public static void Initialize() { Properties.Initialize(); Register("CanOfSnakes", AccessLevel.Player, new CommandEventHandler(CanOfSnakes_OnCommand)); Register("Clowns", AccessLevel.Player, new CommandEventHandler(Clowns_OnCommand)); Register("FlowerPower", AccessLevel.Player, new CommandEventHandler(FlowerPower_OnCommand)); Register("Hilarity", AccessLevel.Player, new CommandEventHandler(Hilarity_OnCommand)); Register("Insult", AccessLevel.Player, new CommandEventHandler(Insult_OnCommand)); Register("JumpAround", AccessLevel.Player, new CommandEventHandler(JumpAround_OnCommand)); Register("PoppingBalloon", AccessLevel.Player, new CommandEventHandler(PoppingBalloon_OnCommand)); Register("RabbitInAHat", AccessLevel.Player, new CommandEventHandler(RabbitInAHat_OnCommand)); Register("SeltzerBottle", AccessLevel.Player, new CommandEventHandler(SeltzerBottle_OnCommand)); Register("SurpriseGift", AccessLevel.Player, new CommandEventHandler(SurpriseGift_OnCommand)); }
public static void Initialize() { Properties.Initialize(); Register("ForceGrip", AccessLevel.Player, new CommandEventHandler(ForceGrip_OnCommand)); Register("MindsEye", AccessLevel.Player, new CommandEventHandler(MindsEye_OnCommand)); Register("Mirage", AccessLevel.Player, new CommandEventHandler(Mirage_OnCommand)); Register("ThrowSabre", AccessLevel.Player, new CommandEventHandler(ThrowSabre_OnCommand)); Register("Celerity", AccessLevel.Player, new CommandEventHandler(Celerity_OnCommand)); Register("PsychicAura", AccessLevel.Player, new CommandEventHandler(PsychicAura_OnCommand)); Register("Deflection", AccessLevel.Player, new CommandEventHandler(Deflection_OnCommand)); Register("SoothingTouch", AccessLevel.Player, new CommandEventHandler(SoothingTouch_OnCommand)); Register("StasisField", AccessLevel.Player, new CommandEventHandler(StasisField_OnCommand)); Register("Replicate", AccessLevel.Player, new CommandEventHandler(Clone_OnCommand)); }
public static void Initialize() { Properties.Initialize(); Register("ArmysPaeon", AccessLevel.Player, new CommandEventHandler(ArmysPaeon_OnCommand)); Register("EnchantingEtude", AccessLevel.Player, new CommandEventHandler(EnchantingEtude_OnCommand)); Register("EnergyCarol", AccessLevel.Player, new CommandEventHandler(EnergyCarol_OnCommand)); Register("EnergyThrenody", AccessLevel.Player, new CommandEventHandler(EnergyThrenody_OnCommand)); Register("FireCarol", AccessLevel.Player, new CommandEventHandler(FireCarol_OnCommand)); Register("FireThrenody", AccessLevel.Player, new CommandEventHandler(FireThrenody_OnCommand)); Register("FoeRequiem", AccessLevel.Player, new CommandEventHandler(FoeRequiem_OnCommand)); Register("IceCarol", AccessLevel.Player, new CommandEventHandler(IceCarol_OnCommand)); Register("IceThrenody", AccessLevel.Player, new CommandEventHandler(IceThrenody_OnCommand)); Register("KnightsMinne", AccessLevel.Player, new CommandEventHandler(KnightsMinne_OnCommand)); Register("MagesBallad", AccessLevel.Player, new CommandEventHandler(MagesBallad_OnCommand)); Register("MagicFinale", AccessLevel.Player, new CommandEventHandler(MagicFinale_OnCommand)); Register("PoisonCarol", AccessLevel.Player, new CommandEventHandler(PoisonCarol_OnCommand)); Register("PoisonThrenody", AccessLevel.Player, new CommandEventHandler(PoisonThrenody_OnCommand)); Register("ShephardsDance", AccessLevel.Player, new CommandEventHandler(SheepfoeMambo_OnCommand)); Register("SinewyEtude", AccessLevel.Player, new CommandEventHandler(SinewyEtude_OnCommand)); }
public static void Initialize() { Properties.Initialize(); Register("AstralProjection", AccessLevel.Player, new CommandEventHandler(AstralProjection_OnCommand)); Register("AstralTravel", AccessLevel.Player, new CommandEventHandler(AstralTravel_OnCommand)); Register("CreateRobe", AccessLevel.Player, new CommandEventHandler(CreateRobe_OnCommand)); Register("GentleTouch", AccessLevel.Player, new CommandEventHandler(GentleTouch_OnCommand)); Register("Leap", AccessLevel.Player, new CommandEventHandler(Leap_OnCommand)); Register("PsionicBlast", AccessLevel.Player, new CommandEventHandler(PsionicBlast_OnCommand)); Register("PsychicWall", AccessLevel.Player, new CommandEventHandler(PsychicWall_OnCommand)); Register("PurityOfBody", AccessLevel.Player, new CommandEventHandler(PurityOfBody_OnCommand)); Register("QuiveringPalm", AccessLevel.Player, new CommandEventHandler(QuiveringPalm_OnCommand)); Register("WindRunner", AccessLevel.Player, new CommandEventHandler(WindRunner_OnCommand)); }
public static void Initialize() { Properties.Initialize(); Register("Psychokinesis", AccessLevel.Player, new CommandEventHandler(Psychokinesis_OnCommand)); Register("DeathGrip", AccessLevel.Player, new CommandEventHandler(DeathGrip_OnCommand)); Register("Projection", AccessLevel.Player, new CommandEventHandler(Projection_OnCommand)); Register("ThrowSword", AccessLevel.Player, new CommandEventHandler(ThrowSword_OnCommand)); Register("SythSpeed", AccessLevel.Player, new CommandEventHandler(SythSpeed_OnCommand)); Register("SythLightning", AccessLevel.Player, new CommandEventHandler(SythLightning_OnCommand)); Register("Absorption", AccessLevel.Player, new CommandEventHandler(Absorption_OnCommand)); Register("PsychicBlast", AccessLevel.Player, new CommandEventHandler(PsychicBlast_OnCommand)); Register("DrainLife", AccessLevel.Player, new CommandEventHandler(DrainLife_OnCommand)); Register("CloneBody", AccessLevel.Player, new CommandEventHandler(Clone_OnCommand)); }
public static void Initialize() { Properties.Initialize(); Register("CastConjure", AccessLevel.Player, new CommandEventHandler(CastConjure_OnCommand)); Register("CastDeathSpeak", AccessLevel.Player, new CommandEventHandler(CastDeathSpeak_OnCommand)); Register("CastSneak", AccessLevel.Player, new CommandEventHandler(CastSneak_OnCommand)); Register("CastCreateFire", AccessLevel.Player, new CommandEventHandler(CastCreateFire_OnCommand)); Register("CastElectricalElemental", AccessLevel.Player, new CommandEventHandler(CastElectricalElemental_OnCommand)); Register("CastConfusionBlast", AccessLevel.Player, new CommandEventHandler(CastConfusionBlast_OnCommand)); Register("CastSeeTruth", AccessLevel.Player, new CommandEventHandler(CastSeeTruth_OnCommand)); Register("CastIcicle", AccessLevel.Player, new CommandEventHandler(CastIcicle_OnCommand)); Register("CastExtinguish", AccessLevel.Player, new CommandEventHandler(CastExtinguish_OnCommand)); Register("CastRockFlesh", AccessLevel.Player, new CommandEventHandler(CastRockFlesh_OnCommand)); Register("CastMassMight", AccessLevel.Player, new CommandEventHandler(CastMassMight_OnCommand)); Register("CastEndureCold", AccessLevel.Player, new CommandEventHandler(CastEndureCold_OnCommand)); Register("CastWeedElemental", AccessLevel.Player, new CommandEventHandler(CastWeedElemental_OnCommand)); Register("CastSpawnCreature", AccessLevel.Player, new CommandEventHandler(CastSpawnCreature_OnCommand)); Register("CastHealingTouch", AccessLevel.Player, new CommandEventHandler(CastHealingTouch_OnCommand)); Register("CastSnowBall", AccessLevel.Player, new CommandEventHandler(CastSnowBall_OnCommand)); Register("CastClone", AccessLevel.Player, new CommandEventHandler(CastClone_OnCommand)); Register("CastGrantPeace", AccessLevel.Player, new CommandEventHandler(CastGrantPeace_OnCommand)); Register("CastSleep", AccessLevel.Player, new CommandEventHandler(CastSleep_OnCommand)); Register("CastEndureHeat", AccessLevel.Player, new CommandEventHandler(CastEndureHeat_OnCommand)); Register("CastIceElemental", AccessLevel.Player, new CommandEventHandler(CastIceElemental_OnCommand)); Register("CastEtherealTravel", AccessLevel.Player, new CommandEventHandler(CastEtherealTravel_OnCommand)); Register("CastWizardEye", AccessLevel.Player, new CommandEventHandler(CastWizardEye_OnCommand)); Register("CastFrostField", AccessLevel.Player, new CommandEventHandler(CastFrostField_OnCommand)); Register("CastCreateGold", AccessLevel.Player, new CommandEventHandler(CastCreateGold_OnCommand)); Register("CastAnimateBones", AccessLevel.Player, new CommandEventHandler(CastAnimateBones_OnCommand)); Register("CastCauseFear", AccessLevel.Player, new CommandEventHandler(CastCauseFear_OnCommand)); Register("CastIgnite", AccessLevel.Player, new CommandEventHandler(CastIgnite_OnCommand)); Register("CastMudElemental", AccessLevel.Player, new CommandEventHandler(CastMudElemental_OnCommand)); Register("CastBanishDaemon", AccessLevel.Player, new CommandEventHandler(CastBanishDaemon_OnCommand)); Register("CastFadefromSight", AccessLevel.Player, new CommandEventHandler(CastFadefromSight_OnCommand)); Register("CastGasCloud", AccessLevel.Player, new CommandEventHandler(CastGasCloud_OnCommand)); Register("CastSwarm", AccessLevel.Player, new CommandEventHandler(CastSwarm_OnCommand)); Register("CastMaskofDeath", AccessLevel.Player, new CommandEventHandler(CastMaskofDeath_OnCommand)); Register("CastEnchant", AccessLevel.Player, new CommandEventHandler(CastEnchant_OnCommand)); Register("CastFlameBolt", AccessLevel.Player, new CommandEventHandler(CastFlameBolt_OnCommand)); Register("CastPoisonElemental", AccessLevel.Player, new CommandEventHandler(CastPoisonElemental_OnCommand)); Register("CastCallDestruction", AccessLevel.Player, new CommandEventHandler(CastCallDestruction_OnCommand)); Register("CastDivination", AccessLevel.Player, new CommandEventHandler(CastDivination_OnCommand)); Register("CastFrostStrike", AccessLevel.Player, new CommandEventHandler(CastFrostStrike_OnCommand)); Register("CastMagicSteed", AccessLevel.Player, new CommandEventHandler(CastMagicSteed_OnCommand)); Register("CastCreateGolem", AccessLevel.Player, new CommandEventHandler(CastCreateGolem_OnCommand)); Register("CastSleepField", AccessLevel.Player, new CommandEventHandler(CastSleepField_OnCommand)); Register("CastConflagration", AccessLevel.Player, new CommandEventHandler(CastConflagration_OnCommand)); Register("CastGemElemental", AccessLevel.Player, new CommandEventHandler(CastGemElemental_OnCommand)); Register("CastMeteorShower", AccessLevel.Player, new CommandEventHandler(CastMeteorShower_OnCommand)); Register("CastIntervention", AccessLevel.Player, new CommandEventHandler(CastIntervention_OnCommand)); Register("CastHailStorm", AccessLevel.Player, new CommandEventHandler(CastHailStorm_OnCommand)); Register("CastAerialServant", AccessLevel.Player, new CommandEventHandler(CastAerialServant_OnCommand)); Register("CastOpenGround", AccessLevel.Player, new CommandEventHandler(CastOpenGround_OnCommand)); Register("CastCharm", AccessLevel.Player, new CommandEventHandler(CastCharm_OnCommand)); Register("CastExplosion", AccessLevel.Player, new CommandEventHandler(CastExplosion_OnCommand)); Register("CastAcidElemental", AccessLevel.Player, new CommandEventHandler(CastAcidElemental_OnCommand)); Register("CastInvokeDevil", AccessLevel.Player, new CommandEventHandler(CastInvokeDevil_OnCommand)); Register("CastAirWalk", AccessLevel.Player, new CommandEventHandler(CastAirWalk_OnCommand)); Register("CastAvalanche", AccessLevel.Player, new CommandEventHandler(CastAvalanche_OnCommand)); Register("CastDeathVortex", AccessLevel.Player, new CommandEventHandler(CastDeathVortex_OnCommand)); Register("CastWithstandDeath", AccessLevel.Player, new CommandEventHandler(CastWithstandDeath_OnCommand)); Register("CastMassSleep", AccessLevel.Player, new CommandEventHandler(CastMassSleep_OnCommand)); Register("CastRingofFire", AccessLevel.Player, new CommandEventHandler(CastRingofFire_OnCommand)); Register("CastBloodElemental", AccessLevel.Player, new CommandEventHandler(CastBloodElemental_OnCommand)); Register("CastDevastation", AccessLevel.Player, new CommandEventHandler(CastDevastation_OnCommand)); Register("CastRestoration", AccessLevel.Player, new CommandEventHandler(CastRestoration_OnCommand)); Register("CastMassDeath", AccessLevel.Player, new CommandEventHandler(CastMassDeath_OnCommand)); }