public static SavePlayer ( PlayerFileData playerFile, bool skipMapSave = false ) : void | ||
playerFile | PlayerFileData | |
skipMapSave | bool | |
리턴 | void |
public static SavePlayer ( PlayerFileData playerFile, bool skipMapSave = false ) : void | ||
playerFile | PlayerFileData | |
skipMapSave | bool | |
리턴 | void |