void translate() { if (ufo.getStatus() == Status.Active) { ufo.setPos(ufo.getPosX() + (speed * state.moveX()), ufo.getPosY() + (speed * state.moveY())); } }
public void checkUFOCollision(Alien alien) { if (alien.getStatus() != Status.Inactive) { playerProjectileManager.checkUFOCollision(alien); } }