private void SetParam(ConceptCardData card_data, UnitData unit, int job_index) { if (card_data == null || unit == null || unit.Jobs.Length <= job_index) { return; } JobData job = unit.Jobs[job_index]; this.mName.set_text(card_data.Param.name); this.mLvText.set_text(card_data.Lv.ToString()); this.mLvMaxText.set_text(card_data.CurrentLvCap.ToString()); if (Object.op_Inequality((Object)this.mTrustObject, (Object)null)) { this.mTrustObject.SetActive(card_data.GetReward() != null); } ConceptCardManager.SubstituteTrustFormat(card_data, this.mTrustText, (int)card_data.Trust, false); int num1 = 0; float num2 = 1f; if ((int)card_data.Lv < (int)card_data.CurrentLvCap) { int conceptCardLevelExp1 = MonoSingleton <GameManager> .Instance.MasterParam.GetConceptCardLevelExp((int)card_data.Rarity, (int)card_data.Lv); int conceptCardLevelExp2 = MonoSingleton <GameManager> .Instance.MasterParam.GetConceptCardLevelExp((int)card_data.Rarity, (int)card_data.Lv + 1); num2 = (float)((int)card_data.Exp - conceptCardLevelExp1) / (float)(conceptCardLevelExp2 - conceptCardLevelExp1); num1 = conceptCardLevelExp2 - (int)card_data.Exp; } this.mExpText.set_text(num1.ToString()); this.mExpSlider.set_value(num2); if (Object.op_Inequality((Object)this.mIcon, (Object)null)) { this.mIcon.Setup(card_data); } this.mBaseAdd.Clear(); this.mBaseMul.Clear(); this.mUnitAdd.Clear(); this.mUnitMul.Clear(); BaseStatus fixed_status = new BaseStatus(); BaseStatus scale_status = new BaseStatus(); List <ConceptCardEquipEffect> enableEquipEffects = card_data.GetEnableEquipEffects(unit, job); for (int index = 0; index < enableEquipEffects.Count; ++index) { enableEquipEffects[index].GetStatus(ref fixed_status, ref scale_status); this.mBaseAdd.Add(fixed_status); this.mBaseMul.Add(scale_status); } this.mStatus.SetValues(this.mBaseAdd, this.mBaseMul, this.mUnitAdd, this.mUnitMul, false); }