예제 #1
0
	    public static bool interactTzhaarNPC(Player p, Npc n, int option) {
		    if (n.getId() != 2622 && n.getId() != 2620 && n.getId() != 2623 && n.getId() != 2619 && n.getId() != 2617 && n.getId() != 2618) {
			    return false;
		    }
		    p.setEntityFocus(n.getClientIndex());
		    int npcX = n.getLocation().getX();
		    int npcY = n.getLocation().getY();
            AreaEvent interactTzhaarNpcAreaEvent = new AreaEvent(p, npcX-1, npcY-1, npcX+1, npcY+1);
            interactTzhaarNpcAreaEvent.setAction(() => {
				p.setFaceLocation(n.getLocation());
				p.setEntityFocus(65535);
				switch(n.getId()) {
					case 2619: // Bankers
						if (option == 1) { // Talk
							
						} else if (option == 2) { // Bank
							p.getBank().openBank();
						} else if (option == 3) { // Collect
							
						}
						break;
				
						//TODO tzhaar stores
					case 2622: // Ore shop
						if (option == 1) { // Speak
							
						} else if (option == 2) { // Trade
							p.setShopSession(new ShopSession(p, 3));
						}
						break;
				}
		    });
            Server.registerCoordinateEvent(interactTzhaarNpcAreaEvent);
		    return true;
	    }
	    private void handleClickSeven(Player player, Packet packet) {
		    int interfaceId = packet.readUShort();
		    int child = packet.readUShort();
		    int slot = packet.readUShort();
		    Console.WriteLine("InterfaceOption 7: interfaceId: " + interfaceId);
		    switch(interfaceId) {		
			    case 762: // Bank - All but one.
				    player.getBank().withdraw(slot, player.getBank().getAmountInSlot(slot) - 1);
				    player.getBank().refreshBank();
				    break;
				
			    case 336: // Trade inventory - trade all.
				    //player.getTrade().lendItem(slot);
				    break;
				
 			    case 590: // Clan chat setup
 				    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
				    if (clan == null) {
					    player.getPackets().sendMessage("Please create your clan chat before changing settings.");
					    break;
				    }
 				    switch(child) {
	 				    case 23: // "Who can enter chat" - captain.
                            clan.setEnterRights(Clan.ClanRank.CAPTAIN);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
	 					    break;
	 					
	 				    case 24: // "Who can talk in chat" - captain.
                            clan.setTalkRights(Clan.ClanRank.CAPTAIN);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
	 					    break;
	 					
	 				    case 25: // // "Who can kick in chat" - captain.
                            clan.setKickRights(Clan.ClanRank.CAPTAIN);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
	 					    break;
	 					
	 				    case 26: // "Who can share loot" - captain.
                            clan.setLootRights(Clan.ClanRank.CAPTAIN);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
	 					    break;
 				    }
 				    break;
		    }
	    }
	    private void handleClickSix(Player player, Packet packet) {
		    int interfaceId = packet.readUShort();
		    int child = packet.readUShort();
		    int slot = packet.readUShort();
		    Console.WriteLine("InterfaceOption 6: interfaceId: " + interfaceId);
		    switch(interfaceId) {
			    case 763: // Bank inventory - All.
				    player.getBank().deposit(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
				    player.getBank().refreshBank();
				    break;
				
			    case 762: // Bank - All.
				    player.getBank().withdraw(slot, player.getBank().getAmountInSlot(slot));
				    player.getBank().refreshBank();
				    break;
				
 			    case 590: // Clan chat setup
 				    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
				    if (clan == null) {
					    player.getPackets().sendMessage("Please create your clan chat before changing settings.");
					    break;
				    }
 				    switch(child) {
	 				    case 23: // "Who can enter chat" - lieutenant.
                            clan.setEnterRights(Clan.ClanRank.LIEUTENANT);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
	 					    break;
	 					
	 				    case 24: // "Who can talk in chat" - lieutenant.
                            clan.setTalkRights(Clan.ClanRank.LIEUTENANT);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
	 					    break;
	 					
	 				    case 25: // // "Who can kick in chat" - lieutenant.
                            clan.setKickRights(Clan.ClanRank.LIEUTENANT);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
	 					    break;
	 					
	 				    case 26: // "Who can share loot" - lieutenant.
                            clan.setLootRights(Clan.ClanRank.LIEUTENANT);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
	 					    break;
 				    }
 				    break;
		    }
	    }
	    private void handleEnterAmount(Player player, Packet packet) {
		    if (player.getTemporaryAttribute("interfaceVariable") == null) {
			    player.getPackets().sendMessage("An error occured, please try again.");
			    return;
		    }
		    EnterVariable var = (EnterVariable) player.getTemporaryAttribute("interfaceVariable");
		    int craftType = (int) (player.getTemporaryAttribute("craftType") == null ? -1 : (int) player.getTemporaryAttribute("craftType")); // 'Category' of item to craft
		    int amount = packet.readInt();
		    switch(var.getInterfaceId()) {
			    case 675: // Jewellery crafting
				    Jewellery.makeJewellery(player, var.getSlot(), amount, true);
				    break;
				
			    case 304: // Dragonhide crafting.
				    int leatherType = (int) (player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int) player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft.
				    switch (var.getSlot()) {
					    case 0:
						    if (leatherType != -1) {
							    Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body
							    break;
						    } else if (craftType == 6) { // Ball of wool
							    Spinning.craftSpinning(player, amount, 0, true);
							    break;
						    }
						    break;
						
					    case 1:
						    if (craftType == 6) { // Bowstring
							    Spinning.craftSpinning(player, amount, 1, true);
							    break;
						    }
						    break;
						
					    case 2:
						     if (craftType == 6) { // Crossbow string
							    Spinning.craftSpinning(player, amount, 2, true);
							    break;
						    }
						     break;
						
					    case 4:
						    Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces
						    break;
						
					    case 8:
						    Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps
						    break;
				    }
				    break;
				
			    case 303:
				    switch(var.getSlot()) {
					    case 120: // Unholy symbol
						    Silver.newSilverItem(player, amount, var.getSlot(), true);
						    break;
						
					    case 121: // Tiara
						    Silver.newSilverItem(player, amount, var.getSlot(), true);
						    break;
				    }
				    break;
				
			    case 154: // Craft normal leather.
				    if (var.getSlot() >= 28 && var.getSlot() <= 34) {
					    Leather.craftNormalLeather(player, var.getSlot(), amount, true);
					    break;
				    }
				    break;
			
			    case 542: // Glassblowing.
				    switch(var.getSlot()) {
					    case 40: // Make X beer glass.
						    Glass.craftGlass(player, amount, 0, true);
						    break;
						
					    case 41: // Make X candle lantern.
						    Glass.craftGlass(player, amount, 1, true);
						    break;
						
					    case 42: // Make X oil lamp.
						    Glass.craftGlass(player, amount, 2, true);
						    break;
						
					    case 38: // Make X vial.
						    Glass.craftGlass(player, amount, 3, true);
						    break;
						
					    case 44: // Make X Fishbowl
						    Glass.craftGlass(player, amount, 4, true);
						    break;
						
					    case 39: // Make X orb.
						    Glass.craftGlass(player, amount, 5, true);
						    break;
						
					    case 43: // Make X lantern lens
						    Glass.craftGlass(player, amount, 6, true);
						    break;
						
					    case 45: // Make X dorgeshuun light orb.
						    Glass.craftGlass(player, amount, 7, true);
						    break;
				    }
				    break;
			
			    case 763: // Bank inventory - X.
				    player.getBank().setLastXAmount(amount);
				    player.getBank().deposit(var.getSlot(), amount);
				    player.getBank().refreshBank();
				    break;
				
			    case 762: // Bank - X.
				    player.getBank().setLastXAmount(amount);
				    player.getBank().withdraw(var.getSlot(), amount);
				    player.getBank().refreshBank();
				    break;
				
 			    case 336: // Trade/stake inventory - trade X.
 				    if (player.getTrade() != null) {
	 				    player.getTrade().tradeItem(var.getSlot(), amount);
	 				    break;
				    }
 				    if (player.getDuel() != null) {
 					    player.getDuel().stakeItem(var.getSlot(), amount);
 					    break;
 				    }
 				    break;
 				
 			    case 631:
 				    if (player.getDuel() != null) {
 					    player.getDuel().removeItem(var.getSlot(), amount);
 					    break;
 				    }
 				    break; 
 				
 			    case 335: // Trade/stake interface - remove X.
 				    player.getTrade().removeItem(var.getSlot(), amount);
 				    break;
 				
			    case 620: // Shop - buy X.
 				    player.getShopSession().buyItem(var.getSlot(), amount);
 				    break;

                case 105: //Grand Exchange custom quantity and price inputs.
                    switch(var.getSlot()) {
                        case 0: //custom enter quantity
                            player.getGESession().setCustomAmount(amount);
                            break;
                        case 1: //custom enter per price
                            player.getGESession().setCustomPrice(amount);
                            break;
                    }
                    break;

			    case 305: // What would you like to make? - 4 options
				    if (player.getTemporaryAttribute("fletchType") == null) {
					    return;
				    }
				    int logType = (int) player.getTemporaryAttribute("fletchType");
				    switch(var.getSlot()) {
					    case 0:
						    MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
						    break;
						
					    case 1:
						    MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
						    break;
						
					    case 2:
						    MakeBows.cutLog(player, amount, 0, 2, false, true);
						    break;
						
					    case 3:
						    MakeBows.cutLog(player, amount, 0, 3, false, true);
						    break;
				    }
				    break;
				
			    case 306: // What would you like to make? - 5 options
				    switch(var.getSlot()) {
					    case 0:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 1:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 2:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 3:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 4:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
				    }
				    break;
				
			    case 309: // What would you like to make - 1 option
				    if (var.getSlot() >= 50 && var.getSlot() <= 60) { // Cut gem
					    Jewellery.cutGem(player, craftType, amount, true);
					    break;
				    } else if (var.getSlot() >= 100 && var.getSlot() <= 110) { // String amulet
					    Jewellery.stringAmulet(player, craftType, amount, true);
					    break;
				    }
				    switch(var.getSlot()) {
					    case 0:
						    MakeXbow.createXbow(player, amount, (int) (player.getTemporaryAttribute("bowType2") == null ? -1 : (int) player.getTemporaryAttribute("bowType2")), (bool) (player.getTemporaryAttribute("stringingBow") == null ? false :(bool) player.getTemporaryAttribute("stringingBow")), true);
						    break;
						
					    case 1:
						    MakeBows.cutLog(player, amount, (int) (player.getTemporaryAttribute("fletchType") == null ? -1 : (int) player.getTemporaryAttribute("fletchType")), (int) (player.getTemporaryAttribute("bowType") == null ? -1 : (int) player.getTemporaryAttribute("bowType")), true, true);
						    break;
						
					    case 2:
						    Herblore.grindIngredient(player, amount, true);
						    break;
						
					    case 3:
						    Herblore.makeUnfinishedPotion(player, amount, true);
						    break;
						
					    case 4:
						    Herblore.completePotion(player, amount, true);
						    break;
						
					    case 5:
						    Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null);
						    break;
						
					    case 6:
						    MakeAmmo.makeBoltTip(player, (int) (player.getTemporaryAttribute("boltTips") == null ? -1 : (int) player.getTemporaryAttribute("boltTips")), amount, true);
						    break;
				    }
				    break;
				
			    case 311: // Smelting interface
				    switch(var.getSlot()) {
					    case 13: // Bronze
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 17: // Blurite
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 21: // Iron
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 25: // Silver
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 29: // Steel
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 33: // Gold
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 37: // Mithril
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 41: // Adamant
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 45: // Rune
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
				    }
				    break;
				
			    case 300: // Smithing interface.
				    if (player.getTemporaryAttribute("smithingItem") == null) {
					    return;
				    }
				    SmithBar item = (SmithBar) player.getTemporaryAttribute("smithingItem");
				    if (item != null) {
					    item.setAmount(amount);
				    }
				    Smithing.smithItem(player, var.getSlot(), amount, false);
				    break;
			    }
			    player.removeTemporaryAttribute("interfaceVariable");
	    }
	    private void handleClickFour(Player player, Packet packet) {
		    int interfaceId = packet.readUShort();
		    int child = packet.readUShort();
		    int slot = packet.readUShort();
		    Console.WriteLine("InterfaceOption 4: interfaceId: " + interfaceId);
		    switch(interfaceId) {
			    case 763: // Bank inventory - Custom amount.
				    player.getBank().deposit(slot, player.getBank().getLastXAmount());
				    player.getBank().refreshBank();
				    break;
				
			    case 762: // Bank - Custom amount.
				    player.getBank().withdraw(slot, player.getBank().getLastXAmount());
				    player.getBank().refreshBank();
				    break;
			
			    case 154: // Craft normal leather.
				    player.getPackets().displayEnterAmount();
				    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(154, child));
				    break;
				
			    case 542: // Glassblowing.
				    switch(child) {
					    case 40: // Make X beer glass.
					    case 41: // Make X candle lantern.
					    case 42: // Make X oil lamp.
					    case 38: // Make X vial.
					    case 44: // Make X Fishbowl
					    case 39: // Make X orb.
					    case 43: // Make X lantern lens
					    case 45: // Make X dorgeshuun light orb.
						    player.getPackets().displayEnterAmount();
						    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(542, child));
						    break;
				    }
				    break;
			    case 336: // Trade/stake inventory - trade all.
				    if (player.getTrade() != null) {
					    player.getTrade().tradeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
					    break;
				    }
				    if (player.getDuel() != null) {
					    player.getDuel().stakeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
					    break;
				    }
				    break;
				
			    case 335: // Trade interface - remove all.
				    player.getTrade().removeItem(slot, player.getTrade().getItemAmount(player.getTrade().getItemInSlot(slot)));
				    break;
				
 			    case 631: // Duel interface - remove All
 				    if (player.getDuel() != null) {
					    player.getDuel().removeItem(slot, player.getDuel().getItemAmount(player.getDuel().getItemInSlot(slot)));
					    break;
 				    }
 				    break;
				
 			    case 620: // Shop - buy 10.
 				    player.getShopSession().buyItem(slot, 10);
 				    break;
 				
 			    case 621: // Shop - sell 10.
 				    player.getShopSession().sellItem(slot, 10);
 				    break;
 				
 			    case 590: // Clan chat setup
 				    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
				    if (clan == null) {
					    player.getPackets().sendMessage("Please create your clan chat before changing settings.");
					    break;
				    }
 				    switch(child) {
	 				    case 23: // "Who can enter chat" - corporal.
                            clan.setEnterRights(Clan.ClanRank.CORPORAL);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
	 					    break;
	 					
	 				    case 24: // "Who can talk in chat" - corporal.
                            clan.setTalkRights(Clan.ClanRank.CORPORAL);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
	 					    break;
	 					
	 				    case 25: // // "Who can kick in chat" - corporal.
                            clan.setKickRights(Clan.ClanRank.CORPORAL);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
	 					    break;
	 					
	 				    case 26: // "Who can share loot" - corporal.
                            clan.setLootRights(Clan.ClanRank.CORPORAL);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
	 					    break;
 				    }
 				    break;
		    }
	    }
	    private void handleClickThree(Player player, Packet packet) {
		    int interfaceId = packet.readUShort();
		    int child = packet.readUShort();
		    int slot = packet.readUShort();
		    Console.WriteLine("InterfaceOption 3: interfaceId: " + interfaceId);
		    switch(interfaceId) {
			    case 154: // Craft normal leather.
				    Leather.craftNormalLeather(player, child, player.getInventory().getItemAmount(1741), true);
				    break;
			
			    case 542: // Glassblowing.
				    int totalGlass = player.getInventory().getItemAmount(1775);
				    switch(child) {
					    case 40: // Make all beer glass.
						    Glass.craftGlass(player, totalGlass, 0, true);
						    break;
						
					    case 41: // Make all candle lantern.
						    Glass.craftGlass(player, totalGlass, 1, true);
						    break;
						
					    case 42: // Make all oil lamp.
						    Glass.craftGlass(player, totalGlass, 2, true);
						    break;
						
					    case 38: // Make all vial.
						    Glass.craftGlass(player, totalGlass, 3, true);
						    break;
						
					    case 44: // Make all Fishbowl
						    Glass.craftGlass(player, totalGlass, 4, true);
						    break;
						
					    case 39: // Make all orb.
						    Glass.craftGlass(player, totalGlass, 5, true);
						    break;
						
					    case 43: // Make all lantern lens
						    Glass.craftGlass(player, totalGlass, 6, true);
						    break;
						
					    case 45: // Make all dorgeshuun light orb.
						    Glass.craftGlass(player, totalGlass, 7, true);
						    break;
				    }
				    break;
				
			    case 763: // Bank inventory - 10.
				    player.getBank().deposit(slot, 10);
				    player.getBank().refreshBank();
				    break;
				
			    case 762: // Bank - 10.
				    player.getBank().withdraw(slot, 10);
				    player.getBank().refreshBank();
				    break;
				
 			    case 336: // Trade/stake inventory - trade 10.
 				    if (player.getTrade() != null) {
 					    player.getTrade().tradeItem(slot, 10);
 					    break;
 				    }
 				    if (player.getDuel() != null) {
 					    player.getDuel().stakeItem(slot, 10);
 					    break;
 				    }
 				    break;
 				
 			    case 335: // Trade interface - remove 10.
 				    player.getTrade().removeItem(slot, 10);
 				    break;
 				
 			    case 631: // Duel interface - remove 10.
 				    if (player.getDuel() != null) {
					    player.getDuel().removeItem(slot, 5);
					    break;
 				    }
 				    break;
 				
 			    case 620: // Shop - buy 5.
 				    player.getShopSession().buyItem(slot, 5);
 				    break;
 				
 			    case 621: // Shop - sell 5.
 				    player.getShopSession().sellItem(slot, 5);
 				    break;
 				
 			    case 590: // Clan chat setup
 				    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
				    if (clan == null) {
					    player.getPackets().sendMessage("Please create your clan chat before changing settings.");
					    break;
				    }
 				    switch(child) {
	 				    case 23: // "Who can enter chat" - recruit.
                            clan.setEnterRights(Clan.ClanRank.RECRUIT);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
	 					    break;
	 					
	 				    case 24: // "Who can talk in chat" - recruit.
                            clan.setTalkRights(Clan.ClanRank.RECRUIT);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
	 					    break;
	 					
	 				    case 26: // "Who can share loot" - recruit.
                            clan.setLootRights(Clan.ClanRank.RECRUIT);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
	 					    break;
 				    }
 				    break;
		    }
	    }
	    private void handleClickTwo(Player player, Packet packet) {
		    int interfaceId = packet.readUShort();
		    int child = packet.readUShort();
		    int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 2: interfaceId: " + interfaceId);
		    switch(interfaceId) {
			    case 105: // GE Interface
				    switch(child) {
					    case 209: // "Collect" and "Collect-items" option
						    player.getGESession().collectSlot1(false);
						    break;
						
					    case 211: // Left box "Collect" option (coins)
						    player.getGESession().collectSlot2();
						    break;
				    }
				    break;
		
			    case 154: // Craft normal leather.
				    Leather.craftNormalLeather(player, child, 5, true);
				    break;
			
			    case 542: // Glassblowing.
				    switch(child) {
					    case 40: // Make 5 beer glass.
						    Glass.craftGlass(player, 5, 0, true);
						    break;
						
					    case 41: // Make 5 candle lantern.
						    Glass.craftGlass(player, 5, 1, true);
						    break;
						
					    case 42: // Make 5 oil lamp.
						    Glass.craftGlass(player, 5, 2, true);
						    break;
						
					    case 38: // Make 5 vial.
						    Glass.craftGlass(player, 5, 3, true);
						    break;
						
					    case 44: // Make 5 Fishbowl
						    Glass.craftGlass(player, 5, 4, true);
						    break;
						
					    case 39: // Make 5 orb.
						    Glass.craftGlass(player, 5, 5, true);
						    break;
						
					    case 43: // Make 5 lantern lens
						    Glass.craftGlass(player, 5, 6, true);
						    break;
						
					    case 45: // Make 5 dorgeshuun light orb.
						    Glass.craftGlass(player, 5, 7, true);
						    break;
				    }
				    break;
			
			    case 763: // Bank inventory - 5.
				    player.getBank().deposit(slot, 5);
				    player.getBank().refreshBank();
				    break;
				
			    case 762: // Bank - 5.
				    player.getBank().withdraw(slot, 5);
				    player.getBank().refreshBank();
				    break;
				
 			    case 336: // Trade/stake inventory - trade 5.
 				    if (player.getTrade() != null) {
 					    player.getTrade().tradeItem(slot, 5);
 					    break;
 				    }
 				    if (player.getDuel() != null) {
 					    player.getDuel().stakeItem(slot, 5);
 					    break;
 				    }
 				    break;
 				
 			    case 631: // Duel interface - remove 5
 				    if (player.getDuel() != null) {
					    player.getDuel().removeItem(slot, 5);
					    break;
 				    }
 				    break;
 				
 			    case 335: // Trade interface - remove 5.
 				    player.getTrade().removeItem(slot, 5);
 				    break;
 				
 			    case 620: // Shop - buy 1.
 				    player.getShopSession().buyItem(slot, 1);
 				    break;
 				
 			    case 621: // Shop - sell 1.
 				    player.getShopSession().sellItem(slot, 1);
 				    break;
 				
 			    case 590: // Clan chat setup
 				    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
				    if (clan == null) {
					    player.getPackets().sendMessage("Please create your clan chat before changing settings.");
					    break;
				    }
 				    switch(child) {
	 				    case 23: // "Who can enter chat" - any friends.
	 					    clan.setEnterRights(Clan.ClanRank.FRIEND);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
	 					    break;
	 					
	 				    case 24: // "Who can talk in chat" - any friends.
                            clan.setTalkRights(Clan.ClanRank.FRIEND);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
	 					    break;
	 					
	 				    case 26: // "Who can share loot" - any friends.
	 					    clan.setLootRights(Clan.ClanRank.FRIEND);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
	 					    break;
 				    }
 				    break;
		    }
	    }
예제 #8
0
 public void execute(Player player, string[] arguments)
 {
     if (!player.inCombat())
         player.getBank().openBank();
 }
	    private void handleActionButton(Player player, Packet packet) {
		    int interfaceId = packet.readUShort();
            ushort buttonId = packet.readUShort();
            ushort buttonId2 = 0;
		    if(packet.getLength() >= 6) {
                buttonId2 = packet.readUShort();
		    }
		    if(buttonId2 == 65535) {
			    buttonId2 = 0;
		    }
		    Console.WriteLine("button = " + interfaceId + " " +buttonId + " " +buttonId2);
		    switch(interfaceId) {
			    case 751: 
                    switch(buttonId) {
                        case 27: // Report Abuse button click
                            //This is just a test. (you need to code a Static Handler for ReportAbuse.
                            player.getPackets().displayInterface(553); //Opens Report Abuse box
				            break;
                    }
                    break;
			    case 374: // Tzhaar fight pits viewing orb
				    Server.getMinigames().getFightPits().useOrb(player, buttonId);
				    break;

                case 389: // GE Item Search "X" for closing it.
                    player.getPackets().sendInterface(0, 752, 6, 137); // Removes the item search
                    break;

			    case 107: // GE Sell inventory.
				    if (player.getGESession() == null) {
					    break;
				    }
				    switch(buttonId) {
					    case 18: // Offer
						    player.getGESession().offerSellItem(buttonId2);
						    break;
				    }
				    break;
			
			    case 105: // GE interface
				    if (player.getGESession() == null) {
					    break;
				    }
				    switch(buttonId) {
					    case 209: // Collect-notes
						    player.getGESession().collectSlot1(true);
						    break;
				
					    case 203: // Abort offer
						    player.getGESession().abortOffer();
						    break;
						
					    case 31: // Sell, box 1
						    player.getGESession().newSellOffer(0);
						    break;
				
					    case 30: // Buy, box 1
						    player.getGESession().newBuyOffer(0);
						    break;
						
					    case 18: // Check status, box 1
						    player.getGESession().checkOffer(0);
						    break;
						
					    case 46: // Buy, box 2
						    player.getGESession().newBuyOffer(1);
						    break;
						
					    case 47: // Sell, box 2
						    player.getGESession().newSellOffer(1);
						    break;
						
					    case 34: // Check status, box 2
						    player.getGESession().checkOffer(1);
						    break;
						
					    case 62: // Buy, box 3
						    player.getGESession().newBuyOffer(2);
						    break;
						
					    case 63: // Sell, box 3
						    player.getGESession().newSellOffer(2);
						    break;
						
					    case 50: // Check status, box 3
						    player.getGESession().checkOffer(2);
						    break;
						
					    case 81: // Buy, box 4
						    player.getGESession().newBuyOffer(3);
						    break;
						
					    case 82: // Sell, box 4
						    player.getGESession().newSellOffer(3);
						    break;
						
					    case 69: // Check status, box 4
						    player.getGESession().checkOffer(3);
						    break;
						
					    case 100: // Buy, box 5
						    player.getGESession().newBuyOffer(4);
						    break;
						
					    case 101: // Sell, box 5
						    player.getGESession().newSellOffer(4);
						    break;
						
					    case 88: // Check status, box 5
						    player.getGESession().checkOffer(4);
						    break;
						
					    case 119: // Buy, box 6
						    player.getGESession().newBuyOffer(5);
						    break;
						
					    case 120: // Sell, box 6
						    player.getGESession().newSellOffer(5);
						    break;
						
					    case 107: // Check status, box 6
						    player.getGESession().checkOffer(5);
						    break;
						
					    case 127: // The "back" button
                            player.getGESession().goBackToGrandExchange();
						    break;
						
					    case 194: // Search for item
						    player.getGESession().openItemSearch();
						    break;
						
					    case 159: // Increment amount by 1
						    player.getGESession().incrementAmount(1, false);
						    break;
						
					    case 157: // Decrease amount by 1
						    player.getGESession().decreaseAmount(1);
						    break;
						
					    case 162: // Increase amount by +1
                            player.getGESession().incrementAmount(1, true);
						    break;
						
					    case 164: // Increase amount by +10
                            player.getGESession().incrementAmount(10, true);
						    break;
						
					    case 166: // Increase amount by +100
                            player.getGESession().incrementAmount(100, true);
						    break;
						
					    case 168: // Increase amount by +1k (or All if selling)
						    player.getGESession().incrementAmount(1000, true);
						    break;
						case 170: //custom enter quantity
                            player.getPackets().displayEnterAmount();
                            player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 0));
                            break;
                        case 185: //custom enter per price
                            player.getPackets().displayEnterAmount();
                            player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 1));
                            break;

					    case 177: // Set price to minimum
						    player.getGESession().setPrice(0);
						    break;
						
					    case 180: // Set price to medium
						    player.getGESession().setPrice(1);
						    break;
						
					    case 183: // Set price to maximum
						    player.getGESession().setPrice(2);
						    break;
						
					    case 171: // Set price -1
						    player.getGESession().setPrice(3);
						    break;
						
					    case 173: // Set price +1
						    player.getGESession().setPrice(4);
						    break;
						
					    case 190: // Confirm offer
						    player.getGESession().confirmOffer();
						    break;
				    }
				    break;
			
			    case 161: // Slayer points interfaces
			    case 163:
			    case 164:
				    Slayer.handlePointsInterface(player, interfaceId, buttonId);
				    break;
			
		
			    case 675: // Craft jewellery:
				    player.getPackets().displayEnterAmount();
				    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(675, buttonId));
				    break;
		
			    case 154: // Craft normal leather.
				    Leather.craftNormalLeather(player, buttonId, 1, true);
				    break;
				
			    case 542: // Craft glass.
				    switch (buttonId) {
					    case 40: // Make 1 beer glass.
						    Glass.craftGlass(player, 1, 0, true);
						    break;
						
					    case 41: // Make 1 candle lantern.
						    Glass.craftGlass(player, 1, 1, true);
						    break;
						
					    case 42: // Make 1 oil lamp.
						    Glass.craftGlass(player, 1, 2, true);
						    break;
						
					    case 38: // Make 1 vial.
						    Glass.craftGlass(player, 1, 3, true);
						    break;
						
					    case 44: // Make 1 Fishbowl
						    Glass.craftGlass(player, 1, 4, true);
						    break;
						
					    case 39: // Make 1 orb.
						    Glass.craftGlass(player, 1, 5, true);
						    break;
						
					    case 43: // Make 1 lantern lens
						    Glass.craftGlass(player, 1, 6, true);
						    break;
						
					    case 45: // Make 1 dorgeshuun light orb.
						    Glass.craftGlass(player, 1, 7, true);
						    break;
				    }
				    break;
			
			    case 271 : // Prayer tab.
				    if (!Prayer.canUsePrayer(player, buttonId)) {
					    Prayer.deactivateAllPrayers(player);
					    break;
				    }
				    switch(buttonId) {
					    case 5: // Thick skin.
						    Prayer.togglePrayer(player, PrayerData.Prayer.THICK_SKIN);
						    break;
						
					    case 15: // Rock skin.
                            Prayer.togglePrayer(player, PrayerData.Prayer.ROCK_SKIN);
						    break;
						
					    case 31: // Steel skin.
                            Prayer.togglePrayer(player, PrayerData.Prayer.STEEL_SKIN);
						    break;
						
					    case 7: // Burst of strength.
                            Prayer.togglePrayer(player, PrayerData.Prayer.BURST_OF_STRENGTH);
						    break;
						
					    case 17: // Superhuman strength.
                            Prayer.togglePrayer(player, PrayerData.Prayer.SUPERHUMAN_STRENGTH);
						    break;
						
					    case 33: // Ultimate strength.
                            Prayer.togglePrayer(player, PrayerData.Prayer.ULTIMATE_STRENGTH);
						    break;
						
					    case 9: // Clarity of thought.
                            Prayer.togglePrayer(player, PrayerData.Prayer.CLARITY_OF_THOUGHT);
						    break;
						
					    case 19: // Improved reflexes.
                            Prayer.togglePrayer(player, PrayerData.Prayer.IMPROVED_REFLEXES);
						    break;
						
					    case 35: // Incredible reflexes.
						    Prayer.togglePrayer(player, PrayerData.Prayer.INCREDIBLE_REFLEXES);
						    break;
						
					    case 37: // Magic protect.
                            Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_MAGIC);
						    break;
						
					    case 39: // Ranged protect.
                            Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_RANGED);
						    break;
						
					    case 41: // Melee protect.
                            Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_MELEE);
						    break;
						
					    case 47: // Retribution.
                            Prayer.togglePrayer(player, PrayerData.Prayer.RETRIBUTION);
						    break;
						
					    case 49: // Redemption.
                            Prayer.togglePrayer(player, PrayerData.Prayer.REDEMPTION);
						    break;
						
					    case 51: // Smite.
                            Prayer.togglePrayer(player, PrayerData.Prayer.SMITE);
						    break;
						
					    case 55: // Chivalry.
                            Prayer.togglePrayer(player, PrayerData.Prayer.CHIVALRY);
						    break;
						
					    case 57: // Piety.
                            Prayer.togglePrayer(player, PrayerData.Prayer.PIETY);
						    break;
						
					    case 25: // Protect item.
                            Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_ITEM);
						    break;
						
					    case 21: // Rapid restore
                            Prayer.togglePrayer(player, PrayerData.Prayer.RAPID_RESTORE);
						    break;
						
					    case 23: // Rapid heal.
                            Prayer.togglePrayer(player, PrayerData.Prayer.RAPID_HEAL);
						    break;
						
					    case 11: // Sharp eye.
                            Prayer.togglePrayer(player, PrayerData.Prayer.SHARP_EYE);
						    break;
						
					    case 27: // Hawk Eye.
                            Prayer.togglePrayer(player, PrayerData.Prayer.HAWK_EYE);
						    break;
						
					    case 43: // Eagle Eye.
                            Prayer.togglePrayer(player, PrayerData.Prayer.EAGLE_EYE);
						    break;
						
					    case 13: // Mystic will.
                            Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_WILL);
						    break;
						
					    case 29: // Mystic Lore.
                            Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_LORE);
						    break;
						
					    case 45: // Mystic Might.
                            Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_MIGHT);
						    break;
				    }
				    break;
				
			    case 90: // Staff attack interface.
				    switch(buttonId) {
					    case 5: // Select spell (Magic XP)
						    MagicData.configureSelectSpellInterface(player);
						    break;
						
					    case 9: // Auto retaliate.
						    player.toggleAutoRetaliate();
						    break;
						
 					    default:
 						    MagicData.cancelAutoCast(player, true);
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
				    }
				    break;
				
			    case 388: // Ancient magic autocast select spell.
				    switch(buttonId) {
					    case 0: // Smoke rush.
						    MagicData.setAutoCastSpell(player, 16, 8, true);
						    break;
						
					    case 1: // Shadow rush.
						    MagicData.setAutoCastSpell(player, 17, 12, true);
						    break;
						
					    case 2: // Blood rush.
						    MagicData.setAutoCastSpell(player, 18, 4, true);
						    break;
						
					    case 3: // Ice rush.
						    MagicData.setAutoCastSpell(player, 19, 0, true);
						    break;
											
					    case 4: // Smoke burst.
						    MagicData.setAutoCastSpell(player, 20, 10, true);
						    break;
						
					    case 5: // Shadow burst.
						    MagicData.setAutoCastSpell(player, 21, 14, true);
						    break;
						
					    case 6: // Blood burst.
						    MagicData.setAutoCastSpell(player, 22, 6, true);
						    break;
						
					    case 7: // Ice burst.
						    MagicData.setAutoCastSpell(player, 23, 2, true);
						    break;
						
					    case 8: // Smoke blitz.
						    MagicData.setAutoCastSpell(player, 24, 9, true);
						    break;
						
					    case 9: // Shadow blitz.
						    MagicData.setAutoCastSpell(player, 25, 13, true);
						    break;
						
					    case 10: // Blood blitz.
						    MagicData.setAutoCastSpell(player, 26, 5, true);
						    break;
						
					    case 11: // Ice blitz.
						    MagicData.setAutoCastSpell(player, 27, 1, true);
						    break;

					    case 12: // Smoke barrage.
						    MagicData.setAutoCastSpell(player, 28, 11, true);
						    break;
						
					    case 13: // Shadow barrage.
						    MagicData.setAutoCastSpell(player, 29, 15, true);
						    break;
						
					    case 14: // Blood barrage.
						    MagicData.setAutoCastSpell(player, 30, 7, true);
						    break;
						
					    case 15: // Ice barrage.
						    MagicData.setAutoCastSpell(player, 31, 3, true);
						    break;

					    case 16: // Cancel.
                            MagicData.cancelAutoCast(player, false);
						    break;
				    }
				    break;
				
			    case 406: // Void knight mace autocast select spell.
				    switch(buttonId) {
					    case 0: // Crumble undead.
						    MagicData.setAutoCastSpell(player, 32, 22, false);
						    break;
						
					    case 1: // Guthix claws.
						    MagicData.setAutoCastSpell(player, 34, 42, false);
						    break;
						
					    case 2: // Wind wave.
						    MagicData.setAutoCastSpell(player, 12, 45, false);
						    break;
						
					    case 3: // Water wave.
						    MagicData.setAutoCastSpell(player, 13, 48, false);
						    break;
						
					    case 4: // Earth wave.
						    MagicData.setAutoCastSpell(player, 14, 52, false);
						    break;
						
					    case 5: // Fire wave.
						    MagicData.setAutoCastSpell(player, 15, 55, false);
						    break;
					
					    case 6: // Cancel.
						    MagicData.cancelAutoCast(player, false);
						    break;
			    }
			    break;
				
			    case 310: // Slayer staff autocast select spell.
				    switch(buttonId) {
					    case 0: // Crumble undead.
						    MagicData.setAutoCastSpell(player, 32, 22, false);
						    break;
						
					    case 1: // Slayer dart.
						    MagicData.setAutoCastSpell(player, 33, 31, false);
						    break;
						
					    case 2: // Wind wave.
                            MagicData.setAutoCastSpell(player, 12, 45, false);
						    break;
						
					    case 3: // Water wave.
                            MagicData.setAutoCastSpell(player, 13, 48, false);
						    break;
						
					    case 4: // Earth wave.
                            MagicData.setAutoCastSpell(player, 14, 52, false);
						    break;
						
					    case 5: // Fire wave.
                            MagicData.setAutoCastSpell(player, 15, 55, false);
						    break;
					
					    case 6: // Cancel.
                            MagicData.cancelAutoCast(player, false);
						    break;
				    }
				    break;
				
			    case 319: // Normal magic autocast select spell.
				    switch(buttonId) {
					    case 0: // Wind strike.
                            MagicData.setAutoCastSpell(player, 0, 1, false);
						    break;
						
					    case 1: // Water strike.
                            MagicData.setAutoCastSpell(player, 1, 4, false);
						    break;
						
					    case 2: // Earth strike.
                            MagicData.setAutoCastSpell(player, 2, 6, false);
						    break;
						
					    case 3: // Fire strike.
                            MagicData.setAutoCastSpell(player, 3, 8, false);
						    break;
						
					    case 4: // Wind bolt.
                            MagicData.setAutoCastSpell(player, 4, 10, false);
						    break;
						
					    case 5: // Water bolt.
                            MagicData.setAutoCastSpell(player, 5, 14, false);
						    break;
						
					    case 6: // Earth bolt.
                            MagicData.setAutoCastSpell(player, 6, 17, false);
						    break;
						
					    case 7: // Fire bolt.
                            MagicData.setAutoCastSpell(player, 7, 20, false);
						    break;
						
					    case 8: // Wind blast.
                            MagicData.setAutoCastSpell(player, 8, 24, false);
						    break;
						
					    case 9: // Water blast.
                            MagicData.setAutoCastSpell(player, 9, 27, false);
						    break;
						
					    case 10: // Earth blast.
                            MagicData.setAutoCastSpell(player, 10, 33, false);
						    break;
						
					    case 11: // Fire blast.
                            MagicData.setAutoCastSpell(player, 11, 38, false);
						    break;

					    case 12: // Wind wave.
                            MagicData.setAutoCastSpell(player, 12, 45, false);
						    break;
						
					    case 13: // Water wave.
                            MagicData.setAutoCastSpell(player, 13, 48, false);
						    break;
						
					    case 14: // Earth wave.
                            MagicData.setAutoCastSpell(player, 14, 52, false);
						    break;
						
					    case 15: // Fire wave.
                            MagicData.setAutoCastSpell(player, 15, 55, false);
						    break;
						
					    case 16: // Cancel.
                            MagicData.cancelAutoCast(player, false);
						    break;
				    }
				    break;
		
			    case 182: // Logout tab.
				    player.getPackets().logout();
				    break;
			
			    case 261: // Settings tab.
				    switch(buttonId) {
					    case 16: // Display settings.
						    player.getPackets().displayInterface(742);
						    break;
						
					    case 18: // Audio settings.
						    player.getPackets().displayInterface(743);
						    break;
		
					    case 3: // Run toggle.
						    if(!player.getWalkingQueue().isRunToggled()) {
							    player.getWalkingQueue().setRunToggled(true);
							    player.getPackets().sendConfig(173, 1);
						    } else {
							    player.getWalkingQueue().setRunToggled(false);
							    player.getPackets().sendConfig(173, 0);
						    }
						    break;
						
					    case 4: // Chat effect toggle.
						    if(!player.isChatEffectsEnabled()) {
							    player.setChatEffectsEnabled(true);
							    player.getPackets().sendConfig(171, 0);
						    } else {
							    player.setChatEffectsEnabled(false);
							    player.getPackets().sendConfig(171, 1);
						    }
						    break;
						
					    case 5: // Split private chat toggle.
						    if(!player.isPrivateChatSplit()) {
							    player.setPrivateChatSplit(true);
							    player.getPackets().sendConfig(287, 1);
						    } else {
							    player.setPrivateChatSplit(false);
							    player.getPackets().sendConfig(287, 0);
						    }
						    break;
						
					    case 7: // Accept aid toggle.
						    if(!player.isAcceptAidEnabled()) {
							    player.setAcceptAidEnabled(true);
							    player.getPackets().sendConfig(427, 1);
						    } else {
							    player.setAcceptAidEnabled(false);
							    player.getPackets().sendConfig(427, 0);
						    }
						    break;
						
					    case 6: // Mouse buttons toggle.
						    if(!player.isMouseTwoButtons()) {
							    player.setMouseTwoButtons(true);
							    player.getPackets().sendConfig(170, 0);
						    } else {
							    player.setMouseTwoButtons(false);
							    player.getPackets().sendConfig(170, 1);
						    }
						    break;
				    }
				    break;
				
			    case 589: // Clan chat 
				    if (buttonId == 9) {
					    foreach(long friend in player.getFriends().getFriendsList()) {
						    player.getPackets().sendFriend(friend, player.getFriends().getWorld(friend));
					    }
					    Server.getClanManager().openClanSetup(player);
					    break;
				    }
				    break;
				
			    case 590: // Clan chat setup
 				    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
				    if (clan == null) {
					    break;
				    }
				    switch(buttonId) {
					    case 22: // Clan name
						    player.getPackets().displayEnterText("Enter clan name :");
						    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(590, 0));
						    break;
						
	 				    case 23: // "Who can enter chat" - anyone.
                            clan.setEnterRights(Clan.ClanRank.NO_RANK);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
	 					    break;
	 					
	 				    case 24: // "Who can talk in chat" - anyone.
                            clan.setTalkRights(Clan.ClanRank.NO_RANK);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
	 					    break;
	 					
	 				    case 26: // "Who can share loot" - anyone.
                            clan.setLootRights(Clan.ClanRank.NO_RANK);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
	 					    break;
				    }
				    break;
				
			    case 763: // Bank inventory
				    switch(buttonId) {
					    case 0: // Deposit 1.
						    player.getBank().deposit(buttonId2, 1);
						    player.getBank().refreshBank();
						    break;
				    }
				    break;
				
			    case 762: // Bank
				    switch(buttonId) {		
					    case 73: // withdraw 1.
						    player.getBank().withdraw(buttonId2, 1);
						    player.getBank().refreshBank();
						    break;
						
					    case 16: // Note item.
						    player.getBank().asNote();
						    break;
						
					    case 41: // first (main) bank tab
						    player.getBank().setCurrentTab(10);
						    break;
						
					    case 39: // first bank tab
						    player.getBank().setCurrentTab(2);
						    break;
						
					    case 37: // second bank tab
						    player.getBank().setCurrentTab(3);
						    break;
						
					    case 35: // third bank tab
						    player.getBank().setCurrentTab(4);
						    break;
						
					    case 33: // fourth bank tab
						    player.getBank().setCurrentTab(5);
						    break;
						
					    case 31: // fifth bank tab
						    player.getBank().setCurrentTab(6);
						    break;
						
					    case 29: // sixth bank tab
						    player.getBank().setCurrentTab(7);
						    break;
						
					    case 27: // seventh bank tab
						    player.getBank().setCurrentTab(8);
						    break;
						
					    case 25: // eighth bank tab
						    player.getBank().setCurrentTab(9);
						    break;
				    }
				    break;
				
			    case 626: // Stake duel confirmation interface.
				    if (buttonId == 53) {
					    if (player.getDuel() != null) {
						    player.getDuel().acceptDuel();
						    break;
					    }
				    }
				    break;
				
			    case 631: // Stake duel first interface.
				    if (player.getDuel() != null) {
					    if (buttonId == 103) {
						    player.getDuel().removeItem(buttonId2, 1);
						    break;
					    } else {
						    player.getDuel().toggleDuelRules(buttonId);
						    break;
					    }
				    }
				    break;
				
			    case 387: // Equipment tab. 
				    switch(buttonId) {
					    case 55: // Character display.
						    player.getEquipment().displayEquipmentScreen();
						    break;
						
					    case 52: // Items kept on death.
						    ProtectedItems.displayItemsInterface(player);
						    break;
				    }
				    break;
				
			    case 274: // Quest tab.
				    switch(buttonId) {
					    case 3: // Achievment diary toggle.
						    player.getPackets().sendTab(85, 259);
						    player.setAchievementDiaryTab(true);
						    break;
				    }
				    break;
				
			    case 259: // Achievment diary tab.
				    switch(buttonId) {
					    case 8: // Quest tab toggle.
						    player.getPackets().sendTab(85, 274);
						    player.setAchievementDiaryTab(false);
						    break;
				    }
				    break;
				
			    case 620: // Shop interface.
				    if (player.getShopSession() == null) {
					    return;
				    }
				    switch(buttonId) {
					    case 26: // Player stock tab.
						    player.getShopSession().openPlayerShop();
						    break;
						
					    case 25: // Main stock tab.
						    player.getShopSession().openMainShop();
						    break;
						
					    case 23: // Value (main stock)	
					    case 24: // Value (player stock)
						    player.getShopSession().valueItem(buttonId2, false);
						    break;
				    }
				    break;
				
			    case 621: // Shop inventory.
				    if (player.getShopSession() == null) {
					    return;
				    }
				    switch(buttonId) {
					    case 0: // Value (player stock)
						    player.getShopSession().valueItem(buttonId2, true);
						    break;
				    }
				    break;
				
			    case 192: // Normal Magic tab.
				    switch(buttonId) {
					    case 0: // Home Teleport.
						    Teleport.homeTeleport(player);
						    break;
						
					    case 15: // Varrock teleport.
						    Teleport.teleport(player, 0);
						    break;
						
					    case 18: // Lumbridge teleport.
						    Teleport.teleport(player, 1);
						    break;
						
					    case 21: // Falador teleport.
						    Teleport.teleport(player, 2);
						    break;
						
					    case 23: // POH teleport.
						    player.getPackets().sendMessage("This teleport is unavailable.");
						    break;
						
					    case 26: // Camelot teleport.
						    Teleport.teleport(player, 3);
						    break;
						
					    case 32: // Ardougne teleport.
						    Teleport.teleport(player, 4);
						    break;
						
					    case 37: // Watchtower teleport.
						    player.getPackets().sendMessage("This teleport is unavailable.");
						    //Teleport.teleport(player, 5);
						    break;
						
					    case 44: // Trollheim teleport.
						    Teleport.teleport(player, 6);
						    break;
						
					    case 47: // Ape Atoll teleport.
						    player.getPackets().sendMessage("This teleport is unavailable.");
						    break;
						
					    case 58: // Charge.
						    MagicCombat.castCharge(player);
						    break;
				    }
				    break;
				
			    case 193: // Ancient magic tab.
				    switch(buttonId) {
					    case 20: // Paddewwa teleport.
						    Teleport.teleport(player, 7);
						    break;
						
					    case 21: // Senntisten teleport.
						    Teleport.teleport(player, 8);
						    break;
						
					    case 22: // Kharyrll teleport.
						    Teleport.teleport(player, 9);
						    break;
						
					    case 23: // Lassar teleport.
						    Teleport.teleport(player, 10);
						    break;
						
					    case 24: // Dareeyak teleport.
						    Teleport.teleport(player, 11);
						    break;
						
					    case 25: // Carrallanger teleport.
						    Teleport.teleport(player, 12);
						    break;
						
					    case 27: // Ghorrock teleport.
						    Teleport.teleport(player, 14);
						    break;
						
					    case 26: // Annakarl teleport.
						    Teleport.teleport(player, 13);
						    break;
						
					    case 28: // Ancients Home teleport.
						    Teleport.homeTeleport(player);
						    break;
				    }
				    break;
				
			    case 13: // Bank pin buttons.
				    if (buttonId == 29) {
					    player.getBank().forgotPin();
					    break;
				    }
				    player.getBank().handleEnterPin(buttonId);
				    break;
				
			    case 14: // Bank pin settings.
				    switch(buttonId) {
					    case 60: // Set new bank pin.
						    player.getBank().displayFirstConfirmation();
						    break;
					
					    case 61: // Change recovery delay.
						    player.getBank().changePinDelay();
						    break;
						
					    case 91: // "No, I might forget it!".
						    if (player.getBank().isPinPending()) {
							    player.getBank().cancelPendingPin();
							    break;
						    }
						    player.getBank().openPinSettings(2);
						    break;
						
					    case 89: // Yes i want to set a pin.
						    if (player.getBank().isPinPending()) {
							    player.getBank().verifyPin(true);
							    break;
						    }
						    player.getBank().openEnterPin();
						    break;
						
					    case 65: // Cancel pin that's pending.
						    player.getBank().openPinSettings(4);
						    break;
						
					    case 62: // Change pin.
						    player.getBank().changePin();
						    break;
						
					    case 63: // Delete pin.
						    player.getBank().deletePin();
						    break;
				    }
				    break;
				
			    case 464: // Emote tab.
				    Emotes.emote(player, buttonId);
				    break;
				
 			    case 320: // Skills Tab.
				    SkillMenu.display(player, buttonId);
				    break;
				
 			    case 499: // Skill menu side menu.
 				    SkillMenu.subMenu(player, buttonId);
 				    break;

 			    case 336: // Trade/duel inventory - trade 1.
 				    if (player.getTrade() != null) {
 					    player.getTrade().tradeItem(buttonId2, 1);
 					    break;
 				    }
 				    if (player.getDuel() != null) {
 					    player.getDuel().stakeItem(buttonId2, 1);
 					    break;
 				    }
 				    break;
 				
 			    case 335: // Trade interface.
 				    if (player.getTrade() == null) {
 					    break;
 				    }
				    switch(buttonId) {
					    case 16: // Accept trade.
						    player.getTrade().accept();
						    break;
						
					    case 18: // Decline trade.
						    player.getTrade().decline();
						    break;
						
					    case 30: // Offer 1
						    player.getTrade().removeItem(buttonId2, 1);
						    break;
				    }
 				    break;
 				
 			    case 334: // Trade confirmation.
 				    if (player.getTrade() == null) {
 					    break;
 				    }
 				    switch(buttonId) {
	 				    case 21: // Decline trade.
	 					    player.getTrade().decline();
						    break;
						
	 				    case 20: // Accept trade.
	 					    player.getTrade().accept();
	 					    break;
	 			    }
 				    break;
 				
 			    case 750: // Run button
				    if(!player.getWalkingQueue().isRunToggled()) {
					    player.getWalkingQueue().setRunToggled(true);
					    player.getPackets().sendConfig(173, 1);
				    } else {
					    player.getWalkingQueue().setRunToggled(false);
					    player.getPackets().sendConfig(173, 0);
				    }
				    break;
				
 			    case 667: // Equipment/bonuses interface.
 				    if (buttonId == 14) {
                        player.getEquipment().unequipItem((ItemData.EQUIP)buttonId2);
 					    break;
 				    }
 				    break;
				
 			    case 771: // Character design interface.
 				    ConfigureAppearance.sortButton(player, buttonId);
 				    break;
 				
 			    case 311: // Smelt interface.
 				    Smelting.smeltOre(player, buttonId, true, -1);
 				    break;
 				
 			    case 300: // Bar smithing interface.
 				    Smithing.smithItem(player, buttonId, 1, true);
 				    break;
 				
 			    case 92: // Unarmed attack interface.
 				    switch(buttonId) {			
 					    case 24: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 85: // Spear attack interface.
 				    switch(buttonId) {
					    case 8: // Special attack.
						    player.getSpecialAttack().toggleSpecBar();
						    break;
						
					    case 24: // Auto retaliate.
						    player.toggleAutoRetaliate();
						    break;
						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 93: // Whip attack interface.
 				    switch(buttonId) {
 					    case 8: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 24: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 89: // Dagger attack interface.
 				    switch(buttonId) {					
 					    case 10: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 26: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 82: // Longsword/scimitar attack interface.
 				    switch(buttonId) {					
 					    case 10: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 26: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 78: // Claw attack interface.
 				    switch(buttonId) {
 					    case 10: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 26: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 81: // Godsword attack interface.
 				    switch(buttonId) {
 					    case 10: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 26: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 88: // Mace attack interface.
 				    switch(buttonId) {
 					    case 10: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 26: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 76: // Granite maul attack interface.
 				    switch(buttonId) {
 					    case 8: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 24: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 77: // Bow attack interface.
 				    switch(buttonId) {					
 					    case 11: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    break;
 						
 					    case 27: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 75: // Battleaxe attack interface.
 				    switch(buttonId) {
 					    case 10: // Special attack.
 						    player.getSpecialAttack().toggleSpecBar();
 						    player.getSpecialAttack().dragonBattleaxe();
 						    break;
 						
 					    case 26: // Auto retaliate.
 						    player.toggleAutoRetaliate();
 						    break;
 						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
 				    }
 				    break;
 				
 			    case 91: // Thrown weapon
 				    switch(buttonId) {
					    case 24: // Auto retaliate.
						    player.toggleAutoRetaliate();
						    break;
						
 					    default: 
 						    AttackInterface.configureButton(player, interfaceId, buttonId);
 						    break;
				    }
 				    break;
 				
 			    case 430: // Lunar interface
 				    switch(buttonId) {	
	 				    case 14: // Vengeance
	 					    Lunar.castLunarSpell(player, buttonId);
	 					    break;
 				    }
 				    break;
 				
 			    case 102: // Items on death interface
 				    if (buttonId == 18)
 					    player.getPackets().sendMessage("You will keep this item if you should you die.");
 				    else
 					    player.getPackets().sendMessage("You will lose this item if you should you die.");
 				    break;
 				
			    default:
				    if (interfaceId != 548 && interfaceId != 751) {
					    Console.WriteLine("Unhandled ActionButton : " + interfaceId + " " + buttonId + " " + buttonId2);
				    }
				    break;
		    }
	    }
        public bool savePlayer(Player p)
        {
            if (p == null) return false;
            try
            {
                string username = p.getLoginDetails().getUsername().ToLower();

                /* Character saving code goes here */
                XmlTextWriter writer = new XmlTextWriter(misc.getServerPath() + @"\accounts\" + username + ".xml", null);
                writer.Formatting = Formatting.Indented;
                writer.WriteStartElement("Player");
                    writer.WriteStartElement("Login"); 
                        writer.WriteElementString("Password", p.getLoginDetails().getPassword());
                        writer.WriteElementString("Rights", p.getRights().ToString());
                        writer.WriteElementString("BankPin", p.getBank().getBankPin());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Position");
                        writer.WriteElementString("X", p.getLocation().getX().ToString());
                        writer.WriteElementString("Y", p.getLocation().getY().ToString());
                        writer.WriteElementString("Z", p.getLocation().getZ().ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Settings");
                        writer.WriteElementString("RunEnergy", p.getRunEnergy().ToString());
                        writer.WriteStartElement("PrivacySettings"); 
                            writer.WriteElementString("Public", p.getFriends().getPrivacyOption(0).ToString());
                            writer.WriteElementString("Private", p.getFriends().getPrivacyOption(1).ToString());
                            writer.WriteElementString("Trade", p.getFriends().getPrivacyOption(2).ToString());
                        writer.WriteEndElement();
                    writer.WriteEndElement();

                    writer.WriteStartElement("Friends");
                        foreach(long friend in p.getFriends().getFriendsList())
                            writer.WriteElementString("Friend", friend.ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Ignores");
                        foreach (long ignore in p.getFriends().getIgnoresList())
                            writer.WriteElementString("Ignore", ignore.ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Stats");
                        foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) {
                             writer.WriteStartElement(skill.ToString()); //skill name.
                                writer.WriteElementString("CurrentLevel", p.getSkills().getCurLevel(skill).ToString());
                                writer.WriteElementString("XP", p.getSkills().getXp(skill).ToString());
                            writer.WriteEndElement();
                        }
                    writer.WriteEndElement();

                    Item item;
                    writer.WriteStartElement("EquipmentItems");
                    foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
                        if (equip == ItemData.EQUIP.NOTHING) continue;
                        item = p.getEquipment().getSlot(equip);
                        if (item.getItemId() == -1) continue; //empty slot.

                        writer.WriteStartElement(equip.ToString());
                            writer.WriteElementString("Id", item.getItemId().ToString());
                            writer.WriteElementString("Amount", item.getItemAmount().ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();

                    writer.WriteStartElement("InventoryItems");
                        for (int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) {
                            item = p.getInventory().getSlot(i);
                            if (item.getItemId() == -1) continue; //empty slot.

                            writer.WriteStartElement("Item");
                                writer.WriteElementString("Slot", i.ToString());
                                writer.WriteElementString("Id", item.getItemId().ToString());
                                writer.WriteElementString("Amount", item.getItemAmount().ToString());
                            writer.WriteEndElement();
                        }
                    writer.WriteEndElement();

                    writer.WriteStartElement("BankItems");
                    for (int i = 0; i < Bank.MAX_BANK_SLOTS; i++)
                    {
                        item = p.getBank().getSlot(i);
                        if (item.getItemId() == -1) continue; //empty slot.

                        writer.WriteStartElement("Item");
                            writer.WriteElementString("Slot", i.ToString());
                            writer.WriteElementString("Id", item.getItemId().ToString());
                            writer.WriteElementString("Amount", item.getItemAmount().ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                writer.WriteEndElement();
                //Write the XML to file and close the writer    
                writer.Close();
            }
            catch (Exception)
            {
                return false;
            }
 
            return true;
        }
        public ReturnCode loadPlayer(Connection connection)
        {

            if (connection == null)
                return ReturnCode.COULD_NOT_COMPLETE;
            LoginDetails loginDetails = connection.getLoginDetails();
            if (loginDetails == null || loginDetails.getUsername() == "" || loginDetails.getLongName() == 0)
                return ReturnCode.INVALID_PASSWORD;//ReturnCode.INVALID_PASSWORD;

            foreach (char c in loginDetails.getUsername().ToCharArray())
            {
                if (!char.IsLetterOrDigit(c) && !char.IsWhiteSpace(c))
                    return ReturnCode.INVALID_PASSWORD;
            }
            Player createdPlayer = new Player(connection);
            connection.setPlayer(createdPlayer); //player finally created.
            createdPlayer.setLoginDetails(loginDetails);

            if (!File.Exists(misc.getServerPath() + @"\accounts\" +  loginDetails.getUsername() + ".xml")) {

                createdPlayer.setRights(2); //all new users admins atm (change later).
                createdPlayer.setLocation(new Location(2323, 3174, 0));
                return ReturnCode.LOGIN_OK; //new user.
            }
            //Yeah reading XML files is a bit h**o.
            try
            {
                int temp;
                long lTemp;
                double dTemp;
                string username = createdPlayer.getLoginDetails().getUsername().ToLower();
                XmlDocument xmlDocument = new XmlDocument();
                xmlDocument.Load(misc.getServerPath() + @"\accounts\" + username + ".xml");

                XmlNode xmlNode = xmlDocument.SelectSingleNode("/Player/Login/Password");
                if (xmlNode == null) return ReturnCode.INVALID_PASSWORD; //no password node.
                if (createdPlayer.getLoginDetails().getPassword() != xmlNode.InnerText)
                    return ReturnCode.INVALID_PASSWORD;

                XmlNode loginElement = xmlDocument.SelectSingleNode("/Player/Login");
                if(loginElement != null && loginElement.HasChildNodes) {
                    XmlNodeList childs = loginElement.ChildNodes;

                    foreach (XmlElement element in childs)
                    {
                        switch (element.Name)
                        {
                            case "Rights":
                                if (!int.TryParse(element.InnerText, out temp))
                                    temp = 0;
                                createdPlayer.setRights(temp);
                                break;
                            case "BankPin":
                                if (element.InnerText == "") continue;
                                createdPlayer.getBank().setBankPin(element.InnerText);
                                break;
                        }
                    }
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Position");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes;
                    Location location = new Location();
                    foreach (XmlElement element in childs)
                    {
                        switch (element.Name)
                        {
                            case "X":
                                if (!int.TryParse(element.InnerText, out temp)) {
                                    createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn());
                                    break;
                                }
                                location.setX(temp);
                                break;
                            case "Y":
                                if (!int.TryParse(element.InnerText, out temp)) {
                                    createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn());
                                    break;
                                }
                                location.setY(temp);
                                break;
                            case "Z":
                                if (!int.TryParse(element.InnerText, out temp))
                                    temp = 0;
                                location.setZ(temp);
                                break;
                        }
                    }
                    createdPlayer.setLocation(location);
                    if (Location.atDuelArena(createdPlayer.getLocation()))
                        DuelSession.teleportDuelArenaHome(createdPlayer);
                }

                xmlNode = xmlDocument.SelectSingleNode("/Player/Settings/RunEnergy");
                if (xmlNode == null)
                {
                    temp = 100;
                } else {
                    if (!int.TryParse(xmlNode.InnerText, out temp))
                        temp = 100;
                }
                createdPlayer.setRunEnergyLoad(temp);

                loginElement = xmlDocument.SelectSingleNode("/Player/Settings/PrivacySettings");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes;
                    Friends.STATUS publicStatus = Friends.STATUS.ON, privateStatus = Friends.STATUS.ON, tradeStatus = Friends.STATUS.ON;

                    foreach (XmlElement element in childs)
                    {
                        switch (element.Name)
                        {
                            case "Public":
                                publicStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                            case "Private":
                                privateStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                            case "Trade":
                                tradeStatus = (Friends.STATUS) Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                        }
                    }
                    createdPlayer.getFriends().setPrivacyOptions(publicStatus, privateStatus, tradeStatus);
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Friends");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes; //number of Friends

                    foreach (XmlElement element in childs)
                    {
                        if(element.Name == "Friend") {
                            if(long.TryParse(element.InnerText, out lTemp))
                                createdPlayer.getFriends().getFriendsList().Add(lTemp);
                        }
                    }
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Ignores");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes; //number of Friends

                    foreach (XmlElement element in childs)
                    {
                        if (element.Name == "Ignore") {
                            if (long.TryParse(element.InnerText, out lTemp))
                                createdPlayer.getFriends().getIgnoresList().Add(lTemp);
                        }
                    }
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Stats");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNode skillNode;
                    foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL)))
                    {
                        skillNode = loginElement.SelectSingleNode("/Player/Stats/" + skill.ToString());

                        foreach (XmlElement element in skillNode.ChildNodes)
                        { //CurrentLevel/XP
                            switch (element.Name)
                            {
                                case "CurrentLevel":
                                    if (!int.TryParse(element.InnerText, out temp))
                                    {
                                        if (skill != Skills.SKILL.HITPOINTS)
                                            createdPlayer.getSkills().setCurLevel(skill, 1);
                                        else
                                            createdPlayer.getSkills().setCurLevel(skill, 10);
                                        break;
                                    }
                                    createdPlayer.getSkills().setCurLevel(skill, temp);
                                    break;
                                case "XP":
                                    if (!Double.TryParse(element.InnerText, out dTemp))
                                    {
                                        if (skill != Skills.SKILL.HITPOINTS)
                                            createdPlayer.getSkills().setXp(skill, 0);
                                        else
                                            createdPlayer.getSkills().setXp(skill, 1184);
                                        break;
                                    }
                                    createdPlayer.getSkills().setXp(skill, dTemp);
                                    break;
                            }
                        }
                    }
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/EquipmentItems");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNode skillNode;

                    foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
                        if (equip == ItemData.EQUIP.NOTHING) continue;
                        skillNode = loginElement.SelectSingleNode("/Player/EquipmentItems/" + equip.ToString());
                        if (skillNode == null) continue;
                        int id = -1, amount = 0;
                        foreach (XmlElement element in skillNode.ChildNodes)
                        {
                            switch (element.Name)
                            {
                                case "Id":
                                    if (!int.TryParse(element.InnerText, out id))
                                        id = -1;
                                    break;
                                case "Amount":
                                    if (!int.TryParse(element.InnerText, out amount))
                                        amount = 0;
                                    break;
                            }
                        }
                        if (id != -1) {
                            createdPlayer.getEquipment().getEquipment()[(int)equip].setItemId(id);
                            createdPlayer.getEquipment().getEquipment()[(int)equip].setItemAmount(amount);
                        }
                    }
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/InventoryItems");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    int slot = -1, id = 0, amount = 0;
                    foreach (XmlElement itemElement in loginElement.ChildNodes) //each item.
                    {
                        foreach (XmlElement itemDef in itemElement.ChildNodes) //each item.
                        {
                            switch (itemDef.Name)
                            {
                                case "Slot":
                                    if (!int.TryParse(itemDef.InnerText, out slot))
                                        slot = -1;
                                    if (slot < 0 || slot > Inventory.MAX_INVENTORY_SLOTS) slot = -1;
                                    break;
                                case "Id":
                                    if (!int.TryParse(itemDef.InnerText, out id))
                                        slot = -1;
                                    break;
                                case "Amount":
                                    if (!int.TryParse(itemDef.InnerText, out amount))
                                        slot = -1;
                                    break;
                            }
                        }
                        if (slot != -1) {
                            createdPlayer.getInventory().getItems()[slot].setItemId(id);
                            createdPlayer.getInventory().getItems()[slot].setItemAmount(amount);
                        }
                    }

                }

                loginElement = xmlDocument.SelectSingleNode("/Player/BankItems");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    int slot = -1, id = 0, amount = 0;
                    foreach (XmlElement itemElement in loginElement.ChildNodes) //each item.
                    {
                        foreach (XmlElement itemDef in itemElement.ChildNodes) //each item.
                        {
                            switch (itemDef.Name)
                            {
                                case "Slot":
                                    if (!int.TryParse(itemDef.InnerText, out slot))
                                        slot = -1;
                                    if (slot < 0 || slot > Inventory.MAX_INVENTORY_SLOTS) slot = -1;
                                    break;
                                case "Id":
                                    if (!int.TryParse(itemDef.InnerText, out id))
                                        slot = -1;
                                    break;
                                case "Amount":
                                    if (!int.TryParse(itemDef.InnerText, out amount))
                                        slot = -1;
                                    break;
                            }
                        }
                        if (slot != -1)
                        {
                            createdPlayer.getBank().getBank()[slot].setItemId(id);
                            createdPlayer.getBank().getBank()[slot].setItemAmount(amount);
                        }
                    }
                }

                return ReturnCode.LOGIN_OK; //new user.
            }
            catch (Exception e)
            {
                misc.WriteError(e.Message);
                return ReturnCode.COULD_NOT_COMPLETE;
            }
        }
	    private void handleFirstClickObject(Player player, Packet packet) {
		    int objectX = packet.readLEShort();
            ushort objectId = (ushort)packet.readShortA();
		    int objectY = packet.readUShort();
		    if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
			    return;
		    }
		    SkillHandler.resetAllSkills(player);
		    player.getPackets().closeInterfaces();
		    Console.WriteLine("First object click = " + objectId + " " + objectX + " " + objectY);
		    if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY)) {
			    return;
		    } else if (RuneCraft.enterRift(player, objectId, objectX, objectY)) {
			    return;
		    } else if (RuneCraft.enterViaTiara(player, objectId, objectX, objectY)) {
			    player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
			    return;
		    } else if (RuneCraft.leaveAltar(player, objectId, objectX, objectY)) {
			    return;
		    } else if (Barrows.leaveCrypt(player, objectId, objectX, objectY)) {
			    return;
		    } else if (Barrows.tryOpenCoffin(player, objectId)) {
			    return;
		    } else if (Barrows.openTunnelDoor(player, objectId, objectX, objectY)) {
			    return;
		    } else if (Thieving.wantToThieveChest(player, objectId, objectX, objectY)) {
			    return;
		    } else if (Agility.doAgility(player, objectId, objectX, objectY)) {
			    return;
		    } else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1)) {
			    return;
		    } else if (Server.getGlobalObjects().getDoors().useDoor(player, objectId, objectX, objectY, player.getLocation().getZ())) {
			    return;
		    } else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1)) {
			    return;
		    } else if (WildernessObelisks.useWildernessObelisk(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()))) {
			    return;
		    }
		    if (player.getTemporaryAttribute("unmovable") != null) {
			    return;
		    }
		    player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
		    switch(objectId) {
			    case 2492: // essence mine portals
				    RuneCraft.leaveEssMine(player, new Location(objectX, objectY, player.getLocation().getZ()));
				    break;
		
			    case 5959:
			    case 5960:
				    Wilderness.handleLever(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()));
				    break;
			
			    case 733: // Wilderness web
				    Wilderness.slashWeb(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()));
				    break;
			
			    case 28089: // GE desk
				    Server.getGrandExchange().clickDesk(player, objectX, objectY, 1);
				    break;
		
			    case 9359: // Tzhaar main exit
				    TzHaar.exitTzhaar(player);
				    break;
				
			    case 31284: // Tzhaar entrance
				    TzHaar.enterTzhaar(player);
				    break;
		
			    case 9357: // Fight cave exit
				    FightCave.exitCave(player, objectX, objectY);
				    break;
				
			    case 9356: // Fight cave entrance
				    FightCave.enterCave(player);
				    break;
		
			    case 9391: // Tzhaar fight pits viewing orb
				    Server.getMinigames().getFightPits().useOrb(player, -1);
				    break;
		
			    case 9369: // Tzhaar pits main entrance
			    case 9368: // Tzhaar pits game door
				    Server.getMinigames().getFightPits().useDoor(player, objectId);
				    break;
			
			    case 3617: // Agility arena ladder
				    AgilityArena.enterArena(player, objectX, objectY);
				    break;
				
			    case 3618:
				    if (Location.atAgilityArena(player.getLocation())) {
					    AgilityArena.exitArena(player, objectX, objectY);
				    }
				    break;

                case 6: // Dwarf multicannon
				    DwarfCannon cannon = player.getCannon();
				    Location l = new Location(objectX, objectY, player.getLocation().getZ());
                    if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2))) {
					    player.getPackets().sendMessage("This isn't your cannon!");
					    break;
				    }
				    cannon.fireCannon();
				    break;
		        case 7: //Cannon base only
                case 8: //Cannon stand
                case 9: //Cannon barrels
                    DwarfCannon cannonPickup = player.getCannon();
				    Location cannonLocation = new Location(objectX, objectY, player.getLocation().getZ());
                    if (cannonPickup == null || (cannonPickup != null & !cannonLocation.withinDistance(cannonPickup.getLocation(), 2)))
                    {
					    player.getPackets().sendMessage("This isn't your cannon!");
					    break;
				    }
                    cannonPickup.pickupCannon();
                    break;

			    case 11601: // Clay oven
				    player.getPackets().modifyText("Please use the item on the oven.", 210, 1);
				    player.getPackets().sendChatboxInterface(210);
				    break;
		
			    case 10284: // Barrows chest
				    Barrows.openChest(player);
				    break;
				
			    case 4483: // Castle wars bank chest.
			    case 21301: // Neitiznot bank chest
				    player.getBank().openBank(false, objectX, objectY);
				    break;
				
			    case 1276: // Normal tree
			    case 1278: // Normal tree
			    case 2409: // Normal tree
			    case 1277: // Normal tree with but different coloured stump
			    case 3034: // Normal tree with dark stump
			    case 3033: // Normal tree with dark stump
			    case 10041: // Normal tree
			    case 1282: // Dead tree
			    case 1283: // Dead tree
			    case 1284: // Dead tree
			    case 1285: // Dead tree
			    case 1286: // Dead tree 
			    case 1289: // Dead tree
			    case 1290: // Dead tree
			    case 1365: // Dead tree
			    case 1383: // Dead tree
			    case 1384: // Dead tree
			    case 1291: // Dead tree
			    case 3035: // Dead tree
			    case 3036: // Dead tree
			    case 1315: // Evergreen
			    case 1316: // Evergreen
			    case 1318: // Snowy Evergreen
			    case 1319: // Snowy Evergreen
			    case 1330: // Snow covered tree
			    case 1331: // Snow covered tree
			    case 1332: // Snow covered tree
			    case 3879: // Evergreen from elf land
			    case 3881: // Evergreen from elf land (slightly bigger than one above)
			    case 3882: // Evergreen from elf land (slightly bigger than one above)
			    case 3883: // Small Evergreen from elf land
			    case 1280: // Normal tree orange stump
			    case 14309: // PC game island tree 
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true);
				    break;
				
			    case 1281: // Normal Oak tree
			    case 3037: // Oak tree dark stump
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true);
				    break;
				
			    case 1308: // Normal Willow tree
			    case 5551: // Normal Willow tree
			    case 5552: // Normal Willow tree
			    case 5553: // Normal Willow tree
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true);
				    break;
				
			    case 2023: // Achey tree
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true);
				    break;
				
			    case 9036: // Normal Teak tree
			    case 15062: // Normal Teak tree (same as above?)
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 4, true);
				    break;
				
			    case 1307: // Normal Maple tree
			    case 4674:// Exactly same as above
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 5, true);
				    break;
				
			    case 2289: // Normal Hollow tree
			    case 4060: // Normal Hollow tree (bigger than above)
				    Woodcutting.tryCutTree(player, objectId,  new Location(objectX, objectY, player.getLocation().getZ()), 6, true);
				    break;
				
			    case 9034: // Normal Mahogany tree
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 7, true);
				    break;
				
			    case 21273: // Normal Arctic pine
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true);
				    break;
				
			    case 28951: // Normal Eucalyptus tree
			    case 28952: // Normal Eucalyptus tree (smaller)
			    case 28953: // Normal Eucalyptus tree (smallest)
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true);
				    break;
				
			    case 1309: // Yew tree
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true);
				    break;
				
			    case 1306: // Normal Magic tree
				    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true);
				    break;
			
			    case 3203: // Duel arena trapdoors.
				    if (player.getDuel() != null) {
					    player.getDuel().forfeitDuel(objectX, objectY);
					    break;
				    }
				    break;
				
			    case 7152: // Abyss tendrils.
			    case 7144:
				    AbyssObstacles.chopTendrils(player, objectX, objectY);
				    break;
		
			    case 7147: // Abyss tunnel.
				    AbyssObstacles.useAgilityTunnel(player, objectX, objectY);
				    break;
				
			    case 7146: // Abyss eyes.
			    case 7150:
				    AbyssObstacles.passEyes(player, objectX, objectY);
				    break;
				
			    case 7151: // Abyss boil.
			    case 7145:
				    AbyssObstacles.burnBoil(player, objectX, objectY);
				    break;
			
			    case 7153: // Abyss mining rock.
			    case 7143:
				    AbyssObstacles.mineRock(player, objectX, objectY);
				    break;
				
			    case 2213: // Catherby bank booth.
			    case 11402: // Varrock bank booth.
			    case 11758: // Falador bank booth.
			    case 36786: // Lumbridge bank booth.
			    case 35647: // Al-Kharid bank booth.
			    case 25808: // Seers bank booth.
			    case 34752: // Ardougne bank booth.
			    case 26972: // Edgeville bank booth.
			    case 29085: // Ooglog bank booth.
				    player.getBank().openBank(true, objectX, objectY);
				    break;
				
			    case 2491: // Essence rock
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true);
				    break;
				
			    case 11954: // Iron rocks
			    case 11955:
			    case 11956:
			    case 14856:
			    case 14857:
			    case 14858:
			    case 31071:
			    case 31072:
			    case 31073:
			    case 32441:
			    case 32442:
			    case 32443:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true);
				    break;
				
			    case 11948: // Silver rocks
			    case 11949:
			    case 11950:
			    case 11165:
			    case 11186:
			    case 11187:
			    case 11188:
			    case 31074:
			    case 31075:
			    case 31076:
			    case 32444:
			    case 32445:
			    case 32446:
			    case 15579:
			    case 15580:
			    case 15581:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true);
				    break;
				
			    case 15504: // Clay rocks
			    case 15503:
			    case 15505:
			    case 11189:
			    case 11190:
			    case 11191:
			    case 31062:
			    case 31063:
			    case 31064:
			    case 32429:
			    case 32430:
			    case 32431:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true);
				    break;
				
			    case 11960: // Copper rocks
			    case 11961:
			    case 11962:
			    case 11936:
			    case 11937:
			    case 11938:
			    case 31080:
			    case 31081:
			    case 31082:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true);
				    break;
				
			    case 11959: // Tin rocks
			    case 11958:
			    case 11957:
			    case 11933:
			    case 11934:
			    case 11935:
			    case 31077:
			    case 31078:
			    case 31079:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true);
				    break;
				
			    case 11930: // Coal rocks
			    case 11931:
			    case 11932:
			    case 14850:
			    case 14851:
			    case 14852:
			    case 31068:
			    case 31069:
			    case 31070:
			    case 32426:
			    case 32427:
			    case 32428:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true);
				    break;
				
			    case 11951: // Gold rocks
			    case 11952:
			    case 11953:
			    case 11183:
			    case 11184:
			    case 11185:
			    case 31065:
			    case 31066:
			    case 31067:
			    case 32432:
			    case 32433:
			    case 32434:
			    case 15576:
			    case 15577:
			    case 15578:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true);
				    break;
				
			    case 11945: // Mithril rocks
			    case 11946:
			    case 11947:
			    case 11942:
			    case 11943:
			    case 11944:
			    case 14853:
			    case 14854:
			    case 14855:
			    case 31086:
			    case 31087:
			    case 31088:
			    case 32438:
			    case 32439:
			    case 32440:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true);
				    break;
				
			    case 11963: // Adamant rocks
			    case 11964:
			    case 11965:
			    case 11939:
			    case 11940:
			    case 11941:
			    case 14862:
			    case 14863:
			    case 14864:
			    case 31083:
			    case 31084:
			    case 31085:
			    case 32435:
			    case 32436:
			    case 32437:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 12, true);
				    break;
				
			    case 14859: // Rune rocks
			    case 14860:
			    case 14861:
				    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 13, true);
				    break;
				
			    case 11552: // Empty rocks
			    case 11553:
			    case 11554:	
			    case 11555:
			    case 11556:
			    case 31059:
			    case 31060:
			    case 31061:
			    case 14832:
			    case 14833:
			    case 14834:
			    case 33400:
			    case 33401:
			    case 33402:
			    case 15582:
			    case 15583:
			    case 15584:
				    Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ()));
				    break;
				
			    case 23271: // Wilderness ditch
				    Wilderness.crossDitch(player, objectX, objectY);
				    break;
		    }
	    }
	    private void handleSecondClickObject(Player player, Packet packet) {
		    int objectY = packet.readLEShortA();
		    int objectX = packet.readLEShort();
		    ushort objectId = packet.readUShort();
		    Console.WriteLine("Second object click = " + objectId + " " + objectX + " " + objectY);
		    if (player.getTemporaryAttribute("unmovable") != null) {
			    return;
		    }
		    if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
			    return;
		    }
		    SkillHandler.resetAllSkills(player);
		    player.getPackets().closeInterfaces();
		    player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
		    if (Thieving.wantToThieveStall(player, objectId, objectX, objectY)) {
			    return;
		    } else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1)) {
			    return;
		    } else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2)) {
			    return;
		    }
		    switch(objectId) {
			    case 28089: // GE desk
				    Server.getGrandExchange().clickDesk(player, objectX, objectY, 2);
				    break;
			
			    case 25824: // Spinning wheel (Seers)
			    case 36970: // Spinning wheel (Lumbridge
				    Spinning.displaySpinningInterface(player);
				    break;

                case 6: // Dwarf multicannon
				    DwarfCannon cannon = player.getCannon();
				    Location l = new Location(objectX, objectY, player.getLocation().getZ());
				    if (cannon == null || (cannon != null & !l.Equals(cannon.getLocation()))) {
					    player.getPackets().sendMessage("This isn't your cannon!");
					    break;
				    }
				    cannon.pickupCannon();
				    break;
			
			    case 11666: // Falador furnace
			    case 36956: // Lumbridge furnace
				    Smelting.displaySmeltOptions(player);
				    break;
			
			    case 11959: // Tin rocks
			    case 11958:
			    case 11957:
			    case 11933:
			    case 11934:
			    case 11935:
			    case 31077:
			    case 31078:
			    case 31079:
				    Mining.prospectRock(player, objectX, objectY, "tin");
				    break;
				
			    case 11960: // Copper rocks
			    case 11961:
			    case 11962:
			    case 11936:
			    case 11937:
			    case 11938:
			    case 31080:
			    case 31081:
			    case 31082:
				    Mining.prospectRock(player, objectX, objectY, "copper");
				    break;
				
			    case 15504: // Clay rocks
			    case 15503:
			    case 15505:
			    case 11189:
			    case 11190:
			    case 11191:
			    case 31062:
			    case 31063:
			    case 31064:
			    case 32429:
			    case 32430:
			    case 32431:
				    Mining.prospectRock(player, objectX, objectY, "clay");
				    break;
				
			    case 11948: // Silver rocks
			    case 11949:
			    case 11950:
			    case 11165:
			    case 11186:
			    case 11187:
			    case 11188:
			    case 31074:
			    case 31075:
			    case 31076:
			    case 32444:
			    case 32445:
			    case 32446:
			    case 15579:
			    case 15580:
			    case 15581:
				    Mining.prospectRock(player, objectX, objectY, "silver");
				    break;
				
			    case 11930: // Coal rocks
			    case 11931:
			    case 11932:
			    case 14850:
			    case 14851:
			    case 14852:
			    case 31068:
			    case 31069:
			    case 31070:
			    case 32426:
			    case 32427:
			    case 32428:
				    Mining.prospectRock(player, objectX, objectY, "coal");
				    break;
				
			    case 11945: // Mithril rocks
			    case 11946:
			    case 11947:
			    case 11942:
			    case 11943:
			    case 11944:
			    case 14853:
			    case 14854:
			    case 14855:
			    case 31086:
			    case 31087:
			    case 31088:
			    case 32438:
			    case 32439:
			    case 32440:
				    Mining.prospectRock(player, objectX, objectY, "mithril");
				    break;
				
			    case 11954: // Iron rocks
			    case 11955:
			    case 11956:
			    case 14856:
			    case 14857:
			    case 14858:
			    case 31071:
			    case 31072:
			    case 31073:
			    case 32441:
			    case 32442:
			    case 32443:
				    Mining.prospectRock(player, objectX, objectY, "iron");
				    break;
				
			    case 14859: // Rune rocks
			    case 14860:
			    case 14861:
				    Mining.prospectRock(player, objectX, objectY, "runite");
				    break;
				
			    case 11951: // Gold rocks
			    case 11952:
			    case 11953:
			    case 11183:
			    case 11184:
			    case 11185:
			    case 31065:
			    case 31066:
			    case 31067:
			    case 32432:
			    case 32433:
			    case 32434:
			    case 15576:
			    case 15577:
			    case 15578:
				    Mining.prospectRock(player, objectX, objectY, "gold");
				    break;
				
			    case 11963: // Adamant rocks
			    case 11964:
			    case 11965:
			    case 11939:
			    case 11940:
			    case 11941:
			    case 14862:
			    case 14863:
			    case 14864:
			    case 31083:
			    case 31084:
			    case 31085:
			    case 32435:
			    case 32436:
			    case 32437:
				    Mining.prospectRock(player, objectX, objectY, "adamantite");
				    break;
				
			    case 11552: // Empty rocks
			    case 11553:
			    case 11554:	
			    case 11555:
			    case 11556:
			    case 31059:
			    case 31060:
			    case 31061:
			    case 14832:
			    case 14833:
			    case 14834:
			    case 33400:
			    case 33401:
			    case 33402:
			    case 15582:
			    case 15583:
			    case 15584:
				    Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ()));
				    break;
				
			    case 2491: // Rune essence
				    Mining.prospectRock(player, objectX, objectY, "Rune essence");
				    break;
				
			    case 27663: // Duel arena bank chest.
			    case 2213:  // Catherby bank booth.
			    case 11402: // Varrock bank booth.
			    case 11758: // Falador bank booth.
			    case 36786: // Lumbridge bank booth.
			    case 35647: // Al-Kharid bank booth.
			    case 25808: // Seers bank booth.
			    case 34752: // Ardougne bank booth.
			    case 26972: // Edgeville bank booth.
			    case 29085: // Ooglog bank booth.
				    player.getBank().openBank(false, objectX, objectY);
				    break;
		    }
	    }