static TransformationKeys() { View = ParameterKeys.NewValue(Matrix.Identity); Projection = ParameterKeys.NewValue(Matrix.Identity); World = ParameterKeys.NewValue(Matrix.Identity); WorldView = ParameterKeys.NewValue(Matrix.Identity); WorldViewProjection = ParameterKeys.NewValue(Matrix.Identity); WorldInverse = ParameterKeys.NewValue(Matrix.Identity); WorldInverseTranspose = ParameterKeys.NewValue(Matrix.Identity); ViewInverse = ParameterKeys.NewValue(Matrix.Identity); ProjectionInverse = ParameterKeys.NewValue(Matrix.Identity); WorldViewInverse = ParameterKeys.NewValue(Matrix.Identity); WorldScale = ParameterKeys.NewValue(Vector3.One); }
static SpriteBaseKeys() { MatrixTransform = ParameterKeys.NewValue(Matrix.Identity); }