public void OnPointerClick(PointerEventData eventData) { if (null != onClick) { onClick.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerUp(PointerEventData eventData) { if (null != onUp) { onUp.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerDown(PointerEventData eventData) { if (null != onDown) { onDown.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerEnter(PointerEventData eventData) { if (null != onEnter) { onEnter.CallEventHandle(this.gameObject, eventData); } }
public void OnSelect(BaseEventData eventData) { if (null != onSelect) { onSelect.CallEventHandle(this.gameObject, eventData); } }
public void OnDrag(PointerEventData eventData) { if (null != onDrag) { onDrag.CallEventHandle(this.gameObject, eventData); } }
public void OnScroll(PointerEventData eventData) { if (null != onScroll) { onScroll.CallEventHandle(this.gameObject, eventData); } }
public void OnMove(AxisEventData eventData) { if (null != onMove) { onMove.CallEventHandle(this.gameObject, eventData); } }