public static bool interactTzhaarNPC(Player p, Npc n, int option) { if (n.getId() != 2622 && n.getId() != 2620 && n.getId() != 2623 && n.getId() != 2619 && n.getId() != 2617 && n.getId() != 2618) { return false; } p.setEntityFocus(n.getClientIndex()); int npcX = n.getLocation().getX(); int npcY = n.getLocation().getY(); AreaEvent interactTzhaarNpcAreaEvent = new AreaEvent(p, npcX-1, npcY-1, npcX+1, npcY+1); interactTzhaarNpcAreaEvent.setAction(() => { p.setFaceLocation(n.getLocation()); p.setEntityFocus(65535); switch(n.getId()) { case 2619: // Bankers if (option == 1) { // Talk } else if (option == 2) { // Bank p.getBank().openBank(); } else if (option == 3) { // Collect } break; //TODO tzhaar stores case 2622: // Ore shop if (option == 1) { // Speak } else if (option == 2) { // Trade p.setShopSession(new ShopSession(p, 3)); } break; } }); Server.registerCoordinateEvent(interactTzhaarNpcAreaEvent); return true; }
private void handleClickSeven(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 7: interfaceId: " + interfaceId); switch(interfaceId) { case 762: // Bank - All but one. player.getBank().withdraw(slot, player.getBank().getAmountInSlot(slot) - 1); player.getBank().refreshBank(); break; case 336: // Trade inventory - trade all. //player.getTrade().lendItem(slot); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - captain. clan.setEnterRights(Clan.ClanRank.CAPTAIN); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - captain. clan.setTalkRights(Clan.ClanRank.CAPTAIN); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 25: // // "Who can kick in chat" - captain. clan.setKickRights(Clan.ClanRank.CAPTAIN); player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25); break; case 26: // "Who can share loot" - captain. clan.setLootRights(Clan.ClanRank.CAPTAIN); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleClickSix(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 6: interfaceId: " + interfaceId); switch(interfaceId) { case 763: // Bank inventory - All. player.getBank().deposit(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot))); player.getBank().refreshBank(); break; case 762: // Bank - All. player.getBank().withdraw(slot, player.getBank().getAmountInSlot(slot)); player.getBank().refreshBank(); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - lieutenant. clan.setEnterRights(Clan.ClanRank.LIEUTENANT); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - lieutenant. clan.setTalkRights(Clan.ClanRank.LIEUTENANT); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 25: // // "Who can kick in chat" - lieutenant. clan.setKickRights(Clan.ClanRank.LIEUTENANT); player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25); break; case 26: // "Who can share loot" - lieutenant. clan.setLootRights(Clan.ClanRank.LIEUTENANT); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleEnterAmount(Player player, Packet packet) { if (player.getTemporaryAttribute("interfaceVariable") == null) { player.getPackets().sendMessage("An error occured, please try again."); return; } EnterVariable var = (EnterVariable) player.getTemporaryAttribute("interfaceVariable"); int craftType = (int) (player.getTemporaryAttribute("craftType") == null ? -1 : (int) player.getTemporaryAttribute("craftType")); // 'Category' of item to craft int amount = packet.readInt(); switch(var.getInterfaceId()) { case 675: // Jewellery crafting Jewellery.makeJewellery(player, var.getSlot(), amount, true); break; case 304: // Dragonhide crafting. int leatherType = (int) (player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int) player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft. switch (var.getSlot()) { case 0: if (leatherType != -1) { Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body break; } else if (craftType == 6) { // Ball of wool Spinning.craftSpinning(player, amount, 0, true); break; } break; case 1: if (craftType == 6) { // Bowstring Spinning.craftSpinning(player, amount, 1, true); break; } break; case 2: if (craftType == 6) { // Crossbow string Spinning.craftSpinning(player, amount, 2, true); break; } break; case 4: Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces break; case 8: Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps break; } break; case 303: switch(var.getSlot()) { case 120: // Unholy symbol Silver.newSilverItem(player, amount, var.getSlot(), true); break; case 121: // Tiara Silver.newSilverItem(player, amount, var.getSlot(), true); break; } break; case 154: // Craft normal leather. if (var.getSlot() >= 28 && var.getSlot() <= 34) { Leather.craftNormalLeather(player, var.getSlot(), amount, true); break; } break; case 542: // Glassblowing. switch(var.getSlot()) { case 40: // Make X beer glass. Glass.craftGlass(player, amount, 0, true); break; case 41: // Make X candle lantern. Glass.craftGlass(player, amount, 1, true); break; case 42: // Make X oil lamp. Glass.craftGlass(player, amount, 2, true); break; case 38: // Make X vial. Glass.craftGlass(player, amount, 3, true); break; case 44: // Make X Fishbowl Glass.craftGlass(player, amount, 4, true); break; case 39: // Make X orb. Glass.craftGlass(player, amount, 5, true); break; case 43: // Make X lantern lens Glass.craftGlass(player, amount, 6, true); break; case 45: // Make X dorgeshuun light orb. Glass.craftGlass(player, amount, 7, true); break; } break; case 763: // Bank inventory - X. player.getBank().setLastXAmount(amount); player.getBank().deposit(var.getSlot(), amount); player.getBank().refreshBank(); break; case 762: // Bank - X. player.getBank().setLastXAmount(amount); player.getBank().withdraw(var.getSlot(), amount); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade X. if (player.getTrade() != null) { player.getTrade().tradeItem(var.getSlot(), amount); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(var.getSlot(), amount); break; } break; case 631: if (player.getDuel() != null) { player.getDuel().removeItem(var.getSlot(), amount); break; } break; case 335: // Trade/stake interface - remove X. player.getTrade().removeItem(var.getSlot(), amount); break; case 620: // Shop - buy X. player.getShopSession().buyItem(var.getSlot(), amount); break; case 105: //Grand Exchange custom quantity and price inputs. switch(var.getSlot()) { case 0: //custom enter quantity player.getGESession().setCustomAmount(amount); break; case 1: //custom enter per price player.getGESession().setCustomPrice(amount); break; } break; case 305: // What would you like to make? - 4 options if (player.getTemporaryAttribute("fletchType") == null) { return; } int logType = (int) player.getTemporaryAttribute("fletchType"); switch(var.getSlot()) { case 0: MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 2: MakeBows.cutLog(player, amount, 0, 2, false, true); break; case 3: MakeBows.cutLog(player, amount, 0, 3, false, true); break; } break; case 306: // What would you like to make? - 5 options switch(var.getSlot()) { case 0: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 1: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 2: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 3: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 4: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; } break; case 309: // What would you like to make - 1 option if (var.getSlot() >= 50 && var.getSlot() <= 60) { // Cut gem Jewellery.cutGem(player, craftType, amount, true); break; } else if (var.getSlot() >= 100 && var.getSlot() <= 110) { // String amulet Jewellery.stringAmulet(player, craftType, amount, true); break; } switch(var.getSlot()) { case 0: MakeXbow.createXbow(player, amount, (int) (player.getTemporaryAttribute("bowType2") == null ? -1 : (int) player.getTemporaryAttribute("bowType2")), (bool) (player.getTemporaryAttribute("stringingBow") == null ? false :(bool) player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, (int) (player.getTemporaryAttribute("fletchType") == null ? -1 : (int) player.getTemporaryAttribute("fletchType")), (int) (player.getTemporaryAttribute("bowType") == null ? -1 : (int) player.getTemporaryAttribute("bowType")), true, true); break; case 2: Herblore.grindIngredient(player, amount, true); break; case 3: Herblore.makeUnfinishedPotion(player, amount, true); break; case 4: Herblore.completePotion(player, amount, true); break; case 5: Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; case 6: MakeAmmo.makeBoltTip(player, (int) (player.getTemporaryAttribute("boltTips") == null ? -1 : (int) player.getTemporaryAttribute("boltTips")), amount, true); break; } break; case 311: // Smelting interface switch(var.getSlot()) { case 13: // Bronze Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 17: // Blurite Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 21: // Iron Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 25: // Silver Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 29: // Steel Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 33: // Gold Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 37: // Mithril Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 41: // Adamant Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 45: // Rune Smelting.smeltOre(player, var.getSlot(), true, amount); break; } break; case 300: // Smithing interface. if (player.getTemporaryAttribute("smithingItem") == null) { return; } SmithBar item = (SmithBar) player.getTemporaryAttribute("smithingItem"); if (item != null) { item.setAmount(amount); } Smithing.smithItem(player, var.getSlot(), amount, false); break; } player.removeTemporaryAttribute("interfaceVariable"); }
private void handleClickFour(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 4: interfaceId: " + interfaceId); switch(interfaceId) { case 763: // Bank inventory - Custom amount. player.getBank().deposit(slot, player.getBank().getLastXAmount()); player.getBank().refreshBank(); break; case 762: // Bank - Custom amount. player.getBank().withdraw(slot, player.getBank().getLastXAmount()); player.getBank().refreshBank(); break; case 154: // Craft normal leather. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(154, child)); break; case 542: // Glassblowing. switch(child) { case 40: // Make X beer glass. case 41: // Make X candle lantern. case 42: // Make X oil lamp. case 38: // Make X vial. case 44: // Make X Fishbowl case 39: // Make X orb. case 43: // Make X lantern lens case 45: // Make X dorgeshuun light orb. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(542, child)); break; } break; case 336: // Trade/stake inventory - trade all. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot))); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot))); break; } break; case 335: // Trade interface - remove all. player.getTrade().removeItem(slot, player.getTrade().getItemAmount(player.getTrade().getItemInSlot(slot))); break; case 631: // Duel interface - remove All if (player.getDuel() != null) { player.getDuel().removeItem(slot, player.getDuel().getItemAmount(player.getDuel().getItemInSlot(slot))); break; } break; case 620: // Shop - buy 10. player.getShopSession().buyItem(slot, 10); break; case 621: // Shop - sell 10. player.getShopSession().sellItem(slot, 10); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - corporal. clan.setEnterRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - corporal. clan.setTalkRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 25: // // "Who can kick in chat" - corporal. clan.setKickRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25); break; case 26: // "Who can share loot" - corporal. clan.setLootRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleClickThree(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 3: interfaceId: " + interfaceId); switch(interfaceId) { case 154: // Craft normal leather. Leather.craftNormalLeather(player, child, player.getInventory().getItemAmount(1741), true); break; case 542: // Glassblowing. int totalGlass = player.getInventory().getItemAmount(1775); switch(child) { case 40: // Make all beer glass. Glass.craftGlass(player, totalGlass, 0, true); break; case 41: // Make all candle lantern. Glass.craftGlass(player, totalGlass, 1, true); break; case 42: // Make all oil lamp. Glass.craftGlass(player, totalGlass, 2, true); break; case 38: // Make all vial. Glass.craftGlass(player, totalGlass, 3, true); break; case 44: // Make all Fishbowl Glass.craftGlass(player, totalGlass, 4, true); break; case 39: // Make all orb. Glass.craftGlass(player, totalGlass, 5, true); break; case 43: // Make all lantern lens Glass.craftGlass(player, totalGlass, 6, true); break; case 45: // Make all dorgeshuun light orb. Glass.craftGlass(player, totalGlass, 7, true); break; } break; case 763: // Bank inventory - 10. player.getBank().deposit(slot, 10); player.getBank().refreshBank(); break; case 762: // Bank - 10. player.getBank().withdraw(slot, 10); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade 10. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, 10); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, 10); break; } break; case 335: // Trade interface - remove 10. player.getTrade().removeItem(slot, 10); break; case 631: // Duel interface - remove 10. if (player.getDuel() != null) { player.getDuel().removeItem(slot, 5); break; } break; case 620: // Shop - buy 5. player.getShopSession().buyItem(slot, 5); break; case 621: // Shop - sell 5. player.getShopSession().sellItem(slot, 5); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - recruit. clan.setEnterRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - recruit. clan.setTalkRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - recruit. clan.setLootRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleClickTwo(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 2: interfaceId: " + interfaceId); switch(interfaceId) { case 105: // GE Interface switch(child) { case 209: // "Collect" and "Collect-items" option player.getGESession().collectSlot1(false); break; case 211: // Left box "Collect" option (coins) player.getGESession().collectSlot2(); break; } break; case 154: // Craft normal leather. Leather.craftNormalLeather(player, child, 5, true); break; case 542: // Glassblowing. switch(child) { case 40: // Make 5 beer glass. Glass.craftGlass(player, 5, 0, true); break; case 41: // Make 5 candle lantern. Glass.craftGlass(player, 5, 1, true); break; case 42: // Make 5 oil lamp. Glass.craftGlass(player, 5, 2, true); break; case 38: // Make 5 vial. Glass.craftGlass(player, 5, 3, true); break; case 44: // Make 5 Fishbowl Glass.craftGlass(player, 5, 4, true); break; case 39: // Make 5 orb. Glass.craftGlass(player, 5, 5, true); break; case 43: // Make 5 lantern lens Glass.craftGlass(player, 5, 6, true); break; case 45: // Make 5 dorgeshuun light orb. Glass.craftGlass(player, 5, 7, true); break; } break; case 763: // Bank inventory - 5. player.getBank().deposit(slot, 5); player.getBank().refreshBank(); break; case 762: // Bank - 5. player.getBank().withdraw(slot, 5); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade 5. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, 5); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, 5); break; } break; case 631: // Duel interface - remove 5 if (player.getDuel() != null) { player.getDuel().removeItem(slot, 5); break; } break; case 335: // Trade interface - remove 5. player.getTrade().removeItem(slot, 5); break; case 620: // Shop - buy 1. player.getShopSession().buyItem(slot, 1); break; case 621: // Shop - sell 1. player.getShopSession().sellItem(slot, 1); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - any friends. clan.setEnterRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - any friends. clan.setTalkRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - any friends. clan.setLootRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
public void execute(Player player, string[] arguments) { if (!player.inCombat()) player.getBank().openBank(); }
private void handleActionButton(Player player, Packet packet) { int interfaceId = packet.readUShort(); ushort buttonId = packet.readUShort(); ushort buttonId2 = 0; if(packet.getLength() >= 6) { buttonId2 = packet.readUShort(); } if(buttonId2 == 65535) { buttonId2 = 0; } Console.WriteLine("button = " + interfaceId + " " +buttonId + " " +buttonId2); switch(interfaceId) { case 751: switch(buttonId) { case 27: // Report Abuse button click //This is just a test. (you need to code a Static Handler for ReportAbuse. player.getPackets().displayInterface(553); //Opens Report Abuse box break; } break; case 374: // Tzhaar fight pits viewing orb Server.getMinigames().getFightPits().useOrb(player, buttonId); break; case 389: // GE Item Search "X" for closing it. player.getPackets().sendInterface(0, 752, 6, 137); // Removes the item search break; case 107: // GE Sell inventory. if (player.getGESession() == null) { break; } switch(buttonId) { case 18: // Offer player.getGESession().offerSellItem(buttonId2); break; } break; case 105: // GE interface if (player.getGESession() == null) { break; } switch(buttonId) { case 209: // Collect-notes player.getGESession().collectSlot1(true); break; case 203: // Abort offer player.getGESession().abortOffer(); break; case 31: // Sell, box 1 player.getGESession().newSellOffer(0); break; case 30: // Buy, box 1 player.getGESession().newBuyOffer(0); break; case 18: // Check status, box 1 player.getGESession().checkOffer(0); break; case 46: // Buy, box 2 player.getGESession().newBuyOffer(1); break; case 47: // Sell, box 2 player.getGESession().newSellOffer(1); break; case 34: // Check status, box 2 player.getGESession().checkOffer(1); break; case 62: // Buy, box 3 player.getGESession().newBuyOffer(2); break; case 63: // Sell, box 3 player.getGESession().newSellOffer(2); break; case 50: // Check status, box 3 player.getGESession().checkOffer(2); break; case 81: // Buy, box 4 player.getGESession().newBuyOffer(3); break; case 82: // Sell, box 4 player.getGESession().newSellOffer(3); break; case 69: // Check status, box 4 player.getGESession().checkOffer(3); break; case 100: // Buy, box 5 player.getGESession().newBuyOffer(4); break; case 101: // Sell, box 5 player.getGESession().newSellOffer(4); break; case 88: // Check status, box 5 player.getGESession().checkOffer(4); break; case 119: // Buy, box 6 player.getGESession().newBuyOffer(5); break; case 120: // Sell, box 6 player.getGESession().newSellOffer(5); break; case 107: // Check status, box 6 player.getGESession().checkOffer(5); break; case 127: // The "back" button player.getGESession().goBackToGrandExchange(); break; case 194: // Search for item player.getGESession().openItemSearch(); break; case 159: // Increment amount by 1 player.getGESession().incrementAmount(1, false); break; case 157: // Decrease amount by 1 player.getGESession().decreaseAmount(1); break; case 162: // Increase amount by +1 player.getGESession().incrementAmount(1, true); break; case 164: // Increase amount by +10 player.getGESession().incrementAmount(10, true); break; case 166: // Increase amount by +100 player.getGESession().incrementAmount(100, true); break; case 168: // Increase amount by +1k (or All if selling) player.getGESession().incrementAmount(1000, true); break; case 170: //custom enter quantity player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 0)); break; case 185: //custom enter per price player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 1)); break; case 177: // Set price to minimum player.getGESession().setPrice(0); break; case 180: // Set price to medium player.getGESession().setPrice(1); break; case 183: // Set price to maximum player.getGESession().setPrice(2); break; case 171: // Set price -1 player.getGESession().setPrice(3); break; case 173: // Set price +1 player.getGESession().setPrice(4); break; case 190: // Confirm offer player.getGESession().confirmOffer(); break; } break; case 161: // Slayer points interfaces case 163: case 164: Slayer.handlePointsInterface(player, interfaceId, buttonId); break; case 675: // Craft jewellery: player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(675, buttonId)); break; case 154: // Craft normal leather. Leather.craftNormalLeather(player, buttonId, 1, true); break; case 542: // Craft glass. switch (buttonId) { case 40: // Make 1 beer glass. Glass.craftGlass(player, 1, 0, true); break; case 41: // Make 1 candle lantern. Glass.craftGlass(player, 1, 1, true); break; case 42: // Make 1 oil lamp. Glass.craftGlass(player, 1, 2, true); break; case 38: // Make 1 vial. Glass.craftGlass(player, 1, 3, true); break; case 44: // Make 1 Fishbowl Glass.craftGlass(player, 1, 4, true); break; case 39: // Make 1 orb. Glass.craftGlass(player, 1, 5, true); break; case 43: // Make 1 lantern lens Glass.craftGlass(player, 1, 6, true); break; case 45: // Make 1 dorgeshuun light orb. Glass.craftGlass(player, 1, 7, true); break; } break; case 271 : // Prayer tab. if (!Prayer.canUsePrayer(player, buttonId)) { Prayer.deactivateAllPrayers(player); break; } switch(buttonId) { case 5: // Thick skin. Prayer.togglePrayer(player, PrayerData.Prayer.THICK_SKIN); break; case 15: // Rock skin. Prayer.togglePrayer(player, PrayerData.Prayer.ROCK_SKIN); break; case 31: // Steel skin. Prayer.togglePrayer(player, PrayerData.Prayer.STEEL_SKIN); break; case 7: // Burst of strength. Prayer.togglePrayer(player, PrayerData.Prayer.BURST_OF_STRENGTH); break; case 17: // Superhuman strength. Prayer.togglePrayer(player, PrayerData.Prayer.SUPERHUMAN_STRENGTH); break; case 33: // Ultimate strength. Prayer.togglePrayer(player, PrayerData.Prayer.ULTIMATE_STRENGTH); break; case 9: // Clarity of thought. Prayer.togglePrayer(player, PrayerData.Prayer.CLARITY_OF_THOUGHT); break; case 19: // Improved reflexes. Prayer.togglePrayer(player, PrayerData.Prayer.IMPROVED_REFLEXES); break; case 35: // Incredible reflexes. Prayer.togglePrayer(player, PrayerData.Prayer.INCREDIBLE_REFLEXES); break; case 37: // Magic protect. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_MAGIC); break; case 39: // Ranged protect. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_RANGED); break; case 41: // Melee protect. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_MELEE); break; case 47: // Retribution. Prayer.togglePrayer(player, PrayerData.Prayer.RETRIBUTION); break; case 49: // Redemption. Prayer.togglePrayer(player, PrayerData.Prayer.REDEMPTION); break; case 51: // Smite. Prayer.togglePrayer(player, PrayerData.Prayer.SMITE); break; case 55: // Chivalry. Prayer.togglePrayer(player, PrayerData.Prayer.CHIVALRY); break; case 57: // Piety. Prayer.togglePrayer(player, PrayerData.Prayer.PIETY); break; case 25: // Protect item. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_ITEM); break; case 21: // Rapid restore Prayer.togglePrayer(player, PrayerData.Prayer.RAPID_RESTORE); break; case 23: // Rapid heal. Prayer.togglePrayer(player, PrayerData.Prayer.RAPID_HEAL); break; case 11: // Sharp eye. Prayer.togglePrayer(player, PrayerData.Prayer.SHARP_EYE); break; case 27: // Hawk Eye. Prayer.togglePrayer(player, PrayerData.Prayer.HAWK_EYE); break; case 43: // Eagle Eye. Prayer.togglePrayer(player, PrayerData.Prayer.EAGLE_EYE); break; case 13: // Mystic will. Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_WILL); break; case 29: // Mystic Lore. Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_LORE); break; case 45: // Mystic Might. Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_MIGHT); break; } break; case 90: // Staff attack interface. switch(buttonId) { case 5: // Select spell (Magic XP) MagicData.configureSelectSpellInterface(player); break; case 9: // Auto retaliate. player.toggleAutoRetaliate(); break; default: MagicData.cancelAutoCast(player, true); AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 388: // Ancient magic autocast select spell. switch(buttonId) { case 0: // Smoke rush. MagicData.setAutoCastSpell(player, 16, 8, true); break; case 1: // Shadow rush. MagicData.setAutoCastSpell(player, 17, 12, true); break; case 2: // Blood rush. MagicData.setAutoCastSpell(player, 18, 4, true); break; case 3: // Ice rush. MagicData.setAutoCastSpell(player, 19, 0, true); break; case 4: // Smoke burst. MagicData.setAutoCastSpell(player, 20, 10, true); break; case 5: // Shadow burst. MagicData.setAutoCastSpell(player, 21, 14, true); break; case 6: // Blood burst. MagicData.setAutoCastSpell(player, 22, 6, true); break; case 7: // Ice burst. MagicData.setAutoCastSpell(player, 23, 2, true); break; case 8: // Smoke blitz. MagicData.setAutoCastSpell(player, 24, 9, true); break; case 9: // Shadow blitz. MagicData.setAutoCastSpell(player, 25, 13, true); break; case 10: // Blood blitz. MagicData.setAutoCastSpell(player, 26, 5, true); break; case 11: // Ice blitz. MagicData.setAutoCastSpell(player, 27, 1, true); break; case 12: // Smoke barrage. MagicData.setAutoCastSpell(player, 28, 11, true); break; case 13: // Shadow barrage. MagicData.setAutoCastSpell(player, 29, 15, true); break; case 14: // Blood barrage. MagicData.setAutoCastSpell(player, 30, 7, true); break; case 15: // Ice barrage. MagicData.setAutoCastSpell(player, 31, 3, true); break; case 16: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 406: // Void knight mace autocast select spell. switch(buttonId) { case 0: // Crumble undead. MagicData.setAutoCastSpell(player, 32, 22, false); break; case 1: // Guthix claws. MagicData.setAutoCastSpell(player, 34, 42, false); break; case 2: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 3: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 4: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 5: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 6: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 310: // Slayer staff autocast select spell. switch(buttonId) { case 0: // Crumble undead. MagicData.setAutoCastSpell(player, 32, 22, false); break; case 1: // Slayer dart. MagicData.setAutoCastSpell(player, 33, 31, false); break; case 2: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 3: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 4: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 5: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 6: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 319: // Normal magic autocast select spell. switch(buttonId) { case 0: // Wind strike. MagicData.setAutoCastSpell(player, 0, 1, false); break; case 1: // Water strike. MagicData.setAutoCastSpell(player, 1, 4, false); break; case 2: // Earth strike. MagicData.setAutoCastSpell(player, 2, 6, false); break; case 3: // Fire strike. MagicData.setAutoCastSpell(player, 3, 8, false); break; case 4: // Wind bolt. MagicData.setAutoCastSpell(player, 4, 10, false); break; case 5: // Water bolt. MagicData.setAutoCastSpell(player, 5, 14, false); break; case 6: // Earth bolt. MagicData.setAutoCastSpell(player, 6, 17, false); break; case 7: // Fire bolt. MagicData.setAutoCastSpell(player, 7, 20, false); break; case 8: // Wind blast. MagicData.setAutoCastSpell(player, 8, 24, false); break; case 9: // Water blast. MagicData.setAutoCastSpell(player, 9, 27, false); break; case 10: // Earth blast. MagicData.setAutoCastSpell(player, 10, 33, false); break; case 11: // Fire blast. MagicData.setAutoCastSpell(player, 11, 38, false); break; case 12: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 13: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 14: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 15: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 16: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 182: // Logout tab. player.getPackets().logout(); break; case 261: // Settings tab. switch(buttonId) { case 16: // Display settings. player.getPackets().displayInterface(742); break; case 18: // Audio settings. player.getPackets().displayInterface(743); break; case 3: // Run toggle. if(!player.getWalkingQueue().isRunToggled()) { player.getWalkingQueue().setRunToggled(true); player.getPackets().sendConfig(173, 1); } else { player.getWalkingQueue().setRunToggled(false); player.getPackets().sendConfig(173, 0); } break; case 4: // Chat effect toggle. if(!player.isChatEffectsEnabled()) { player.setChatEffectsEnabled(true); player.getPackets().sendConfig(171, 0); } else { player.setChatEffectsEnabled(false); player.getPackets().sendConfig(171, 1); } break; case 5: // Split private chat toggle. if(!player.isPrivateChatSplit()) { player.setPrivateChatSplit(true); player.getPackets().sendConfig(287, 1); } else { player.setPrivateChatSplit(false); player.getPackets().sendConfig(287, 0); } break; case 7: // Accept aid toggle. if(!player.isAcceptAidEnabled()) { player.setAcceptAidEnabled(true); player.getPackets().sendConfig(427, 1); } else { player.setAcceptAidEnabled(false); player.getPackets().sendConfig(427, 0); } break; case 6: // Mouse buttons toggle. if(!player.isMouseTwoButtons()) { player.setMouseTwoButtons(true); player.getPackets().sendConfig(170, 0); } else { player.setMouseTwoButtons(false); player.getPackets().sendConfig(170, 1); } break; } break; case 589: // Clan chat if (buttonId == 9) { foreach(long friend in player.getFriends().getFriendsList()) { player.getPackets().sendFriend(friend, player.getFriends().getWorld(friend)); } Server.getClanManager().openClanSetup(player); break; } break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { break; } switch(buttonId) { case 22: // Clan name player.getPackets().displayEnterText("Enter clan name :"); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(590, 0)); break; case 23: // "Who can enter chat" - anyone. clan.setEnterRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - anyone. clan.setTalkRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - anyone. clan.setLootRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; case 763: // Bank inventory switch(buttonId) { case 0: // Deposit 1. player.getBank().deposit(buttonId2, 1); player.getBank().refreshBank(); break; } break; case 762: // Bank switch(buttonId) { case 73: // withdraw 1. player.getBank().withdraw(buttonId2, 1); player.getBank().refreshBank(); break; case 16: // Note item. player.getBank().asNote(); break; case 41: // first (main) bank tab player.getBank().setCurrentTab(10); break; case 39: // first bank tab player.getBank().setCurrentTab(2); break; case 37: // second bank tab player.getBank().setCurrentTab(3); break; case 35: // third bank tab player.getBank().setCurrentTab(4); break; case 33: // fourth bank tab player.getBank().setCurrentTab(5); break; case 31: // fifth bank tab player.getBank().setCurrentTab(6); break; case 29: // sixth bank tab player.getBank().setCurrentTab(7); break; case 27: // seventh bank tab player.getBank().setCurrentTab(8); break; case 25: // eighth bank tab player.getBank().setCurrentTab(9); break; } break; case 626: // Stake duel confirmation interface. if (buttonId == 53) { if (player.getDuel() != null) { player.getDuel().acceptDuel(); break; } } break; case 631: // Stake duel first interface. if (player.getDuel() != null) { if (buttonId == 103) { player.getDuel().removeItem(buttonId2, 1); break; } else { player.getDuel().toggleDuelRules(buttonId); break; } } break; case 387: // Equipment tab. switch(buttonId) { case 55: // Character display. player.getEquipment().displayEquipmentScreen(); break; case 52: // Items kept on death. ProtectedItems.displayItemsInterface(player); break; } break; case 274: // Quest tab. switch(buttonId) { case 3: // Achievment diary toggle. player.getPackets().sendTab(85, 259); player.setAchievementDiaryTab(true); break; } break; case 259: // Achievment diary tab. switch(buttonId) { case 8: // Quest tab toggle. player.getPackets().sendTab(85, 274); player.setAchievementDiaryTab(false); break; } break; case 620: // Shop interface. if (player.getShopSession() == null) { return; } switch(buttonId) { case 26: // Player stock tab. player.getShopSession().openPlayerShop(); break; case 25: // Main stock tab. player.getShopSession().openMainShop(); break; case 23: // Value (main stock) case 24: // Value (player stock) player.getShopSession().valueItem(buttonId2, false); break; } break; case 621: // Shop inventory. if (player.getShopSession() == null) { return; } switch(buttonId) { case 0: // Value (player stock) player.getShopSession().valueItem(buttonId2, true); break; } break; case 192: // Normal Magic tab. switch(buttonId) { case 0: // Home Teleport. Teleport.homeTeleport(player); break; case 15: // Varrock teleport. Teleport.teleport(player, 0); break; case 18: // Lumbridge teleport. Teleport.teleport(player, 1); break; case 21: // Falador teleport. Teleport.teleport(player, 2); break; case 23: // POH teleport. player.getPackets().sendMessage("This teleport is unavailable."); break; case 26: // Camelot teleport. Teleport.teleport(player, 3); break; case 32: // Ardougne teleport. Teleport.teleport(player, 4); break; case 37: // Watchtower teleport. player.getPackets().sendMessage("This teleport is unavailable."); //Teleport.teleport(player, 5); break; case 44: // Trollheim teleport. Teleport.teleport(player, 6); break; case 47: // Ape Atoll teleport. player.getPackets().sendMessage("This teleport is unavailable."); break; case 58: // Charge. MagicCombat.castCharge(player); break; } break; case 193: // Ancient magic tab. switch(buttonId) { case 20: // Paddewwa teleport. Teleport.teleport(player, 7); break; case 21: // Senntisten teleport. Teleport.teleport(player, 8); break; case 22: // Kharyrll teleport. Teleport.teleport(player, 9); break; case 23: // Lassar teleport. Teleport.teleport(player, 10); break; case 24: // Dareeyak teleport. Teleport.teleport(player, 11); break; case 25: // Carrallanger teleport. Teleport.teleport(player, 12); break; case 27: // Ghorrock teleport. Teleport.teleport(player, 14); break; case 26: // Annakarl teleport. Teleport.teleport(player, 13); break; case 28: // Ancients Home teleport. Teleport.homeTeleport(player); break; } break; case 13: // Bank pin buttons. if (buttonId == 29) { player.getBank().forgotPin(); break; } player.getBank().handleEnterPin(buttonId); break; case 14: // Bank pin settings. switch(buttonId) { case 60: // Set new bank pin. player.getBank().displayFirstConfirmation(); break; case 61: // Change recovery delay. player.getBank().changePinDelay(); break; case 91: // "No, I might forget it!". if (player.getBank().isPinPending()) { player.getBank().cancelPendingPin(); break; } player.getBank().openPinSettings(2); break; case 89: // Yes i want to set a pin. if (player.getBank().isPinPending()) { player.getBank().verifyPin(true); break; } player.getBank().openEnterPin(); break; case 65: // Cancel pin that's pending. player.getBank().openPinSettings(4); break; case 62: // Change pin. player.getBank().changePin(); break; case 63: // Delete pin. player.getBank().deletePin(); break; } break; case 464: // Emote tab. Emotes.emote(player, buttonId); break; case 320: // Skills Tab. SkillMenu.display(player, buttonId); break; case 499: // Skill menu side menu. SkillMenu.subMenu(player, buttonId); break; case 336: // Trade/duel inventory - trade 1. if (player.getTrade() != null) { player.getTrade().tradeItem(buttonId2, 1); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(buttonId2, 1); break; } break; case 335: // Trade interface. if (player.getTrade() == null) { break; } switch(buttonId) { case 16: // Accept trade. player.getTrade().accept(); break; case 18: // Decline trade. player.getTrade().decline(); break; case 30: // Offer 1 player.getTrade().removeItem(buttonId2, 1); break; } break; case 334: // Trade confirmation. if (player.getTrade() == null) { break; } switch(buttonId) { case 21: // Decline trade. player.getTrade().decline(); break; case 20: // Accept trade. player.getTrade().accept(); break; } break; case 750: // Run button if(!player.getWalkingQueue().isRunToggled()) { player.getWalkingQueue().setRunToggled(true); player.getPackets().sendConfig(173, 1); } else { player.getWalkingQueue().setRunToggled(false); player.getPackets().sendConfig(173, 0); } break; case 667: // Equipment/bonuses interface. if (buttonId == 14) { player.getEquipment().unequipItem((ItemData.EQUIP)buttonId2); break; } break; case 771: // Character design interface. ConfigureAppearance.sortButton(player, buttonId); break; case 311: // Smelt interface. Smelting.smeltOre(player, buttonId, true, -1); break; case 300: // Bar smithing interface. Smithing.smithItem(player, buttonId, 1, true); break; case 92: // Unarmed attack interface. switch(buttonId) { case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 85: // Spear attack interface. switch(buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 93: // Whip attack interface. switch(buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 89: // Dagger attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 82: // Longsword/scimitar attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 78: // Claw attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 81: // Godsword attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 88: // Mace attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 76: // Granite maul attack interface. switch(buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 77: // Bow attack interface. switch(buttonId) { case 11: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 27: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 75: // Battleaxe attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); player.getSpecialAttack().dragonBattleaxe(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 91: // Thrown weapon switch(buttonId) { case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 430: // Lunar interface switch(buttonId) { case 14: // Vengeance Lunar.castLunarSpell(player, buttonId); break; } break; case 102: // Items on death interface if (buttonId == 18) player.getPackets().sendMessage("You will keep this item if you should you die."); else player.getPackets().sendMessage("You will lose this item if you should you die."); break; default: if (interfaceId != 548 && interfaceId != 751) { Console.WriteLine("Unhandled ActionButton : " + interfaceId + " " + buttonId + " " + buttonId2); } break; } }
public bool savePlayer(Player p) { if (p == null) return false; try { string username = p.getLoginDetails().getUsername().ToLower(); /* Character saving code goes here */ XmlTextWriter writer = new XmlTextWriter(misc.getServerPath() + @"\accounts\" + username + ".xml", null); writer.Formatting = Formatting.Indented; writer.WriteStartElement("Player"); writer.WriteStartElement("Login"); writer.WriteElementString("Password", p.getLoginDetails().getPassword()); writer.WriteElementString("Rights", p.getRights().ToString()); writer.WriteElementString("BankPin", p.getBank().getBankPin()); writer.WriteEndElement(); writer.WriteStartElement("Position"); writer.WriteElementString("X", p.getLocation().getX().ToString()); writer.WriteElementString("Y", p.getLocation().getY().ToString()); writer.WriteElementString("Z", p.getLocation().getZ().ToString()); writer.WriteEndElement(); writer.WriteStartElement("Settings"); writer.WriteElementString("RunEnergy", p.getRunEnergy().ToString()); writer.WriteStartElement("PrivacySettings"); writer.WriteElementString("Public", p.getFriends().getPrivacyOption(0).ToString()); writer.WriteElementString("Private", p.getFriends().getPrivacyOption(1).ToString()); writer.WriteElementString("Trade", p.getFriends().getPrivacyOption(2).ToString()); writer.WriteEndElement(); writer.WriteEndElement(); writer.WriteStartElement("Friends"); foreach(long friend in p.getFriends().getFriendsList()) writer.WriteElementString("Friend", friend.ToString()); writer.WriteEndElement(); writer.WriteStartElement("Ignores"); foreach (long ignore in p.getFriends().getIgnoresList()) writer.WriteElementString("Ignore", ignore.ToString()); writer.WriteEndElement(); writer.WriteStartElement("Stats"); foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) { writer.WriteStartElement(skill.ToString()); //skill name. writer.WriteElementString("CurrentLevel", p.getSkills().getCurLevel(skill).ToString()); writer.WriteElementString("XP", p.getSkills().getXp(skill).ToString()); writer.WriteEndElement(); } writer.WriteEndElement(); Item item; writer.WriteStartElement("EquipmentItems"); foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) { if (equip == ItemData.EQUIP.NOTHING) continue; item = p.getEquipment().getSlot(equip); if (item.getItemId() == -1) continue; //empty slot. writer.WriteStartElement(equip.ToString()); writer.WriteElementString("Id", item.getItemId().ToString()); writer.WriteElementString("Amount", item.getItemAmount().ToString()); writer.WriteEndElement(); } writer.WriteEndElement(); writer.WriteStartElement("InventoryItems"); for (int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) { item = p.getInventory().getSlot(i); if (item.getItemId() == -1) continue; //empty slot. writer.WriteStartElement("Item"); writer.WriteElementString("Slot", i.ToString()); writer.WriteElementString("Id", item.getItemId().ToString()); writer.WriteElementString("Amount", item.getItemAmount().ToString()); writer.WriteEndElement(); } writer.WriteEndElement(); writer.WriteStartElement("BankItems"); for (int i = 0; i < Bank.MAX_BANK_SLOTS; i++) { item = p.getBank().getSlot(i); if (item.getItemId() == -1) continue; //empty slot. writer.WriteStartElement("Item"); writer.WriteElementString("Slot", i.ToString()); writer.WriteElementString("Id", item.getItemId().ToString()); writer.WriteElementString("Amount", item.getItemAmount().ToString()); writer.WriteEndElement(); } writer.WriteEndElement(); writer.WriteEndElement(); //Write the XML to file and close the writer writer.Close(); } catch (Exception) { return false; } return true; }
public ReturnCode loadPlayer(Connection connection) { if (connection == null) return ReturnCode.COULD_NOT_COMPLETE; LoginDetails loginDetails = connection.getLoginDetails(); if (loginDetails == null || loginDetails.getUsername() == "" || loginDetails.getLongName() == 0) return ReturnCode.INVALID_PASSWORD;//ReturnCode.INVALID_PASSWORD; foreach (char c in loginDetails.getUsername().ToCharArray()) { if (!char.IsLetterOrDigit(c) && !char.IsWhiteSpace(c)) return ReturnCode.INVALID_PASSWORD; } Player createdPlayer = new Player(connection); connection.setPlayer(createdPlayer); //player finally created. createdPlayer.setLoginDetails(loginDetails); if (!File.Exists(misc.getServerPath() + @"\accounts\" + loginDetails.getUsername() + ".xml")) { createdPlayer.setRights(2); //all new users admins atm (change later). createdPlayer.setLocation(new Location(2323, 3174, 0)); return ReturnCode.LOGIN_OK; //new user. } //Yeah reading XML files is a bit h**o. try { int temp; long lTemp; double dTemp; string username = createdPlayer.getLoginDetails().getUsername().ToLower(); XmlDocument xmlDocument = new XmlDocument(); xmlDocument.Load(misc.getServerPath() + @"\accounts\" + username + ".xml"); XmlNode xmlNode = xmlDocument.SelectSingleNode("/Player/Login/Password"); if (xmlNode == null) return ReturnCode.INVALID_PASSWORD; //no password node. if (createdPlayer.getLoginDetails().getPassword() != xmlNode.InnerText) return ReturnCode.INVALID_PASSWORD; XmlNode loginElement = xmlDocument.SelectSingleNode("/Player/Login"); if(loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; foreach (XmlElement element in childs) { switch (element.Name) { case "Rights": if (!int.TryParse(element.InnerText, out temp)) temp = 0; createdPlayer.setRights(temp); break; case "BankPin": if (element.InnerText == "") continue; createdPlayer.getBank().setBankPin(element.InnerText); break; } } } loginElement = xmlDocument.SelectSingleNode("/Player/Position"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; Location location = new Location(); foreach (XmlElement element in childs) { switch (element.Name) { case "X": if (!int.TryParse(element.InnerText, out temp)) { createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn()); break; } location.setX(temp); break; case "Y": if (!int.TryParse(element.InnerText, out temp)) { createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn()); break; } location.setY(temp); break; case "Z": if (!int.TryParse(element.InnerText, out temp)) temp = 0; location.setZ(temp); break; } } createdPlayer.setLocation(location); if (Location.atDuelArena(createdPlayer.getLocation())) DuelSession.teleportDuelArenaHome(createdPlayer); } xmlNode = xmlDocument.SelectSingleNode("/Player/Settings/RunEnergy"); if (xmlNode == null) { temp = 100; } else { if (!int.TryParse(xmlNode.InnerText, out temp)) temp = 100; } createdPlayer.setRunEnergyLoad(temp); loginElement = xmlDocument.SelectSingleNode("/Player/Settings/PrivacySettings"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; Friends.STATUS publicStatus = Friends.STATUS.ON, privateStatus = Friends.STATUS.ON, tradeStatus = Friends.STATUS.ON; foreach (XmlElement element in childs) { switch (element.Name) { case "Public": publicStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true); break; case "Private": privateStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true); break; case "Trade": tradeStatus = (Friends.STATUS) Enum.Parse(typeof(Friends.STATUS), element.InnerText, true); break; } } createdPlayer.getFriends().setPrivacyOptions(publicStatus, privateStatus, tradeStatus); } loginElement = xmlDocument.SelectSingleNode("/Player/Friends"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; //number of Friends foreach (XmlElement element in childs) { if(element.Name == "Friend") { if(long.TryParse(element.InnerText, out lTemp)) createdPlayer.getFriends().getFriendsList().Add(lTemp); } } } loginElement = xmlDocument.SelectSingleNode("/Player/Ignores"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; //number of Friends foreach (XmlElement element in childs) { if (element.Name == "Ignore") { if (long.TryParse(element.InnerText, out lTemp)) createdPlayer.getFriends().getIgnoresList().Add(lTemp); } } } loginElement = xmlDocument.SelectSingleNode("/Player/Stats"); if (loginElement != null && loginElement.HasChildNodes) { XmlNode skillNode; foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) { skillNode = loginElement.SelectSingleNode("/Player/Stats/" + skill.ToString()); foreach (XmlElement element in skillNode.ChildNodes) { //CurrentLevel/XP switch (element.Name) { case "CurrentLevel": if (!int.TryParse(element.InnerText, out temp)) { if (skill != Skills.SKILL.HITPOINTS) createdPlayer.getSkills().setCurLevel(skill, 1); else createdPlayer.getSkills().setCurLevel(skill, 10); break; } createdPlayer.getSkills().setCurLevel(skill, temp); break; case "XP": if (!Double.TryParse(element.InnerText, out dTemp)) { if (skill != Skills.SKILL.HITPOINTS) createdPlayer.getSkills().setXp(skill, 0); else createdPlayer.getSkills().setXp(skill, 1184); break; } createdPlayer.getSkills().setXp(skill, dTemp); break; } } } } loginElement = xmlDocument.SelectSingleNode("/Player/EquipmentItems"); if (loginElement != null && loginElement.HasChildNodes) { XmlNode skillNode; foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) { if (equip == ItemData.EQUIP.NOTHING) continue; skillNode = loginElement.SelectSingleNode("/Player/EquipmentItems/" + equip.ToString()); if (skillNode == null) continue; int id = -1, amount = 0; foreach (XmlElement element in skillNode.ChildNodes) { switch (element.Name) { case "Id": if (!int.TryParse(element.InnerText, out id)) id = -1; break; case "Amount": if (!int.TryParse(element.InnerText, out amount)) amount = 0; break; } } if (id != -1) { createdPlayer.getEquipment().getEquipment()[(int)equip].setItemId(id); createdPlayer.getEquipment().getEquipment()[(int)equip].setItemAmount(amount); } } } loginElement = xmlDocument.SelectSingleNode("/Player/InventoryItems"); if (loginElement != null && loginElement.HasChildNodes) { int slot = -1, id = 0, amount = 0; foreach (XmlElement itemElement in loginElement.ChildNodes) //each item. { foreach (XmlElement itemDef in itemElement.ChildNodes) //each item. { switch (itemDef.Name) { case "Slot": if (!int.TryParse(itemDef.InnerText, out slot)) slot = -1; if (slot < 0 || slot > Inventory.MAX_INVENTORY_SLOTS) slot = -1; break; case "Id": if (!int.TryParse(itemDef.InnerText, out id)) slot = -1; break; case "Amount": if (!int.TryParse(itemDef.InnerText, out amount)) slot = -1; break; } } if (slot != -1) { createdPlayer.getInventory().getItems()[slot].setItemId(id); createdPlayer.getInventory().getItems()[slot].setItemAmount(amount); } } } loginElement = xmlDocument.SelectSingleNode("/Player/BankItems"); if (loginElement != null && loginElement.HasChildNodes) { int slot = -1, id = 0, amount = 0; foreach (XmlElement itemElement in loginElement.ChildNodes) //each item. { foreach (XmlElement itemDef in itemElement.ChildNodes) //each item. { switch (itemDef.Name) { case "Slot": if (!int.TryParse(itemDef.InnerText, out slot)) slot = -1; if (slot < 0 || slot > Inventory.MAX_INVENTORY_SLOTS) slot = -1; break; case "Id": if (!int.TryParse(itemDef.InnerText, out id)) slot = -1; break; case "Amount": if (!int.TryParse(itemDef.InnerText, out amount)) slot = -1; break; } } if (slot != -1) { createdPlayer.getBank().getBank()[slot].setItemId(id); createdPlayer.getBank().getBank()[slot].setItemAmount(amount); } } } return ReturnCode.LOGIN_OK; //new user. } catch (Exception e) { misc.WriteError(e.Message); return ReturnCode.COULD_NOT_COMPLETE; } }
private void handleFirstClickObject(Player player, Packet packet) { int objectX = packet.readLEShort(); ushort objectId = (ushort)packet.readShortA(); int objectY = packet.readUShort(); if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); player.getPackets().closeInterfaces(); Console.WriteLine("First object click = " + objectId + " " + objectX + " " + objectY); if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY)) { return; } else if (RuneCraft.enterRift(player, objectId, objectX, objectY)) { return; } else if (RuneCraft.enterViaTiara(player, objectId, objectX, objectY)) { player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ())); return; } else if (RuneCraft.leaveAltar(player, objectId, objectX, objectY)) { return; } else if (Barrows.leaveCrypt(player, objectId, objectX, objectY)) { return; } else if (Barrows.tryOpenCoffin(player, objectId)) { return; } else if (Barrows.openTunnelDoor(player, objectId, objectX, objectY)) { return; } else if (Thieving.wantToThieveChest(player, objectId, objectX, objectY)) { return; } else if (Agility.doAgility(player, objectId, objectX, objectY)) { return; } else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1)) { return; } else if (Server.getGlobalObjects().getDoors().useDoor(player, objectId, objectX, objectY, player.getLocation().getZ())) { return; } else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1)) { return; } else if (WildernessObelisks.useWildernessObelisk(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()))) { return; } if (player.getTemporaryAttribute("unmovable") != null) { return; } player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ())); switch(objectId) { case 2492: // essence mine portals RuneCraft.leaveEssMine(player, new Location(objectX, objectY, player.getLocation().getZ())); break; case 5959: case 5960: Wilderness.handleLever(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())); break; case 733: // Wilderness web Wilderness.slashWeb(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())); break; case 28089: // GE desk Server.getGrandExchange().clickDesk(player, objectX, objectY, 1); break; case 9359: // Tzhaar main exit TzHaar.exitTzhaar(player); break; case 31284: // Tzhaar entrance TzHaar.enterTzhaar(player); break; case 9357: // Fight cave exit FightCave.exitCave(player, objectX, objectY); break; case 9356: // Fight cave entrance FightCave.enterCave(player); break; case 9391: // Tzhaar fight pits viewing orb Server.getMinigames().getFightPits().useOrb(player, -1); break; case 9369: // Tzhaar pits main entrance case 9368: // Tzhaar pits game door Server.getMinigames().getFightPits().useDoor(player, objectId); break; case 3617: // Agility arena ladder AgilityArena.enterArena(player, objectX, objectY); break; case 3618: if (Location.atAgilityArena(player.getLocation())) { AgilityArena.exitArena(player, objectX, objectY); } break; case 6: // Dwarf multicannon DwarfCannon cannon = player.getCannon(); Location l = new Location(objectX, objectY, player.getLocation().getZ()); if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2))) { player.getPackets().sendMessage("This isn't your cannon!"); break; } cannon.fireCannon(); break; case 7: //Cannon base only case 8: //Cannon stand case 9: //Cannon barrels DwarfCannon cannonPickup = player.getCannon(); Location cannonLocation = new Location(objectX, objectY, player.getLocation().getZ()); if (cannonPickup == null || (cannonPickup != null & !cannonLocation.withinDistance(cannonPickup.getLocation(), 2))) { player.getPackets().sendMessage("This isn't your cannon!"); break; } cannonPickup.pickupCannon(); break; case 11601: // Clay oven player.getPackets().modifyText("Please use the item on the oven.", 210, 1); player.getPackets().sendChatboxInterface(210); break; case 10284: // Barrows chest Barrows.openChest(player); break; case 4483: // Castle wars bank chest. case 21301: // Neitiznot bank chest player.getBank().openBank(false, objectX, objectY); break; case 1276: // Normal tree case 1278: // Normal tree case 2409: // Normal tree case 1277: // Normal tree with but different coloured stump case 3034: // Normal tree with dark stump case 3033: // Normal tree with dark stump case 10041: // Normal tree case 1282: // Dead tree case 1283: // Dead tree case 1284: // Dead tree case 1285: // Dead tree case 1286: // Dead tree case 1289: // Dead tree case 1290: // Dead tree case 1365: // Dead tree case 1383: // Dead tree case 1384: // Dead tree case 1291: // Dead tree case 3035: // Dead tree case 3036: // Dead tree case 1315: // Evergreen case 1316: // Evergreen case 1318: // Snowy Evergreen case 1319: // Snowy Evergreen case 1330: // Snow covered tree case 1331: // Snow covered tree case 1332: // Snow covered tree case 3879: // Evergreen from elf land case 3881: // Evergreen from elf land (slightly bigger than one above) case 3882: // Evergreen from elf land (slightly bigger than one above) case 3883: // Small Evergreen from elf land case 1280: // Normal tree orange stump case 14309: // PC game island tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true); break; case 1281: // Normal Oak tree case 3037: // Oak tree dark stump Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true); break; case 1308: // Normal Willow tree case 5551: // Normal Willow tree case 5552: // Normal Willow tree case 5553: // Normal Willow tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true); break; case 2023: // Achey tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true); break; case 9036: // Normal Teak tree case 15062: // Normal Teak tree (same as above?) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 4, true); break; case 1307: // Normal Maple tree case 4674:// Exactly same as above Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 5, true); break; case 2289: // Normal Hollow tree case 4060: // Normal Hollow tree (bigger than above) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true); break; case 9034: // Normal Mahogany tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 7, true); break; case 21273: // Normal Arctic pine Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true); break; case 28951: // Normal Eucalyptus tree case 28952: // Normal Eucalyptus tree (smaller) case 28953: // Normal Eucalyptus tree (smallest) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true); break; case 1309: // Yew tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true); break; case 1306: // Normal Magic tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true); break; case 3203: // Duel arena trapdoors. if (player.getDuel() != null) { player.getDuel().forfeitDuel(objectX, objectY); break; } break; case 7152: // Abyss tendrils. case 7144: AbyssObstacles.chopTendrils(player, objectX, objectY); break; case 7147: // Abyss tunnel. AbyssObstacles.useAgilityTunnel(player, objectX, objectY); break; case 7146: // Abyss eyes. case 7150: AbyssObstacles.passEyes(player, objectX, objectY); break; case 7151: // Abyss boil. case 7145: AbyssObstacles.burnBoil(player, objectX, objectY); break; case 7153: // Abyss mining rock. case 7143: AbyssObstacles.mineRock(player, objectX, objectY); break; case 2213: // Catherby bank booth. case 11402: // Varrock bank booth. case 11758: // Falador bank booth. case 36786: // Lumbridge bank booth. case 35647: // Al-Kharid bank booth. case 25808: // Seers bank booth. case 34752: // Ardougne bank booth. case 26972: // Edgeville bank booth. case 29085: // Ooglog bank booth. player.getBank().openBank(true, objectX, objectY); break; case 2491: // Essence rock Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true); break; case 11954: // Iron rocks case 11955: case 11956: case 14856: case 14857: case 14858: case 31071: case 31072: case 31073: case 32441: case 32442: case 32443: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true); break; case 11948: // Silver rocks case 11949: case 11950: case 11165: case 11186: case 11187: case 11188: case 31074: case 31075: case 31076: case 32444: case 32445: case 32446: case 15579: case 15580: case 15581: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true); break; case 15504: // Clay rocks case 15503: case 15505: case 11189: case 11190: case 11191: case 31062: case 31063: case 31064: case 32429: case 32430: case 32431: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true); break; case 11960: // Copper rocks case 11961: case 11962: case 11936: case 11937: case 11938: case 31080: case 31081: case 31082: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true); break; case 11959: // Tin rocks case 11958: case 11957: case 11933: case 11934: case 11935: case 31077: case 31078: case 31079: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true); break; case 11930: // Coal rocks case 11931: case 11932: case 14850: case 14851: case 14852: case 31068: case 31069: case 31070: case 32426: case 32427: case 32428: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true); break; case 11951: // Gold rocks case 11952: case 11953: case 11183: case 11184: case 11185: case 31065: case 31066: case 31067: case 32432: case 32433: case 32434: case 15576: case 15577: case 15578: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true); break; case 11945: // Mithril rocks case 11946: case 11947: case 11942: case 11943: case 11944: case 14853: case 14854: case 14855: case 31086: case 31087: case 31088: case 32438: case 32439: case 32440: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true); break; case 11963: // Adamant rocks case 11964: case 11965: case 11939: case 11940: case 11941: case 14862: case 14863: case 14864: case 31083: case 31084: case 31085: case 32435: case 32436: case 32437: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 12, true); break; case 14859: // Rune rocks case 14860: case 14861: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 13, true); break; case 11552: // Empty rocks case 11553: case 11554: case 11555: case 11556: case 31059: case 31060: case 31061: case 14832: case 14833: case 14834: case 33400: case 33401: case 33402: case 15582: case 15583: case 15584: Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ())); break; case 23271: // Wilderness ditch Wilderness.crossDitch(player, objectX, objectY); break; } }
private void handleSecondClickObject(Player player, Packet packet) { int objectY = packet.readLEShortA(); int objectX = packet.readLEShort(); ushort objectId = packet.readUShort(); Console.WriteLine("Second object click = " + objectId + " " + objectX + " " + objectY); if (player.getTemporaryAttribute("unmovable") != null) { return; } if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); player.getPackets().closeInterfaces(); player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ())); if (Thieving.wantToThieveStall(player, objectId, objectX, objectY)) { return; } else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1)) { return; } else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2)) { return; } switch(objectId) { case 28089: // GE desk Server.getGrandExchange().clickDesk(player, objectX, objectY, 2); break; case 25824: // Spinning wheel (Seers) case 36970: // Spinning wheel (Lumbridge Spinning.displaySpinningInterface(player); break; case 6: // Dwarf multicannon DwarfCannon cannon = player.getCannon(); Location l = new Location(objectX, objectY, player.getLocation().getZ()); if (cannon == null || (cannon != null & !l.Equals(cannon.getLocation()))) { player.getPackets().sendMessage("This isn't your cannon!"); break; } cannon.pickupCannon(); break; case 11666: // Falador furnace case 36956: // Lumbridge furnace Smelting.displaySmeltOptions(player); break; case 11959: // Tin rocks case 11958: case 11957: case 11933: case 11934: case 11935: case 31077: case 31078: case 31079: Mining.prospectRock(player, objectX, objectY, "tin"); break; case 11960: // Copper rocks case 11961: case 11962: case 11936: case 11937: case 11938: case 31080: case 31081: case 31082: Mining.prospectRock(player, objectX, objectY, "copper"); break; case 15504: // Clay rocks case 15503: case 15505: case 11189: case 11190: case 11191: case 31062: case 31063: case 31064: case 32429: case 32430: case 32431: Mining.prospectRock(player, objectX, objectY, "clay"); break; case 11948: // Silver rocks case 11949: case 11950: case 11165: case 11186: case 11187: case 11188: case 31074: case 31075: case 31076: case 32444: case 32445: case 32446: case 15579: case 15580: case 15581: Mining.prospectRock(player, objectX, objectY, "silver"); break; case 11930: // Coal rocks case 11931: case 11932: case 14850: case 14851: case 14852: case 31068: case 31069: case 31070: case 32426: case 32427: case 32428: Mining.prospectRock(player, objectX, objectY, "coal"); break; case 11945: // Mithril rocks case 11946: case 11947: case 11942: case 11943: case 11944: case 14853: case 14854: case 14855: case 31086: case 31087: case 31088: case 32438: case 32439: case 32440: Mining.prospectRock(player, objectX, objectY, "mithril"); break; case 11954: // Iron rocks case 11955: case 11956: case 14856: case 14857: case 14858: case 31071: case 31072: case 31073: case 32441: case 32442: case 32443: Mining.prospectRock(player, objectX, objectY, "iron"); break; case 14859: // Rune rocks case 14860: case 14861: Mining.prospectRock(player, objectX, objectY, "runite"); break; case 11951: // Gold rocks case 11952: case 11953: case 11183: case 11184: case 11185: case 31065: case 31066: case 31067: case 32432: case 32433: case 32434: case 15576: case 15577: case 15578: Mining.prospectRock(player, objectX, objectY, "gold"); break; case 11963: // Adamant rocks case 11964: case 11965: case 11939: case 11940: case 11941: case 14862: case 14863: case 14864: case 31083: case 31084: case 31085: case 32435: case 32436: case 32437: Mining.prospectRock(player, objectX, objectY, "adamantite"); break; case 11552: // Empty rocks case 11553: case 11554: case 11555: case 11556: case 31059: case 31060: case 31061: case 14832: case 14833: case 14834: case 33400: case 33401: case 33402: case 15582: case 15583: case 15584: Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ())); break; case 2491: // Rune essence Mining.prospectRock(player, objectX, objectY, "Rune essence"); break; case 27663: // Duel arena bank chest. case 2213: // Catherby bank booth. case 11402: // Varrock bank booth. case 11758: // Falador bank booth. case 36786: // Lumbridge bank booth. case 35647: // Al-Kharid bank booth. case 25808: // Seers bank booth. case 34752: // Ardougne bank booth. case 26972: // Edgeville bank booth. case 29085: // Ooglog bank booth. player.getBank().openBank(false, objectX, objectY); break; } }