CheckLimbWarning() 개인적인 정적인 메소드

private static CheckLimbWarning ( Transform bone1, Transform bone2, Transform bone3, bool log ) : bool
bone1 UnityEngine.Transform
bone2 UnityEngine.Transform
bone3 UnityEngine.Transform
log bool
리턴 bool
예제 #1
0
 public static bool CheckSetupWarning(BipedReferences references, bool log)
 {
     return(BipedReferences.CheckLimbWarning(references.leftThigh, references.leftCalf, references.leftFoot, log) && BipedReferences.CheckLimbWarning(references.rightThigh, references.rightCalf, references.rightFoot, log) && BipedReferences.CheckLimbWarning(references.leftUpperArm, references.leftForearm, references.leftHand, log) && BipedReferences.CheckLimbWarning(references.rightUpperArm, references.rightForearm, references.rightHand, log) && BipedReferences.CheckSpineWarning(references, log) && BipedReferences.CheckEyesWarning(references, log) && BipedReferences.CheckRootHeightWarning(references, log) && BipedReferences.CheckFacingAxisWarning(references, log));
 }