private void GameEnd(int Width, int Height, bool Collision) //Cleans game logic and sets starting parameters { if (Body.Body[Body.Lenght - 1].X >= Width || Body.Body[Body.Lenght - 1].Y >= Height || Body.Body[Body.Lenght - 1].X <= 0 || Body.Body[Body.Lenght - 1].Y <= 0 || Collision == true) { Body.ClearBody(Target); Direction = 3; _Speed = 0; Food.PointParametersChange(Target, greenPen, 0, 0); GameOver = true; } }