internal static void SendNetIDs(int toClient) { var p = new ModPacket(MessageID.ModPacket); p.Write(netMods.Length); foreach (var mod in netMods) { p.Write(mod.Name); } ItemLoader.WriteNetGlobalOrder(p); WorldHooks.WriteNetWorldOrder(p); p.Send(toClient); }
internal static void SendNetIDs(int toClient) { var p = new ModPacket(MessageID.ModPacket); p.Write(netMods.Length); foreach (Mod mod in netMods) { p.Write(mod.Name); } ItemLoader.WriteNetGlobalOrder(p); SystemHooks.WriteNetSystemOrder(p); p.Write(Player.MaxBuffs); p.Send(toClient); }