public void initialize() { Roomlist.Add(Kitchen); Roomlist.Add(Street); Roomlist.Add(Floor); Roomlist.Add(Courtyard); Roomlist.Add(Dealerroom); Roomlist.Add(Growroom); Roomlist.Add(Wayhome); Room.addExitNorth(Street, Floor); Room.addExitWest(Street, Courtyard); Room.addExitEast(Floor, Kitchen); Room.addExitWest(Floor, Growroom); Room.addExitNorth(Floor, Dealerroom); Room.addExitEast(Street, Wayhome); Kitchen.RoomInventory.Add(Knife); Kitchen.RoomInventory.Add(Potion); //Growroom.RoomInventory.Add(Herbs); Growroom.RoomInventory.Add(Plants); Courtyard.RoomInventory.Add(Baseballbat); Kitchen.CharacterList.Add(Ladysboyfriend); Floor.CharacterList.Add(Man); Floor.CharacterList.Add(Lady); Dealerroom.CharacterList.Add(Dealer); Courtyard.CharacterList.Add(Penn); Ladysboyfriend.Characterinventory.Add(Pistol); Dealer.Characterinventory.Add(Herbs); //Character.giveweapon(Ladysboyfriend, Pistol); Knife.isUsableHere = Growroom; Dollar.isUsableHere = Dealerroom; Player.Location = Street; //Player.Pocket = Dollar; //Penn.Pocket = Dollar; Player.Characterinventory.Add(Dollar); Penn.Characterinventory.Add(Dollar); Character.getmoney(Player, Dollar, 50); Character.getmoney(Penn, Dollar, 5); Console.WriteLine(Startuptext); Console.Read(); Console.Write("...50 Dollar have been added to your inventory.\n\n"); Console.WriteLine("You just spawned in the " + Player.Location.Name + ". Find a way to get your Herbs followed by the walk to your home again."); Console.WriteLine("\nType any command or 'h' / 'help' to get the command list"); }
public void initialize() { Room.addExitNorth(Foyer, Dancefloor); Room.addExitEast(Foyer, Toilet); Room.addExitWest(Dancefloor, OutdoorArea); Room.addExitNorth(Dancefloor, DJDesk); Room.addExitEast(Dancefloor, Bar); Player.Location = Foyer; Foyer.RoomInventory.Add(Cellphone); Foyer.CharacterList.Add(Security); Toilet.CharacterList.Add(CleaningLady); Toilet.RoomInventory.Add(CarKeys); Dancefloor.CharacterList.Add(Bodybuilder); OutdoorArea.CharacterList.Add(Lady); OutdoorArea.RoomInventory.Add(Gun); DJDesk.CharacterList.Add(DJ); DJDesk.RoomInventory.Add(Glass); Bar.CharacterList.Add(Barkeeper); Bar.RoomInventory.Add(BeerBottle); CleaningLady.Characterinventory.Add(Rolex); Barkeeper.Characterinventory.Add(BeerBottle); Console.WriteLine(Startuptext); Console.WriteLine("Type 'l' or 'look' to get a describtion of your location and its exits."); Console.WriteLine("To navigate between the different Spots type e.g. 'n' or 'north'."); Console.WriteLine("Type 'h' or 'help' to get the command list."); Console.WriteLine("\nType any command to continue... "); Console.WriteLine("You are in the " + Player.Location.Name); }