UpdateConfiguration() 개인적인 메소드

private UpdateConfiguration ( Configuration config, StatisticsStrategyConfiguration statisticsConfig ) : void
config Shadowsocks.Model.Configuration
statisticsConfig Shadowsocks.Model.StatisticsStrategyConfiguration
리턴 void
 public void UpdateStatisticsConfiguration(bool enabled)
 {
     if (availabilityStatistics != null)
     {
         availabilityStatistics.UpdateConfiguration(this);
         _config.availabilityStatistics = enabled;
         SaveConfig(_config);
     }
 }
        protected void Reload()
        {
            // some logic in configuration updated the config when saving, we need to read it again
            _config = Configuration.Load();

            if (_listener != null)
            {
                _listener.Stop();
            }

            if (_availabilityStatics == null)
            {
                _availabilityStatics = new AvailabilityStatistics();
                _availabilityStatics.UpdateConfiguration(_config);
            }

            try
            {
                var strategy = GetCurrentStrategy();
                if (strategy != null)
                {
                    strategy.ReloadServers();
                }

                TCPRelay tcpRelay = new TCPRelay(this);
                UDPRelay udpRelay = new UDPRelay(this);
                List <Listener.Service> services = new List <Listener.Service>();
                services.Add(tcpRelay);
                services.Add(udpRelay);
                _listener = new Listener(services);
                _listener.Start(_config);
            }
            catch (Exception e)
            {
                // translate Microsoft language into human language
                // i.e. An attempt was made to access a socket in a way forbidden by its access permissions => Port already in use
                if (e is SocketException)
                {
                    SocketException se = (SocketException)e;
                    if (se.SocketErrorCode == SocketError.AccessDenied)
                    {
                        e = new Exception(I18N.GetString("Port already in use"), e);
                    }
                }
                Logging.LogUsefulException(e);
                ReportError(e);
            }

            if (ConfigChanged != null)
            {
                ConfigChanged(this, new EventArgs());
            }

            Util.Utils.ReleaseMemory(true);
        }
        protected void Reload()
        {
            // some logic in configuration updated the config when saving, we need to read it again
            _config = Configuration.Load();

            if (polipoRunner == null)
            {
                polipoRunner = new PolipoRunner();
            }
            if (_pacServer == null)
            {
                _pacServer = new PACServer();
                _pacServer.PACFileChanged += pacServer_PACFileChanged;
            }
            _pacServer.UpdateConfiguration(_config);
            if (gfwListUpdater == null)
            {
                gfwListUpdater = new GFWListUpdater();
                gfwListUpdater.UpdateCompleted += pacServer_PACUpdateCompleted;
                gfwListUpdater.Error += pacServer_PACUpdateError;
            }

            if (_listener != null)
            {
                _listener.Stop();
            }

            if (_availabilityStatics == null)
            {
                _availabilityStatics = new AvailabilityStatistics();
                _availabilityStatics.UpdateConfiguration(_config);
            }

            // don't put polipoRunner.Start() before pacServer.Stop()
            // or bind will fail when switching bind address from 0.0.0.0 to 127.0.0.1
            // though UseShellExecute is set to true now
            // http://stackoverflow.com/questions/10235093/socket-doesnt-close-after-application-exits-if-a-launched-process-is-open
            polipoRunner.Stop();
            try
            {
                var strategy = GetCurrentStrategy();
                if (strategy != null)
                {
                    strategy.ReloadServers();
                }

                polipoRunner.Start(_config);

                TCPRelay tcpRelay = new TCPRelay(this);
                UDPRelay udpRelay = new UDPRelay(this);
                List<Listener.Service> services = new List<Listener.Service>();
                services.Add(tcpRelay);
                services.Add(udpRelay);
                services.Add(_pacServer);
                services.Add(new PortForwarder(polipoRunner.RunningPort));
                _listener = new Listener(services);
                _listener.Start(_config);
            }
            catch (Exception e)
            {
                // translate Microsoft language into human language
                // i.e. An attempt was made to access a socket in a way forbidden by its access permissions => Port already in use
                if (e is SocketException)
                {
                    SocketException se = (SocketException)e;
                    if (se.SocketErrorCode == SocketError.AccessDenied)
                    {
                        e = new Exception(I18N.GetString("Port already in use"), e);
                    }
                }
                Logging.LogUsefulException(e);
                ReportError(e);
            }

            if (ConfigChanged != null)
            {
                ConfigChanged(this, new EventArgs());
            }

            UpdateSystemProxy();
            Util.Utils.ReleaseMemory(true);
        }
예제 #4
0
        protected void Reload()
        {
            // some logic in configuration updated the config when saving, we need to read it again
            _config = Configuration.Load();

            if (_polipoRunner == null)
            {
                _polipoRunner = new PolipoRunner();
            }

            if (_pacServer == null)
            {
                _pacServer = new PACServer();
                _pacServer.PACFileChanged += pacServer_PACFileChanged;
            }

            _pacServer.UpdateConfiguration(_config);

            if (_gfwListUpdater == null)
            {
                _gfwListUpdater = new GFWListUpdater();
                _gfwListUpdater.UpdateCompleted += pacServer_PACUpdateCompleted;
                _gfwListUpdater.Error           += pacServer_PACUpdateError;
            }

            if (_listener != null)
            {
                _listener.Stop();
            }

            if (_availabilityStatics == null)
            {
                _availabilityStatics = new AvailabilityStatistics();
                _availabilityStatics.UpdateConfiguration(_config);
            }

            // don't put polipoRunner.Start() before pacServer.Stop()
            // or bind will fail when switching bind address from 0.0.0.0 to 127.0.0.1
            // though UseShellExecute is set to true now
            // http://stackoverflow.com/questions/10235093/socket-doesnt-close-after-application-exits-if-a-launched-process-is-open
            _polipoRunner.Stop();

            try
            {
                var strategy = GetCurrentStrategy();
                if (strategy != null)
                {
                    strategy.ReloadServers();
                }

                _polipoRunner.Start(_config);

                TCPRelay tcpRelay = new TCPRelay(this);
                UDPRelay udpRelay = new UDPRelay(this);

                List <IService> services = new List <IService>();
                services.Add(tcpRelay);
                services.Add(udpRelay);
                services.Add(_pacServer);
                services.Add(new PortForwarder(_polipoRunner.RunningPort));

                _listener = new Listener(services);
                _listener.Start(_config);
            }
            catch (Exception e)
            {
                // translate Microsoft language into human language
                // i.e. An attempt was made to access a socket in a way forbidden by its access permissions => Port already in use
                if (e is SocketException)
                {
                    SocketException se = (SocketException)e;
                    if (se.SocketErrorCode == SocketError.AccessDenied)
                    {
                        e = new Exception(I18N.GetString("Port already in use"), e);
                    }
                }
                Logging.LogUsefulException(e);
                ReportError(e);
            }

            if (ConfigChanged != null)
            {
                ConfigChanged(this, new EventArgs());
            }

            UpdateSystemProxy();
            Util.Utils.ReleaseMemory(true);
        }
예제 #5
0
        protected void Reload()
        {
            Encryption.RNG.Reload();
            // some logic in configuration updated the config when saving, we need to read it again
            _config = Configuration.Load();

            NLogConfig.LoadConfiguration();

            StatisticsConfiguration = StatisticsStrategyConfiguration.Load();

            privoxyRunner = privoxyRunner ?? new PrivoxyRunner();

            _pacDaemon = _pacDaemon ?? new PACDaemon(_config);
            _pacDaemon.PACFileChanged      += PacDaemon_PACFileChanged;
            _pacDaemon.UserRuleFileChanged += PacDaemon_UserRuleFileChanged;
            _pacServer = _pacServer ?? new PACServer(_pacDaemon);
            _pacServer.UpdatePACURL(_config); // So PACServer works when system proxy disabled.

            GeositeUpdater.ResetEvent();
            GeositeUpdater.UpdateCompleted += PacServer_PACUpdateCompleted;
            GeositeUpdater.Error           += PacServer_PACUpdateError;

            availabilityStatistics.UpdateConfiguration(this);
            _listener?.Stop();
            StopPlugins();

            // don't put PrivoxyRunner.Start() before pacServer.Stop()
            // or bind will fail when switching bind address from 0.0.0.0 to 127.0.0.1
            // though UseShellExecute is set to true now
            // http://stackoverflow.com/questions/10235093/socket-doesnt-close-after-application-exits-if-a-launched-process-is-open
            privoxyRunner.Stop();
            try
            {
                var strategy = GetCurrentStrategy();
                strategy?.ReloadServers();

                StartPlugin();
                privoxyRunner.Start(_config);

                TCPRelay tcpRelay = new TCPRelay(this, _config);
                tcpRelay.OnConnected += UpdateLatency;
                tcpRelay.OnInbound   += UpdateInboundCounter;
                tcpRelay.OnOutbound  += UpdateOutboundCounter;
                tcpRelay.OnFailed    += (o, e) => GetCurrentStrategy()?.SetFailure(e.server);

                UDPRelay udpRelay = new UDPRelay(this);
                List <Listener.IService> services = new List <Listener.IService>
                {
                    tcpRelay,
                    udpRelay,
                    _pacServer,
                    new PortForwarder(privoxyRunner.RunningPort)
                };
                _listener = new Listener(services);
                _listener.Start(_config);
            }
            catch (Exception e)
            {
                // translate Microsoft language into human language
                // i.e. An attempt was made to access a socket in a way forbidden by its access permissions => Port already in use
                if (e is SocketException se)
                {
                    if (se.SocketErrorCode == SocketError.AddressAlreadyInUse)
                    {
                        e = new Exception(I18N.GetString("Port {0} already in use", _config.localPort), e);
                    }
                    else if (se.SocketErrorCode == SocketError.AccessDenied)
                    {
                        e = new Exception(I18N.GetString("Port {0} is reserved by system", _config.localPort), e);
                    }
                }
                logger.LogUsefulException(e);
                ReportError(e);
            }

            ConfigChanged?.Invoke(this, new EventArgs());
            UpdateSystemProxy();
            Utils.ReleaseMemory(true);
        }
        protected void Reload()
        {
            // some logic in configuration updated the config when saving, we need to read it again
            _config = Configuration.Load();

            if (_listener != null)
            {
                _listener.Stop();
            }

            if (_availabilityStatics == null)
            {
                _availabilityStatics = new AvailabilityStatistics();
                _availabilityStatics.UpdateConfiguration(_config);
            }

            try
            {
                var strategy = GetCurrentStrategy();
                if (strategy != null)
                {
                    strategy.ReloadServers();
                }

                TCPRelay tcpRelay = new TCPRelay(this);
                UDPRelay udpRelay = new UDPRelay(this);
                List<Listener.Service> services = new List<Listener.Service>();
                services.Add(tcpRelay);
                services.Add(udpRelay);
                _listener = new Listener(services);
                _listener.Start(_config);
            }
            catch (Exception e)
            {
                // translate Microsoft language into human language
                // i.e. An attempt was made to access a socket in a way forbidden by its access permissions => Port already in use
                if (e is SocketException)
                {
                    SocketException se = (SocketException)e;
                    if (se.SocketErrorCode == SocketError.AccessDenied)
                    {
                        e = new Exception(I18N.GetString("Port already in use"), e);
                    }
                }
                Logging.LogUsefulException(e);
                ReportError(e);
            }

            if (ConfigChanged != null)
            {
                ConfigChanged(this, new EventArgs());
            }

            Util.Utils.ReleaseMemory(true);
        }