Exemple #1
0
        public void Connect(GameStartParameters startParameters)
        {
            _startParameters       = startParameters;
            PhotonNetwork.NickName = SaveData.NickName;
            PhotonNetwork.AutomaticallySyncScene = true;
            PhotonNetwork.SetPlayerCustomProperties(startParameters.GetLocalPlayerCustomProperties());
            PhotonNetwork.OfflineMode = _startParameters.Type == GameStartParameters.GameStartType.LocalMultiplayer;

            PhotonNetwork.ConnectUsingSettings();
        }
Exemple #2
0
 public void ConnectOffline()
 {
     Lobby.Instance.Connect(GameStartParameters.ConnectDebugSinglePlayerMatch());
 }