public void SetData(ConceptCardData currentCardData, int prevAwakeCount) { List <ConceptCardEquipEffect> abilities = currentCardData.GetAbilities(); int count = abilities.Count; for (int index = 0; index < count; ++index) { AbilityData ability = abilities[index].Ability; this.paramList.Add(new AbilityPowerUpResultContent.Param() { data = ability.Param }); } }