites.FixInstantiated(this.DefaultTabButton, button); this.defaultButtons.Add(button); Button button2 = UnityEngine.Object.Instantiate <Button>(this.ActiveTabButton); button2.transform.SetParent(this.Container, false); Utilites.FixInstantiated(this.ActiveTabButton, button2); this.activeButtons.Add(button2); } } if (this.tabObjects.Length < this.defaultButtons.Count) { for (int j = this.defaultButtons.Count; j > this.tabObjects.Length; j--) { UnityEngine.Object.Destroy(this.defaultButtons[j]); UnityEngine.Object.Destroy(this.activeButtons[j]); this.defaultButtons.RemoveAt(j); this.activeButtons.RemoveAt(j); } } this.defaultButtons.ForEach(new Action <Button, int>(this.SetButtonName)); this.activeButtons.ForEach(new Action <Button, int>(this.SetButtonName)); }
/// <summary> /// Gets the new components according max count of visible items. /// </summary> /// <returns>The new components.</returns> List <ListViewStringComponent> GetNewComponents() { componentsCache.RemoveAll(IsNullComponent); var new_components = new List <ListViewStringComponent>(); DataSource.ForEach((x, i) => { if (i >= visibleItems) { return; } if (components.Count > 0) { new_components.Add(components[0]); components.RemoveAt(0); } else if (componentsCache.Count > 0) { componentsCache[0].gameObject.SetActive(true); new_components.Add(componentsCache[0]); componentsCache.RemoveAt(0); } else { #if UNITY_4_6 || UNITY_4_7 var background = Instantiate(DefaultItem) as ImageAdvanced; #else var background = Instantiate(DefaultItem); #endif background.gameObject.SetActive(true); var component = background.GetComponent <ListViewStringComponent>(); if (component == null) { component = background.gameObject.AddComponent <ListViewStringComponent>(); component.Background = background; component.Text = background.GetComponentInChildren <Text>(); } Utilites.FixInstantiated(DefaultItem, background); component.gameObject.SetActive(true); new_components.Add(component); } }); components.ForEach(x => { x.MovedToCache(); x.Index = -1; x.gameObject.SetActive(false); }); componentsCache.AddRange(components); components.Clear(); return(new_components); }
// Token: 0x060046BE RID: 18110 RVA: 0x0017FD10 File Offset: 0x0017E110 private Button GetButton() { if (this.buttonsCache.Count > 0) { return(this.buttonsCache.Pop()); } Button button = UnityEngine.Object.Instantiate <Button>(this.DefaultButton); Utilites.FixInstantiated(this.DefaultButton, button); button.transform.SetParent(this.DefaultButton.transform.parent, false); return(button); }
/// <summary> /// Gets the button. /// </summary> /// <returns>The button.</returns> Button GetButton() { if (buttonsCache.Count > 0) { return(buttonsCache.Pop()); } var button = Instantiate(DefaultButton) as Button; Utilites.FixInstantiated(DefaultButton, button); button.transform.SetParent(DefaultButton.transform.parent, false); return(button); }
// Token: 0x0600475C RID: 18268 RVA: 0x00182604 File Offset: 0x00180A04 private List <ListViewStringComponent> GetNewComponents() { this.componentsCache = (from x in this.componentsCache where x != null select x).ToList <ListViewStringComponent>(); List <ListViewStringComponent> new_components = new List <ListViewStringComponent>(); this.strings.ForEach(delegate(string x, int i) { if (i >= this.visibleItems) { return; } if (this.components.Count > 0) { new_components.Add(this.components[0]); this.components.RemoveAt(0); } else if (this.componentsCache.Count > 0) { this.componentsCache[0].gameObject.SetActive(true); new_components.Add(this.componentsCache[0]); this.componentsCache.RemoveAt(0); } else { ImageAdvanced imageAdvanced = UnityEngine.Object.Instantiate <ImageAdvanced>(this.DefaultItem); imageAdvanced.gameObject.SetActive(true); ListViewStringComponent listViewStringComponent = imageAdvanced.GetComponent <ListViewStringComponent>(); if (listViewStringComponent == null) { listViewStringComponent = imageAdvanced.gameObject.AddComponent <ListViewStringComponent>(); listViewStringComponent.Background = imageAdvanced; listViewStringComponent.Text = imageAdvanced.GetComponentInChildren <Text>(); } Utilites.FixInstantiated(this.DefaultItem, imageAdvanced); listViewStringComponent.gameObject.SetActive(true); new_components.Add(listViewStringComponent); } }); this.components.ForEach(delegate(ListViewStringComponent x) { x.gameObject.SetActive(false); }); this.componentsCache.AddRange(this.components); this.components.Clear(); return(new_components); }
void AddComponent(int index) { TComponent component; if (componentsCache.Count > 0) { component = componentsCache[componentsCache.Count - 1]; componentsCache.RemoveAt(componentsCache.Count - 1); } else { component = Instantiate(DefaultItem) as TComponent; Utilites.FixInstantiated(DefaultItem, component); } component.Index = -1; component.transform.SetAsLastSibling(); component.gameObject.SetActive(true); components.Add(component); }
/// <summary> /// Adds the component. /// </summary> /// <param name="index">Index.</param> protected virtual void AddComponent(int index) { TComponent component; if (componentsCache.Count > 0) { component = componentsCache[componentsCache.Count - 1]; componentsCache.RemoveAt(componentsCache.Count - 1); } else { component = Instantiate(current) as TComponent; component.transform.SetParent(current.transform.parent); Utilites.FixInstantiated(current, component); } component.Index = -1; component.transform.SetAsLastSibling(); component.gameObject.SetActive(true); components.Add(component); }
/// <summary> /// Create header from day of week template. /// </summary> protected virtual void GenerateHeader() { if (CalendarDayOfWeekTemplate == null) { return; } for (int i = Header.Count; i < DaysInWeek; i++) { var day_of_week = Compatibility.Instantiate(CalendarDayOfWeekTemplate); day_of_week.transform.SetParent(HeaderContainer, false); Utilites.FixInstantiated(CalendarDayOfWeekTemplate, day_of_week); day_of_week.Calendar = this; day_of_week.gameObject.SetActive(true); Header.Add(day_of_week); } }
/// <summary> /// Get instance. /// </summary> /// <returns>Instance.</returns> public TComponent GetInstance() { TComponent instance; if (cache.Count > 0) { instance = cache.Pop(); } else { instance = Compatibility.Instantiate(DefaultItem); Utilites.FixInstantiated(DefaultItem, instance); instance.transform.SetParent(parent, false); } instance.gameObject.SetActive(true); active.Add(instance); return(instance); }
// Token: 0x060047D0 RID: 18384 RVA: 0x0017B6A4 File Offset: 0x00179AA4 private List <TComponent> GetNewComponents() { this.componentsCache = (from x in this.componentsCache where x != null select x).ToList <TComponent>(); List <TComponent> new_components = new List <TComponent>(); this.customItems.ForEach(delegate(TItem x, int i) { if (i >= this.visibleItems) { return; } if (this.components.Count > 0) { new_components.Add(this.components[0]); this.components.RemoveAt(0); } else if (this.componentsCache.Count > 0) { TComponent tcomponent = this.componentsCache[0]; tcomponent.gameObject.SetActive(true); new_components.Add(this.componentsCache[0]); this.componentsCache.RemoveAt(0); } else { TComponent tcomponent2 = UnityEngine.Object.Instantiate <TComponent>(this.DefaultItem); Utilites.FixInstantiated(this.DefaultItem, tcomponent2); tcomponent2.gameObject.SetActive(true); new_components.Add(tcomponent2); } }); this.components.ForEach(delegate(TComponent x) { x.gameObject.SetActive(false); }); this.componentsCache.AddRange(this.components); this.components.Clear(); return(new_components); }
/// <summary> /// Get new component instance. /// </summary> /// <returns>Component instance.</returns> protected TComponent GetComponentInstance() { TComponent component; if (Cache.Count > 0) { component = Cache.Pop(); } else { component = Compatibility.Instantiate(defaultItem); component.transform.SetParent(container, false); Utilites.FixInstantiated(defaultItem, component); } component.gameObject.SetActive(true); Used.Add(component); return(component); }
/// <summary> /// Create component instance. /// </summary> /// <returns>Component instance.</returns> protected ScrollerItem CreateComponent() { ScrollerItem component; if (ComponentsCache.Count > 0) { component = ComponentsCache[ComponentsCache.Count - 1]; ComponentsCache.RemoveAt(ComponentsCache.Count - 1); } else { component = Compatibility.Instantiate(DefaultItem); component.transform.SetParent(transform, false); Utilites.FixInstantiated(DefaultItem, component); component.Owner = this; } component.gameObject.SetActive(true); return(component); }
/// <summary> /// Instantiated date component from template. /// </summary> /// <returns>Date component.</returns> protected virtual CalendarDateBase GenerateDay() { CalendarDateBase day; if (Cache.Count > 0) { day = Cache.Pop(); } else { day = Compatibility.Instantiate(CalendarDateTemplate); day.transform.SetParent(Container, false); Utilites.FixInstantiated(CalendarDateTemplate, day); day.Calendar = this; } day.gameObject.SetActive(true); day.transform.SetAsLastSibling(); return(day); }
/// <summary> /// Adds the component. /// </summary> protected virtual void AddComponent() { TComponent component; if (componentsCache.Count > 0) { component = componentsCache[componentsCache.Count - 1]; componentsCache.RemoveAt(componentsCache.Count - 1); } else { component = Compatibility.Instantiate(current); component.transform.SetParent(current.transform.parent, false); Utilites.FixInstantiated(current, component); } component.Index = -2; component.Owner = ListView; component.transform.SetAsLastSibling(); component.gameObject.SetActive(true); components.Add(component); }
/// <summary> /// Creates the buttons. /// </summary> void CreateButtons() { if (tabObjects.Length > defaultButtons.Count) { for (var i = defaultButtons.Count; i < tabObjects.Length; i++) { var defaultButton = Instantiate(DefaultTabButton) as Button; defaultButton.transform.SetParent(Container, false); Utilites.FixInstantiated(DefaultTabButton, defaultButton); defaultButtons.Add(defaultButton); var activeButton = Instantiate(ActiveTabButton) as Button; activeButton.transform.SetParent(Container, false); Utilites.FixInstantiated(ActiveTabButton, activeButton); activeButtons.Add(activeButton); } } //del existing ui elements if necessary if (tabObjects.Length < defaultButtons.Count) { for (var i = defaultButtons.Count; i > tabObjects.Length; i--) { Destroy(defaultButtons[i]); Destroy(activeButtons[i]); defaultButtons.RemoveAt(i); activeButtons.RemoveAt(i); } } defaultButtons.ForEach(SetButtonName); activeButtons.ForEach(SetButtonName); }
List <TComponent> GetNewComponents() { componentsCache = componentsCache.Where(x => x != null).ToList(); var new_components = new List <TComponent>(); customItems.ForEach((x, i) => { if (i >= visibleItems) { return; } if (components.Count > 0) { new_components.Add(components[0]); components.RemoveAt(0); } else if (componentsCache.Count > 0) { componentsCache[0].gameObject.SetActive(true); new_components.Add(componentsCache[0]); componentsCache.RemoveAt(0); } else { var component = Instantiate(DefaultItem) as TComponent; Utilites.FixInstantiated(DefaultItem, component); component.gameObject.SetActive(true); new_components.Add(component); } }); components.ForEach(x => x.gameObject.SetActive(false)); componentsCache.AddRange(components); components.Clear(); return(new_components); }
void CreateButtons() { if (KeepTabsActive) { tabObjects[_selectedTab].TabObject.transform.SetAsLastSibling(); } else { tabObjects.ForEach(x => x.TabObject.SetActive(false)); tabObjects[_selectedTab].TabObject.SetActive(true); } if (tabObjects.Length > defaultButtons.Count) { for (var i = defaultButtons.Count; i < tabObjects.Length; i++) { var defaultButton = Instantiate(DefaultTabButton) as Button; defaultButton.transform.SetParent(Container, false); if (i == _selectedTab || !TabObjects[i].Activated) { defaultButton.gameObject.SetActive(false); } else { defaultButton.gameObject.SetActive(true); } Utilites.FixInstantiated(DefaultTabButton, defaultButton); defaultButtons.Add(defaultButton); var activeButton = Instantiate(ActiveTabButton) as Button; activeButton.transform.SetParent(Container, false); if (i == _selectedTab) { activeButton.gameObject.SetActive(true); } else { activeButton.gameObject.SetActive(false); } Utilites.FixInstantiated(ActiveTabButton, activeButton); activeButtons.Add(activeButton); } } //del existing ui elements if necessary if (tabObjects.Length < defaultButtons.Count) { for (var i = defaultButtons.Count; i > tabObjects.Length; i--) { Destroy(defaultButtons[i]); Destroy(activeButtons[i]); defaultButtons.RemoveAt(i); activeButtons.RemoveAt(i); } } defaultButtons.ForEach(SetButtonName); activeButtons.ForEach(SetButtonName); }
// Token: 0x06004945 RID: 18757 RVA: 0x001877E1 File Offset: 0x00185BE1 public static void FixInstantiated(Component source, Component instance) { Utilites.FixInstantiated(source.gameObject, instance.gameObject); }