예제 #1
0
 static TransformationKeys()
 {
     View                = ParameterKeys.New(Matrix.Identity);
     Projection          = ParameterKeys.New(Matrix.Identity);
     World               = ParameterKeys.New(Matrix.Identity);
     WorldView           = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(World, View, Matrix.MultiplyRef));
     WorldViewProjection = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(World, ViewProjection, Matrix.MultiplyRef));
     ProjScreenRay       = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector2, Matrix>(Projection, ExtractProjScreenRay));
     Eye                   = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector4, Matrix>(View, ViewToEye));
     EyeMS                 = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector4, Matrix>(WorldView, WorldViewToEyeMS));
     WorldInverse          = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(World, InvertMatrix));
     WorldInverseTranspose = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(WorldInverse, TransposeMatrix));
     ViewInverse           = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(View, InvertMatrix));
     ProjectionInverse     = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(Projection, InvertMatrix));
     WorldViewInverse      = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(WorldView, InvertMatrix));
     WorldScale            = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector3, Matrix>(World, ExtractScale));
 }
예제 #2
0
 static ParticleBaseKeys()
 {
     MatrixTransform = ParameterKeys.New(Matrix.Identity);
     //    ViewMatrix = ParameterKeys.New(Matrix.Identity);
     //    ProjectionMatrix = ParameterKeys.New(Matrix.Identity);
 }
예제 #3
0
 static SpriteBaseKeys()
 {
     MatrixTransform = ParameterKeys.New(Matrix.Identity);
 }