/// <summary>Does StereoKit register the hand with the physics /// system? By default, this is true. Right now this is just a single /// block collider, but later will involve per-joint colliders! /// </summary> /// <param name="hand">If Handed.Max, this will set the value for /// both hands.</param> /// <param name="solid">True? Physics! False? No physics.</param> public static void HandSolid(Handed hand, bool solid) => NativeAPI.input_hand_solid(hand, solid);