private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } if (Application.loadedLevelName == "Examples" && Application.levelCount > 1) { LoadNextLevel(); } }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } layer = GetComponent<UILayer>(); if (SceneManager.GetActiveScene().name == "Examples" && SceneManager.sceneCount > 1) { LoadNextLevel(); } }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } layer = GetComponent<UILayer>(); #if UNITY_5_3 if (SceneManager.GetActiveScene().name == "Examples" && SceneManager.sceneCountInBuildSettings > 1) #else if (Application.loadedLevelName == "Examples" && Application.levelCount > 1) #endif { LoadNextLevel(); } }