Пример #1
0
 /// <summary>Does StereoKit register the hand with the physics
 /// system? By default, this is true. Right now this is just a single
 /// block collider, but later will involve per-joint colliders!
 /// </summary>
 /// <param name="hand">If Handed.Max, this will set the value for
 /// both hands.</param>
 /// <param name="solid">True? Physics! False? No physics.</param>
 public static void HandSolid(Handed hand, bool solid)
 => NativeAPI.input_hand_solid(hand, solid);