public static void Initialize() { CommandSystem.Register("SetDecay", AccessLevel.Administrator, new CommandEventHandler(SetDecay_OnCommand)); Item.DefaultDecayTime = TimeSpan.FromMinutes(60); }
public static void Initialize() { CommandSystem.Register("Createworld", AccessLevel.Administrator, new CommandEventHandler(Create_OnCommand)); }
public static void Initialize() { CommandSystem.Register("Distribute", AccessLevel.Administrator, new CommandEventHandler(Distribute_OnCommand)); }
public static void Initialize() { CommandSystem.Register("CheckIPs", AccessLevel.GameMaster, CheckIPs_OnCommand); }
public static void Initialize() { CommandSystem.Register("RebuildCategorization", AccessLevel.Administrator, new CommandEventHandler(RebuildCategorization_OnCommand)); }
public static void Initialize() { CommandSystem.Register("Dupe", AccessLevel.GameMaster, Dupe_OnCommand); CommandSystem.Register("DupeInBag", AccessLevel.GameMaster, DupeInBag_OnCommand); }
public static void Initialize() { CommandSystem.Register("PlayerWealth", AccessLevel.Counselor, new CommandEventHandler(PlayerWealth_OnCommand)); CommandSystem.Register("AllPlayerWealthGold", AccessLevel.Counselor, new CommandEventHandler(AllPlayerWealthGold_OnCommand)); }
public static void Initialize() { CommandSystem.Register("Staff", AccessLevel.Player, new CommandEventHandler(Staff_OnCommand)); }
public static void Initialize() { CommandSystem.Register("GenGameDocs", AccessLevel.GameMaster, new CommandEventHandler(GenGameDocs_OnCommand)); }
public static void Initialize() { CommandSystem.Register("DecorateMag", AccessLevel.Owner, new CommandEventHandler(DecorateMag_OnCommand)); }
public static void Initialize() { CommandSystem.Register("unequip", AccessLevel.Player, new CommandEventHandler(Unequip_OnCommand)); }
public static void Initialize() { CommandSystem.Register("ExportWSC", AccessLevel.Administrator, Export_OnCommand); }
public static void Register() { CommandSystem.Register("Skills", AccessLevel.Counselor, Skills_OnCommand); }
public static void Initialize() { CommandSystem.Register("WipeItemsOfType", AccessLevel.GameMaster, new CommandEventHandler(WipeMobilesOfType_OnCommand)); }
public static void Initialize() { CommandSystem.Register("RegionBounds", AccessLevel.GameMaster, new CommandEventHandler(RegionBounds_OnCommand)); }
public static void Initialize() { CommandSystem.Register("HelpInfo", AccessLevel.Player, HelpInfo_OnCommand); FillTable(); }
public static void Initialize() { CommandSystem.Register("ResMeFull", AccessLevel.Player, new CommandEventHandler(ResMeFull_OnCommand)); }
public static void Initialize() { CommandSystem.Register("RunUOSpawnerExporter", AccessLevel.Administrator, new CommandEventHandler(RunUOSpawnerExporter_OnCommand)); CommandSystem.Register("RSE", AccessLevel.Administrator, new CommandEventHandler(RunUOSpawnerExporter_OnCommand)); }
public static void Initialize() { CommandSystem.Register("TelGen", AccessLevel.Administrator, GenTeleporter_OnCommand); }
public static void Initialize() { CommandSystem.Register("OrganizeMe", AccessLevel.Player, OrganizeMe_OnCommand); }
public static void Initialize() { CommandSystem.Register("Hunger", AccessLevel.Player, new CommandEventHandler(Hungry_OnCommand)); CommandSystem.Register("Thirst", AccessLevel.Player, new CommandEventHandler(Hungry_OnCommand)); }
public static void Initialize() { CommandSystem.Register("Props", AccessLevel.Counselor, Props_OnCommand); }
public static void Register(string command, AccessLevel access, CommandEventHandler handler) { CommandSystem.Register(command, access, handler); }
public static void Initialize() { CommandSystem.Register("BoatControl", AccessLevel.Player, new CommandEventHandler(Boat_OnCommand)); }
public static void Initialize() { CommandSystem.Register("SendGump", AccessLevel.GameMaster, new CommandEventHandler(SendGump_OnCommand)); }
public static void Initialize() { CommandSystem.Register("BlowPouch", AccessLevel.Player, new CommandEventHandler(BlowPouch_OnCommand)); CommandSystem.Register("PopPouch", AccessLevel.Player, new CommandEventHandler(BlowPouch_OnCommand)); CommandSystem.Register("Pouch", AccessLevel.Player, new CommandEventHandler(BlowPouch_OnCommand)); }
public static void Initialize() { CommandSystem.Register("Dupe", AccessLevel.Batisseur, new CommandEventHandler(Dupe_OnCommand)); CommandSystem.Register("DupeInBag", AccessLevel.Batisseur, new CommandEventHandler(DupeInBag_OnCommand)); }
public static void Initialize() { CommandSystem.Register("Time", AccessLevel.Player, Time_OnCommand); }
public static void Initialize() { CommandSystem.Register("Decorate", AccessLevel.Administrator, Decorate_OnCommand); }
public static void Initialize() { CommandSystem.Register("ConvertPlayers", AccessLevel.Administrator, new CommandEventHandler(Convert_OnCommand)); }