public void Connect(GameStartParameters startParameters) { _startParameters = startParameters; PhotonNetwork.NickName = SaveData.NickName; PhotonNetwork.AutomaticallySyncScene = true; PhotonNetwork.SetPlayerCustomProperties(startParameters.GetLocalPlayerCustomProperties()); PhotonNetwork.OfflineMode = _startParameters.Type == GameStartParameters.GameStartType.LocalMultiplayer; PhotonNetwork.ConnectUsingSettings(); }
public void ConnectOffline() { Lobby.Instance.Connect(GameStartParameters.ConnectDebugSinglePlayerMatch()); }