public IEnumerator GLTFShapeIsInvalidatedWhenLeavingBoundsDebugMode()
        {
            sceneController.isDebugMode = true;
            yield return(SBC_Asserts.GLTFShapeIsInvalidatedWhenLeavingBounds(scene));

            sceneController.isDebugMode = false;
        }
예제 #2
0
 public IEnumerator GLTFShapeIsInvalidatedWhenLeavingBounds()
 {
     yield return(SBC_Asserts.GLTFShapeIsInvalidatedWhenLeavingBounds(scene));
 }