public override void Accept(ColVisitor other) { // Important: at this point we have an Missile // Call the appropriate collision reaction other.VisitMissile(this); }
public override void Accept(ColVisitor other) { //Debug.WriteLine("In Missile Accepts {0}({1})", ((GameObject)other).name, other.GetHashCode()); other.VisitMissile(this); }
public override void Accept(ColVisitor other) { other.VisitMissile(this); }