Example #1
0
 //#----------------------------------------------------------
 //# * Battle Setup
 //#----------------------------------------------------------
 public override void BattleSetup(Game_Field field)
 {
     base.BattleSetup(field);
     ReinforcementPts = 10;
     _wall = new Game_Unit(Global.Units[10], false);
     _currentScript = 0;
     _tick = 0;
 }
Example #2
0
 //#----------------------------------------------------------
 //# * Battle Setup
 //#----------------------------------------------------------
 public override void BattleSetup(Game_Field field)
 {
     base.BattleSetup(field);
     ReinforcementPts = 10;
     _wall = new Game_Unit(Global.Units[10], true);
 }
Example #3
0
 //#----------------------------------------------------------
 //# * Battle Setup
 //#----------------------------------------------------------
 public virtual void BattleSetup(Game_Field field)
 {
     _field = field;
 }
Example #4
0
 //#----------------------------------------------------------
 //# * Process Post Battle
 //#----------------------------------------------------------
 public virtual void ProcessPostBattle()
 {
     _field = null;
 }