/// <summary>Resets the `Input.TextConsume` read list back to the /// start. /// For example, `UI.Input` will _not_ call `TextReset`, so it /// effectively will consume those characters, hiding them from /// any `TextConsume` calls following it. If you wanted to check the /// current frame's text, but still allow `UI.Input` to work later on /// in the frame, you would read everything with `TextConsume`, and /// then `TextReset` afterwards to reset the read list for the /// following `UI.Input`.</summary> public static void TextReset() => NativeAPI.input_text_reset();