///<summary>Applies the physical animation settings to the body given and all bodies below.</summary>
 public void ApplyPhysicalAnimationSettingsBelow(Name BodyName, PhysicalAnimationData PhysicalAnimationData, bool bIncludeSelf) =>
 PhysicalAnimationComponent_methods.ApplyPhysicalAnimationSettingsBelow_method.Invoke(ObjPointer, BodyName, PhysicalAnimationData, bIncludeSelf);
 ///<summary>Applies the physical animation settings to the body given.</summary>
 public void ApplyPhysicalAnimationSettings(Name BodyName, PhysicalAnimationData PhysicalAnimationData) =>
 PhysicalAnimationComponent_methods.ApplyPhysicalAnimationSettings_method.Invoke(ObjPointer, BodyName, PhysicalAnimationData);