コード例 #1
0
        public static void Initialize()
        {
            Properties.Initialize();

            Register("CanOfSnakes", AccessLevel.Player, new CommandEventHandler(CanOfSnakes_OnCommand));

            Register("Clowns", AccessLevel.Player, new CommandEventHandler(Clowns_OnCommand));

            Register("FlowerPower", AccessLevel.Player, new CommandEventHandler(FlowerPower_OnCommand));

            Register("Hilarity", AccessLevel.Player, new CommandEventHandler(Hilarity_OnCommand));

            Register("Insult", AccessLevel.Player, new CommandEventHandler(Insult_OnCommand));

            Register("JumpAround", AccessLevel.Player, new CommandEventHandler(JumpAround_OnCommand));

            Register("PoppingBalloon", AccessLevel.Player, new CommandEventHandler(PoppingBalloon_OnCommand));

            Register("RabbitInAHat", AccessLevel.Player, new CommandEventHandler(RabbitInAHat_OnCommand));

            Register("SeltzerBottle", AccessLevel.Player, new CommandEventHandler(SeltzerBottle_OnCommand));

            Register("SurpriseGift", AccessLevel.Player, new CommandEventHandler(SurpriseGift_OnCommand));
        }
コード例 #2
0
        public static void Initialize()
        {
            Properties.Initialize();

            Register("ForceGrip", AccessLevel.Player, new CommandEventHandler(ForceGrip_OnCommand));

            Register("MindsEye", AccessLevel.Player, new CommandEventHandler(MindsEye_OnCommand));

            Register("Mirage", AccessLevel.Player, new CommandEventHandler(Mirage_OnCommand));

            Register("ThrowSabre", AccessLevel.Player, new CommandEventHandler(ThrowSabre_OnCommand));

            Register("Celerity", AccessLevel.Player, new CommandEventHandler(Celerity_OnCommand));

            Register("PsychicAura", AccessLevel.Player, new CommandEventHandler(PsychicAura_OnCommand));

            Register("Deflection", AccessLevel.Player, new CommandEventHandler(Deflection_OnCommand));

            Register("SoothingTouch", AccessLevel.Player, new CommandEventHandler(SoothingTouch_OnCommand));

            Register("StasisField", AccessLevel.Player, new CommandEventHandler(StasisField_OnCommand));

            Register("Replicate", AccessLevel.Player, new CommandEventHandler(Clone_OnCommand));
        }
コード例 #3
0
        public static void Initialize()
        {
            Properties.Initialize();

            Register("ArmysPaeon", AccessLevel.Player, new CommandEventHandler(ArmysPaeon_OnCommand));

            Register("EnchantingEtude", AccessLevel.Player, new CommandEventHandler(EnchantingEtude_OnCommand));

            Register("EnergyCarol", AccessLevel.Player, new CommandEventHandler(EnergyCarol_OnCommand));

            Register("EnergyThrenody", AccessLevel.Player, new CommandEventHandler(EnergyThrenody_OnCommand));

            Register("FireCarol", AccessLevel.Player, new CommandEventHandler(FireCarol_OnCommand));

            Register("FireThrenody", AccessLevel.Player, new CommandEventHandler(FireThrenody_OnCommand));

            Register("FoeRequiem", AccessLevel.Player, new CommandEventHandler(FoeRequiem_OnCommand));

            Register("IceCarol", AccessLevel.Player, new CommandEventHandler(IceCarol_OnCommand));

            Register("IceThrenody", AccessLevel.Player, new CommandEventHandler(IceThrenody_OnCommand));

            Register("KnightsMinne", AccessLevel.Player, new CommandEventHandler(KnightsMinne_OnCommand));

            Register("MagesBallad", AccessLevel.Player, new CommandEventHandler(MagesBallad_OnCommand));

            Register("MagicFinale", AccessLevel.Player, new CommandEventHandler(MagicFinale_OnCommand));

            Register("PoisonCarol", AccessLevel.Player, new CommandEventHandler(PoisonCarol_OnCommand));

            Register("PoisonThrenody", AccessLevel.Player, new CommandEventHandler(PoisonThrenody_OnCommand));

            Register("ShephardsDance", AccessLevel.Player, new CommandEventHandler(SheepfoeMambo_OnCommand));

            Register("SinewyEtude", AccessLevel.Player, new CommandEventHandler(SinewyEtude_OnCommand));
        }
コード例 #4
0
        public static void Initialize()
        {
            Properties.Initialize();

            Register("AstralProjection", AccessLevel.Player, new CommandEventHandler(AstralProjection_OnCommand));

            Register("AstralTravel", AccessLevel.Player, new CommandEventHandler(AstralTravel_OnCommand));

            Register("CreateRobe", AccessLevel.Player, new CommandEventHandler(CreateRobe_OnCommand));

            Register("GentleTouch", AccessLevel.Player, new CommandEventHandler(GentleTouch_OnCommand));

            Register("Leap", AccessLevel.Player, new CommandEventHandler(Leap_OnCommand));

            Register("PsionicBlast", AccessLevel.Player, new CommandEventHandler(PsionicBlast_OnCommand));

            Register("PsychicWall", AccessLevel.Player, new CommandEventHandler(PsychicWall_OnCommand));

            Register("PurityOfBody", AccessLevel.Player, new CommandEventHandler(PurityOfBody_OnCommand));

            Register("QuiveringPalm", AccessLevel.Player, new CommandEventHandler(QuiveringPalm_OnCommand));

            Register("WindRunner", AccessLevel.Player, new CommandEventHandler(WindRunner_OnCommand));
        }
コード例 #5
0
        public static void Initialize()
        {
            Properties.Initialize();

            Register("Psychokinesis", AccessLevel.Player, new CommandEventHandler(Psychokinesis_OnCommand));

            Register("DeathGrip", AccessLevel.Player, new CommandEventHandler(DeathGrip_OnCommand));

            Register("Projection", AccessLevel.Player, new CommandEventHandler(Projection_OnCommand));

            Register("ThrowSword", AccessLevel.Player, new CommandEventHandler(ThrowSword_OnCommand));

            Register("SythSpeed", AccessLevel.Player, new CommandEventHandler(SythSpeed_OnCommand));

            Register("SythLightning", AccessLevel.Player, new CommandEventHandler(SythLightning_OnCommand));

            Register("Absorption", AccessLevel.Player, new CommandEventHandler(Absorption_OnCommand));

            Register("PsychicBlast", AccessLevel.Player, new CommandEventHandler(PsychicBlast_OnCommand));

            Register("DrainLife", AccessLevel.Player, new CommandEventHandler(DrainLife_OnCommand));

            Register("CloneBody", AccessLevel.Player, new CommandEventHandler(Clone_OnCommand));
        }
コード例 #6
0
        public static void Initialize()
        {
            Properties.Initialize();

            Register("CastConjure", AccessLevel.Player, new CommandEventHandler(CastConjure_OnCommand));
            Register("CastDeathSpeak", AccessLevel.Player, new CommandEventHandler(CastDeathSpeak_OnCommand));
            Register("CastSneak", AccessLevel.Player, new CommandEventHandler(CastSneak_OnCommand));
            Register("CastCreateFire", AccessLevel.Player, new CommandEventHandler(CastCreateFire_OnCommand));
            Register("CastElectricalElemental", AccessLevel.Player, new CommandEventHandler(CastElectricalElemental_OnCommand));
            Register("CastConfusionBlast", AccessLevel.Player, new CommandEventHandler(CastConfusionBlast_OnCommand));
            Register("CastSeeTruth", AccessLevel.Player, new CommandEventHandler(CastSeeTruth_OnCommand));
            Register("CastIcicle", AccessLevel.Player, new CommandEventHandler(CastIcicle_OnCommand));
            Register("CastExtinguish", AccessLevel.Player, new CommandEventHandler(CastExtinguish_OnCommand));
            Register("CastRockFlesh", AccessLevel.Player, new CommandEventHandler(CastRockFlesh_OnCommand));
            Register("CastMassMight", AccessLevel.Player, new CommandEventHandler(CastMassMight_OnCommand));
            Register("CastEndureCold", AccessLevel.Player, new CommandEventHandler(CastEndureCold_OnCommand));
            Register("CastWeedElemental", AccessLevel.Player, new CommandEventHandler(CastWeedElemental_OnCommand));
            Register("CastSpawnCreature", AccessLevel.Player, new CommandEventHandler(CastSpawnCreature_OnCommand));
            Register("CastHealingTouch", AccessLevel.Player, new CommandEventHandler(CastHealingTouch_OnCommand));
            Register("CastSnowBall", AccessLevel.Player, new CommandEventHandler(CastSnowBall_OnCommand));
            Register("CastClone", AccessLevel.Player, new CommandEventHandler(CastClone_OnCommand));
            Register("CastGrantPeace", AccessLevel.Player, new CommandEventHandler(CastGrantPeace_OnCommand));
            Register("CastSleep", AccessLevel.Player, new CommandEventHandler(CastSleep_OnCommand));
            Register("CastEndureHeat", AccessLevel.Player, new CommandEventHandler(CastEndureHeat_OnCommand));
            Register("CastIceElemental", AccessLevel.Player, new CommandEventHandler(CastIceElemental_OnCommand));
            Register("CastEtherealTravel", AccessLevel.Player, new CommandEventHandler(CastEtherealTravel_OnCommand));
            Register("CastWizardEye", AccessLevel.Player, new CommandEventHandler(CastWizardEye_OnCommand));
            Register("CastFrostField", AccessLevel.Player, new CommandEventHandler(CastFrostField_OnCommand));
            Register("CastCreateGold", AccessLevel.Player, new CommandEventHandler(CastCreateGold_OnCommand));
            Register("CastAnimateBones", AccessLevel.Player, new CommandEventHandler(CastAnimateBones_OnCommand));
            Register("CastCauseFear", AccessLevel.Player, new CommandEventHandler(CastCauseFear_OnCommand));
            Register("CastIgnite", AccessLevel.Player, new CommandEventHandler(CastIgnite_OnCommand));
            Register("CastMudElemental", AccessLevel.Player, new CommandEventHandler(CastMudElemental_OnCommand));
            Register("CastBanishDaemon", AccessLevel.Player, new CommandEventHandler(CastBanishDaemon_OnCommand));
            Register("CastFadefromSight", AccessLevel.Player, new CommandEventHandler(CastFadefromSight_OnCommand));
            Register("CastGasCloud", AccessLevel.Player, new CommandEventHandler(CastGasCloud_OnCommand));
            Register("CastSwarm", AccessLevel.Player, new CommandEventHandler(CastSwarm_OnCommand));
            Register("CastMaskofDeath", AccessLevel.Player, new CommandEventHandler(CastMaskofDeath_OnCommand));
            Register("CastEnchant", AccessLevel.Player, new CommandEventHandler(CastEnchant_OnCommand));
            Register("CastFlameBolt", AccessLevel.Player, new CommandEventHandler(CastFlameBolt_OnCommand));
            Register("CastPoisonElemental", AccessLevel.Player, new CommandEventHandler(CastPoisonElemental_OnCommand));
            Register("CastCallDestruction", AccessLevel.Player, new CommandEventHandler(CastCallDestruction_OnCommand));
            Register("CastDivination", AccessLevel.Player, new CommandEventHandler(CastDivination_OnCommand));
            Register("CastFrostStrike", AccessLevel.Player, new CommandEventHandler(CastFrostStrike_OnCommand));
            Register("CastMagicSteed", AccessLevel.Player, new CommandEventHandler(CastMagicSteed_OnCommand));
            Register("CastCreateGolem", AccessLevel.Player, new CommandEventHandler(CastCreateGolem_OnCommand));
            Register("CastSleepField", AccessLevel.Player, new CommandEventHandler(CastSleepField_OnCommand));
            Register("CastConflagration", AccessLevel.Player, new CommandEventHandler(CastConflagration_OnCommand));
            Register("CastGemElemental", AccessLevel.Player, new CommandEventHandler(CastGemElemental_OnCommand));
            Register("CastMeteorShower", AccessLevel.Player, new CommandEventHandler(CastMeteorShower_OnCommand));
            Register("CastIntervention", AccessLevel.Player, new CommandEventHandler(CastIntervention_OnCommand));
            Register("CastHailStorm", AccessLevel.Player, new CommandEventHandler(CastHailStorm_OnCommand));
            Register("CastAerialServant", AccessLevel.Player, new CommandEventHandler(CastAerialServant_OnCommand));
            Register("CastOpenGround", AccessLevel.Player, new CommandEventHandler(CastOpenGround_OnCommand));
            Register("CastCharm", AccessLevel.Player, new CommandEventHandler(CastCharm_OnCommand));
            Register("CastExplosion", AccessLevel.Player, new CommandEventHandler(CastExplosion_OnCommand));
            Register("CastAcidElemental", AccessLevel.Player, new CommandEventHandler(CastAcidElemental_OnCommand));
            Register("CastInvokeDevil", AccessLevel.Player, new CommandEventHandler(CastInvokeDevil_OnCommand));
            Register("CastAirWalk", AccessLevel.Player, new CommandEventHandler(CastAirWalk_OnCommand));
            Register("CastAvalanche", AccessLevel.Player, new CommandEventHandler(CastAvalanche_OnCommand));
            Register("CastDeathVortex", AccessLevel.Player, new CommandEventHandler(CastDeathVortex_OnCommand));
            Register("CastWithstandDeath", AccessLevel.Player, new CommandEventHandler(CastWithstandDeath_OnCommand));
            Register("CastMassSleep", AccessLevel.Player, new CommandEventHandler(CastMassSleep_OnCommand));
            Register("CastRingofFire", AccessLevel.Player, new CommandEventHandler(CastRingofFire_OnCommand));
            Register("CastBloodElemental", AccessLevel.Player, new CommandEventHandler(CastBloodElemental_OnCommand));
            Register("CastDevastation", AccessLevel.Player, new CommandEventHandler(CastDevastation_OnCommand));
            Register("CastRestoration", AccessLevel.Player, new CommandEventHandler(CastRestoration_OnCommand));
            Register("CastMassDeath", AccessLevel.Player, new CommandEventHandler(CastMassDeath_OnCommand));
        }