//draws full Board public void Draw_Board(Graphics l) { Board board = game.GetBoard(); //draw BG for playing Area Draw_Background(l); //Draws next Peace draw_nextPiece(game.GetNextPiece(), l); //displays Score display_score(game.GetScore(), l); //Lines to Clear display_linestoClear(game.GetLines(), l); //Draw Current Level display_Level(game.GetLevel(), l); //Draws each Piece int the Board foreach (KeyValuePair <Piece, char> position in board) { if (position.Key.Item1 < 0 || position.Key.Item1 > 9 || position.Key.Item2 < 0 || position.Key.Item2 > 19) { continue; } Draw_Piece(position.Key.Item1, position.Key.Item2, board[position.Key], 30, l); } }
private void picBoard_Paint(object sender, PaintEventArgs e) { var board = game.GetBoard(); var boardSize = new Size(board.GetLength(1), board.GetLength(0)); var boardCharacter = game.GetBoardCharacter(); var boardFreezedCharacter = game.GetBoardFreezedCharacter(); for (int y = 0; y < boardSize.Height; y++) { for (int x = 0; x < boardSize.Width; x++) { if (board[y, x] == boardCharacter) { continue; } var location = new Point(x * 10, y * 10); var blockElement = new Rectangle(location, blockElementSize); if (board[y, x] == boardFreezedCharacter) { e.Graphics.FillRectangle(freezedBlockColor, blockElement); } else { e.Graphics.FillRectangle(activeBlockColor, blockElement); } } } }