Esempio n. 1
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 //#----------------------------------------------------------
 //# * Battle Setup
 //#----------------------------------------------------------
 public override void BattleSetup(Game_Field field)
 {
     base.BattleSetup(field);
     ReinforcementPts = 10;
     _wall = new Game_Unit(Global.Units[10], false);
     _currentScript = 0;
     _tick = 0;
 }
Esempio n. 2
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 //#----------------------------------------------------------
 //# * Battle Setup
 //#----------------------------------------------------------
 public override void BattleSetup(Game_Field field)
 {
     base.BattleSetup(field);
     ReinforcementPts = 10;
     _wall = new Game_Unit(Global.Units[10], true);
 }
Esempio n. 3
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 //#----------------------------------------------------------
 //# * Battle Setup
 //#----------------------------------------------------------
 public virtual void BattleSetup(Game_Field field)
 {
     _field = field;
 }
Esempio n. 4
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 //#----------------------------------------------------------
 //# * Process Post Battle
 //#----------------------------------------------------------
 public virtual void ProcessPostBattle()
 {
     _field = null;
 }