public static void Initialize() { CommandSystem.Register("Createworld", AccessLevel.Administrator, new CommandEventHandler(Create_OnCommand)); }
public static void Initialize() { CommandSystem.Register("Vis", AccessLevel.Counselor, Vis_OnCommand); CommandSystem.Register("VisList", AccessLevel.Counselor, VisList_OnCommand); CommandSystem.Register("VisClear", AccessLevel.Counselor, VisClear_OnCommand); }
public static void Initialize() { CommandSystem.Register("Batch", AccessLevel.Counselor, new CommandEventHandler(Batch_OnCommand)); }
public static void Initialize() { CommandSystem.Register("TelMake", AccessLevel.Administrator, new CommandEventHandler(TeleporterMaker_OnCommand)); }
public static void Initialize() { CommandSystem.Register("HelpInfo", AccessLevel.Player, new CommandEventHandler(HelpInfo_OnCommand)); FillTable(); }
public static void Initialize() { CommandSystem.Register("GenerateCoral", AccessLevel.Owner, new CommandEventHandler(GenerateCoral_OnCommand)); CommandSystem.Register("WipeCoral", AccessLevel.Owner, new CommandEventHandler(WipeCoral_OnCommand)); }
public static void Initialize() { CommandSystem.Register("RegionSkillscrollMod", AccessLevel.Seer, new CommandEventHandler(RegionSkillscrollMod_OnCommand)); }
public static void Initialize() { CommandSystem.Register("GetClass", AccessLevel.Counselor, new CommandEventHandler(GetClass_OnCommand)); }
public static void Initialize() { CommandSystem.Register("SetSkill", AccessLevel.GameMaster, SetSkill_OnCommand); CommandSystem.Register("GetSkill", AccessLevel.GameMaster, GetSkill_OnCommand); CommandSystem.Register("SetAllSkills", AccessLevel.GameMaster, SetAllSkills_OnCommand); }
public static void Initialize() { // alter AccessLevel to be AccessLevel.Admin if you only want admins to use. CommandSystem.Register("AddToBank", AccessLevel.Administrator, new CommandEventHandler(AddToBank_OnCommand)); }
public static void Initialize() { CommandSystem.Register("DecorateMag", AccessLevel.Administrator, DecorateMag_OnCommand); }
// Use [Point to point at anything you wish public static void Initialize() { CommandSystem.Register("Point", AccessLevel.Player, new CommandEventHandler(Point_OnCommand)); }
public static void Initialize() { CommandSystem.Register("addgv", AccessLevel.Administrator, new CommandEventHandler(gv_OnCommand)); }
public static void Initialize() { CommandSystem.Register("DecorateMLDelete", AccessLevel.Administrator, new CommandEventHandler(DecorateMLDelete_OnCommand)); }