public void SetData(ConceptCardData currentCardData, int prevAwakeCount)
        {
            List <ConceptCardEquipEffect> abilities = currentCardData.GetAbilities();
            int count = abilities.Count;

            for (int index = 0; index < count; ++index)
            {
                AbilityData ability = abilities[index].Ability;
                this.paramList.Add(new AbilityPowerUpResultContent.Param()
                {
                    data = ability.Param
                });
            }
        }