///<summary>Applies the physical animation settings to the body given and all bodies below.</summary> public void ApplyPhysicalAnimationSettingsBelow(Name BodyName, PhysicalAnimationData PhysicalAnimationData, bool bIncludeSelf) => PhysicalAnimationComponent_methods.ApplyPhysicalAnimationSettingsBelow_method.Invoke(ObjPointer, BodyName, PhysicalAnimationData, bIncludeSelf);
///<summary>Applies the physical animation settings to the body given.</summary> public void ApplyPhysicalAnimationSettings(Name BodyName, PhysicalAnimationData PhysicalAnimationData) => PhysicalAnimationComponent_methods.ApplyPhysicalAnimationSettings_method.Invoke(ObjPointer, BodyName, PhysicalAnimationData);