예제 #1
0
 static TransformationKeys()
 {
     View                  = ParameterKeys.NewValue(Matrix.Identity);
     Projection            = ParameterKeys.NewValue(Matrix.Identity);
     World                 = ParameterKeys.NewValue(Matrix.Identity);
     WorldView             = ParameterKeys.NewValue(Matrix.Identity);
     WorldViewProjection   = ParameterKeys.NewValue(Matrix.Identity);
     WorldInverse          = ParameterKeys.NewValue(Matrix.Identity);
     WorldInverseTranspose = ParameterKeys.NewValue(Matrix.Identity);
     ViewInverse           = ParameterKeys.NewValue(Matrix.Identity);
     ProjectionInverse     = ParameterKeys.NewValue(Matrix.Identity);
     WorldViewInverse      = ParameterKeys.NewValue(Matrix.Identity);
     WorldScale            = ParameterKeys.NewValue(Vector3.One);
 }
예제 #2
0
 static SpriteBaseKeys()
 {
     MatrixTransform = ParameterKeys.NewValue(Matrix.Identity);
 }