示例#1
0
 public static void Initialize()
 {
     CommandSystem.Register("SetDecay", AccessLevel.Administrator, new CommandEventHandler(SetDecay_OnCommand));
     Item.DefaultDecayTime = TimeSpan.FromMinutes(60);
 }
示例#2
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 public static void Initialize()
 {
     CommandSystem.Register("Createworld", AccessLevel.Administrator, new CommandEventHandler(Create_OnCommand));
 }
示例#3
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 public static void Initialize()
 {
     CommandSystem.Register("Distribute", AccessLevel.Administrator, new CommandEventHandler(Distribute_OnCommand));
 }
示例#4
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 public static void Initialize()
 {
     CommandSystem.Register("CheckIPs", AccessLevel.GameMaster, CheckIPs_OnCommand);
 }
示例#5
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 public static void Initialize()
 {
     CommandSystem.Register("RebuildCategorization", AccessLevel.Administrator, new CommandEventHandler(RebuildCategorization_OnCommand));
 }
示例#6
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文件: Dupe.cs 项目: EquinoxQNX/TrueUO
 public static void Initialize()
 {
     CommandSystem.Register("Dupe", AccessLevel.GameMaster, Dupe_OnCommand);
     CommandSystem.Register("DupeInBag", AccessLevel.GameMaster, DupeInBag_OnCommand);
 }
示例#7
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 public static void Initialize()
 {
     CommandSystem.Register("PlayerWealth", AccessLevel.Counselor, new CommandEventHandler(PlayerWealth_OnCommand));
     CommandSystem.Register("AllPlayerWealthGold", AccessLevel.Counselor, new CommandEventHandler(AllPlayerWealthGold_OnCommand));
 }
示例#8
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 public static void Initialize()
 {
     CommandSystem.Register("Staff", AccessLevel.Player, new CommandEventHandler(Staff_OnCommand));
 }
示例#9
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 public static void Initialize()
 {
     CommandSystem.Register("GenGameDocs", AccessLevel.GameMaster, new CommandEventHandler(GenGameDocs_OnCommand));
 }
示例#10
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 public static void Initialize()
 {
     CommandSystem.Register("DecorateMag", AccessLevel.Owner, new CommandEventHandler(DecorateMag_OnCommand));
 }
示例#11
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 public static void Initialize()
 {
     CommandSystem.Register("unequip", AccessLevel.Player, new CommandEventHandler(Unequip_OnCommand));
 }
示例#12
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 public static void Initialize()
 {
     CommandSystem.Register("ExportWSC", AccessLevel.Administrator, Export_OnCommand);
 }
示例#13
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 public static void Register()
 {
     CommandSystem.Register("Skills", AccessLevel.Counselor, Skills_OnCommand);
 }
示例#14
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 public static void Initialize()
 {
     CommandSystem.Register("WipeItemsOfType", AccessLevel.GameMaster, new CommandEventHandler(WipeMobilesOfType_OnCommand));
 }
示例#15
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 public static void Initialize()
 {
     CommandSystem.Register("RegionBounds", AccessLevel.GameMaster, new CommandEventHandler(RegionBounds_OnCommand));
 }
示例#16
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        public static void Initialize()
        {
            CommandSystem.Register("HelpInfo", AccessLevel.Player, HelpInfo_OnCommand);

            FillTable();
        }
示例#17
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 public static void Initialize()
 {
     CommandSystem.Register("ResMeFull", AccessLevel.Player, new CommandEventHandler(ResMeFull_OnCommand));
 }
 public static void Initialize()
 {
     CommandSystem.Register("RunUOSpawnerExporter", AccessLevel.Administrator, new CommandEventHandler(RunUOSpawnerExporter_OnCommand));
     CommandSystem.Register("RSE", AccessLevel.Administrator, new CommandEventHandler(RunUOSpawnerExporter_OnCommand));
 }
 public static void Initialize()
 {
     CommandSystem.Register("TelGen", AccessLevel.Administrator, GenTeleporter_OnCommand);
 }
示例#20
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 public static void Initialize()
 {
     CommandSystem.Register("OrganizeMe", AccessLevel.Player, OrganizeMe_OnCommand);
 }
示例#21
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 public static void Initialize()
 {
     CommandSystem.Register("Hunger", AccessLevel.Player, new CommandEventHandler(Hungry_OnCommand));
     CommandSystem.Register("Thirst", AccessLevel.Player, new CommandEventHandler(Hungry_OnCommand));
 }
示例#22
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 public static void Initialize()
 {
     CommandSystem.Register("Props", AccessLevel.Counselor, Props_OnCommand);
 }
示例#23
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 public static void Register(string command, AccessLevel access, CommandEventHandler handler)
 {
     CommandSystem.Register(command, access, handler);
 }
示例#24
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 public static void Initialize()
 {
     CommandSystem.Register("BoatControl", AccessLevel.Player, new CommandEventHandler(Boat_OnCommand));
 }
示例#25
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 public static void Initialize()
 {
     CommandSystem.Register("SendGump", AccessLevel.GameMaster, new CommandEventHandler(SendGump_OnCommand));
 }
示例#26
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 public static void Initialize()
 {
     CommandSystem.Register("BlowPouch", AccessLevel.Player, new CommandEventHandler(BlowPouch_OnCommand));
     CommandSystem.Register("PopPouch", AccessLevel.Player, new CommandEventHandler(BlowPouch_OnCommand));
     CommandSystem.Register("Pouch", AccessLevel.Player, new CommandEventHandler(BlowPouch_OnCommand));
 }
示例#27
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文件: Dupe.cs 项目: jicomub/Temrael
 public static void Initialize()
 {
     CommandSystem.Register("Dupe", AccessLevel.Batisseur, new CommandEventHandler(Dupe_OnCommand));
     CommandSystem.Register("DupeInBag", AccessLevel.Batisseur, new CommandEventHandler(DupeInBag_OnCommand));
 }
示例#28
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 public static void Initialize()
 {
     CommandSystem.Register("Time", AccessLevel.Player, Time_OnCommand);
 }
示例#29
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 public static void Initialize()
 {
     CommandSystem.Register("Decorate", AccessLevel.Administrator, Decorate_OnCommand);
 }
示例#30
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		public static void Initialize()
		{
			CommandSystem.Register("ConvertPlayers", AccessLevel.Administrator, new CommandEventHandler(Convert_OnCommand));
		}