ManaEffect() 공개 메소드

public ManaEffect ( int manaAmount ) : void
manaAmount int
리턴 void
 /// <summary>
 /// Activates the tome skill.
 /// </summary>
 /// <param name="p">The <see cref="Player" /> that activated the skill.</param>
 /// <remarks>No NetMessages have to be sent, this method is called on all clients and the server.</remarks>
 public override void Activate(Player p)
 {
     if (p.direction == 1)
     {
         if (p.statMana > 20)
         {
             p.statLife += 20;
             p.statMana -= 20;
             p.HealEffect(20);
         }
     }
     else if (p.statLife > 20)
     {
         p.statMana += 20;
         p.statLife -= 5 ;
         p.ManaEffect(20);
     }
 }
        /// <summary>
        /// Activates the tome skill.
        /// </summary>
        /// <param name="p">The <see cref="Player" /> that activated the skill.</param>
        /// <remarks>No NetMessages have to be sent, this method is called on all clients and the server.</remarks>
        public override void Activate(Player p)
        {
            if (p.statMana < 30f* p.manaCost)
                return;
            p.statMana = (int)(p.statMana - 30f * p.manaCost);

            if (Main.rand.Next(5) == 0 && (p.wet || p.lavaWet))
            {
                if (p.wet)
                    p.breath += 50;
                if (p.lavaWet)
                    p.AddBuff(1, 180);
            }
            else if (Main.rand.Next(2) == 0)
            {
                p.statMana += 130;
                p.ManaEffect(130);
            }
            else
            {
                p.statLife += 100;
                p.HealEffect(100);
            }
        }