private void aTimeModeTimer_Tick(object sender, EventArgs e) { timeTick++; aScoreLabel.Text = String.Format("{0}:{1:d2}", timeTick / 60, timeTick % 60); timeLeft--; Thread thread = new Thread(CheckTime); thread.Start(); if (timeLeft <= 0) { aTimer.Enabled = false; SoundPlayer sound = new SoundPlayer(Properties.Resources.TimeOut); sound.Play(); snake.DieAndShowBloodstain(); for (int j = 1; j <= snake.tail.Count - 1; j++) { snake.tail[j].BringToFront(); } aTimeModeTimer.Enabled = false; EnableMenu(true); } }