예제 #1
0
 //아래로 이동한 곳에 도형 다시 그리기
 private void MoveDown()
 {
     if (game.MoveDown())
     {
         Region rg = MakeRegion(0, -1);
         Invalidate(rg);
     }
     else
     {
         EndCheck();
     }
 }
예제 #2
0
        private void frmTetris_KeyUp(object sender, KeyEventArgs e)
        {
            if (!pause)
            {
                switch (e.KeyCode)
                {
                case Keys.Up:
                    game.Rotate();
                    break;

                case Keys.Down:
                    game.MoveDown();
                    break;

                case Keys.Left:
                    game.MoveLeft();
                    break;

                case Keys.Right:
                    game.MoveRight();
                    break;

                case Keys.Space:
                    game.PlaceDown();
                    break;

                case Keys.R:
                    if (gameIsOver)
                    {
                        game = new Game();
                        game.addObserver(this);
                        gameIsOver = false;
                        RefreshPictureBoxes();
                        tmrMove.Enabled = true;
                    }
                    break;

                case Keys.C:
                    game.SwitchBank();
                    break;
                }
            }
            if (e.KeyCode == Keys.P)
            {
                pause           = !pause;
                tmrMove.Enabled = !pause;
                //code for a menu
            }
        }
예제 #3
0
파일: Form1.cs 프로젝트: floreq/tetris
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if (!game.isRuning)
            {
                return;
            }
            switch (e.KeyCode)
            {
            case Keys.A:
                game.MoveLeft();
                picBoard.Refresh();
                break;

            case Keys.D:
                game.MoveRight();
                picBoard.Refresh();
                break;

            case Keys.W:
                game.Rotate();
                picBoard.Refresh();
                break;

            case Keys.S:
                game.MoveDown();
                picBoard.Refresh();
                break;

            default:
                break;
            }
        }