//#---------------------------------------------------------- //# * Battle Setup //#---------------------------------------------------------- public override void BattleSetup(Game_Field field) { base.BattleSetup(field); ReinforcementPts = 10; _wall = new Game_Unit(Global.Units[10], false); _currentScript = 0; _tick = 0; }
//#---------------------------------------------------------- //# * Battle Setup //#---------------------------------------------------------- public override void BattleSetup(Game_Field field) { base.BattleSetup(field); ReinforcementPts = 10; _wall = new Game_Unit(Global.Units[10], true); }
//#---------------------------------------------------------- //# * Battle Setup //#---------------------------------------------------------- public virtual void BattleSetup(Game_Field field) { _field = field; }
//#---------------------------------------------------------- //# * Process Post Battle //#---------------------------------------------------------- public virtual void ProcessPostBattle() { _field = null; }